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Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-15 12:34
by FlyingR
solidfire93 wrote:a little birdy told me that PR:WW2 will be out by the time 1.5 is ready to be launched....
just like 1.4 we got Falklands and major updates....
am i right ?
I though this was well known? PR:WWII would come out with 1.5 along with the Polish forces? Or at least it's a big rumor!
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-19 05:46
by HellRanger2558
[R-DEV]Ason wrote:No, it's the good old Stug III. Ausf B, I believe it was on Carentan during beta, but not entirely sure.
I think I only saw the 2 variants of the panzer 4 during the beta glad to see the mighty chode tank join the battle
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-20 16:07
by ArkUTD
Would it be possible to add external seats for inf to ride tanks? Like 3-4 sitting on the front or top of the tank, giving them view so that they can look round the tank in case of inf in the bushes?
Think this would be cool
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-20 17:51
by robert357
Seats for inf - on the front. Yeah... They usually sitting on the back because that was safer.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-20 20:57
by ArkUTD
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-21 19:06
by sweedensniiperr
would they really be doing that if they expect contact?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-21 20:23
by FlyingR
sweedensniiperr wrote:would they really be doing that if they expect contact?
Well to get from main to a nearby flag, yes...
Tanks have to remember to support infantry, especially the Shermans...
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-21 20:34
by ArkUTD
Tanks helping the infantry in WW2 will be critical in this MOD, remember carrenien, west bank bridge, the 88 can hold the inf off for a long time without tank support.
And the gameplay I think will be more support based in these maps due to slower rates of fire and choke points.
Tank drivers will need to change the way they play in this MOD, and having seats on the tanks can make it easier for inf to betaken to the next objective, but also adds the Emerson, like on Omaha beach.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-21 22:02
by robert357
FlyingR wrote:Well to get from main to a nearby flag, yes...
Tanks have to remember to support infantry, especially the Shermans...
If I remember correctly there are possible max 8 seats for vehicle. Right now tank have 3 seats - driver, gunner and mg gunner so there are 5 seats left and reasonable choice is put them on the back.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-22 08:51
by shahram
guys, it is first day of summer in Iran. so maybe you want to announce something!
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-22 14:17
by _MB_
robert357 wrote:If I remember correctly there are possible max 8 seats for vehicle. Right now tank have 3 seats - driver, gunner and mg gunner so there are 5 seats left and reasonable choice is put them on the back.
Might not be that easy as then you could immidiately switch between being inside and outside, which would be very stupid.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-23 16:59
by agus92
_MB_ wrote:Might not be that easy as then you could immidiately switch between being inside and outside, which would be very stupid.
happens already with the BTR's
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-24 08:07
by Heavy Death
We do have that ingame already dudes, so putting 4 slots on the back of the tank really isn't an issue, and it would look cool.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-24 18:57
by QuickLoad
4 seats in bnak of tank would solve many infantry transportation issues, particularly in carentan.
there's only 1 halftrack and 1 jeep if I recall, two shermans one greyhound, two logis and two troop trans.
but many of those troop trans vehicles get stuck, and usualyl theres 1 or 2 squads which get NO vehicles at all and are sent to cap the closest point.
if we had slots on back of tank we could transport those missing squads ,especially in the middle of the game where the trucks or apcs awlays get stuck or immobilized in the ditches at the side of roads, rivers, etc.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-28 18:40
by FlyingR
Stuka will have a dive-siren right?
Posted: 2017-06-28 20:11
by AfterDune
Of course
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-28 20:32
by FlyingR
[R-DEV]AfterDune wrote:Of course
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-29 00:15
by agus92
FlyingR wrote:Stuka will have a dive-siren right?
Apparently they're called Trumpts of Jericoh
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-30 01:27
by valhalla_viking
i would like to see this in a standalone game exactly like the classic PR and slowly adding updates guns features etc...
Re: Ask the (WW2-DEVS) a question ?
Posted: 2017-06-30 08:20
by robert357
No! If WWII mod will be standalone I'm 100% will be empty or not that much populated how PR is right now. Same with new map package for PR. How many people download it? Exactly. This should be part of PR, not add-on.