Re: [Map] Assault on Grozny (2km) [WIP]
Posted: 2014-07-02 08:14
Thanks guys, talked to AF about it. I'll try to learn 3dsmax as soon as I got the time and energy ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Yeah I noticed that, Rabbit sent me a list of things that needed to change so I had to re-lightmap quite a bit.. But now I got the map fully lightmapped (with editor) So now I just need to get it optimized and sent to wicca for the test event'[R-DEV wrote:Rhino;2019180']I would advise that before you start LMing, especially if you are LMing in 3DsMax, to ensure your map is pretty much final with getting it reviewed by a Dev mapper and doing at least one play testing event (I'm sure a few servers would be happy to help out, balance of the map isn't too critical at this time but it will give you an idea of what needs to be done to balance the map), as lots of issues are bound to pop up in both which will require you to move stuff around, get rid of stuff and remake areas etc which would result in you having to re-LM if you already have.
I see, so if there is no tree in the location of xxx the "tree-shadow" will be removed from the walls and roof of the house?[R-DEV]Rhino wrote:You will manually need to re-Lightmap anything that has its shadow changed. All the missing lightmaps remover tool dose is compare your statics and their locations to the lightmaps that are generated which also has that info in their name, and if there is no static of that type in the location of xxx lightmap, then it deletes that LM.
That's weird, doesn't show up ingame for me:/ I'll see if I can figure it out..Microwaife wrote:Militia at technical is still ingame. Its on fools road.
Code: Select all
HUD_LEVELNAME_assault_on_grozny Assault on Grozny
cpname_grozny_first_aas64_russianmain Russian Main
cpname_grozny_first_aas64_airport Airport
cpname_grozny_first_aas64_presidential_palace Presidential Palace
cpname_grozny_first_aas64_minutka_square Minutka Square
cpname_grozny_first_aas64_east_city East City
cpname_grozny_first_aas64_khankala Khankala
cpname_grozny_first_aas64_waterplant Waterplant
cpname_grozny_first_aas64_chechenmain Chechen Main
cpname_grozny_first_aas64_outskirts Outskirts
cpname_grozny_first_aas64_alkhan_kala Alkhan Kala
cpname_grozny_first_aas64_train_station Train Station
cpname_grozny_first_aas64_south_city_entrance South City Entrance
cpname_grozny_first_aas64_checkpoint1 Checkpoint 1
cpname_grozny_first_aas64_checkpoint2 Checkpoint 2
cpname_grozny_first_aas64_checkpoint3 Checkpoint 3
cpname_grozny_first_aas64_checkpoint4 Checkpoint 4
cpname_grozny_first_aas64_checkpoint Checkpoint
cpname_grozny_first_aas64_checkpoint5 Checkpoint 5
cpname_grozny_first_aas32_rumain RU Main
cpname_grozny_first_aas32_staropromyslovskoyeblvd Staropromyslovskoye Blvd.
cpname_grozny_first_aas32_centralpark Central Park
cpname_grozny_first_aas32_presidentialpalace Presidential Palace
cpname_grozny_first_aas32_northcity North City
cpname_grozny_first_aas32_southcity South City
cpname_grozny_first_aas32_southcityentrance South City Entrance
cpname_grozny_first_aas32_chechenmain Chechen Main
cpname_grozny_first_skirmish16_chechenbase Chechen Base
cpname_grozny_first_skirmish16_presidentialpalace Presidential Palace
cpname_grozny_first_skirmish16_ruins Ruins
cpname_grozny_first_skirmish16_checkpoint Checkpoint
cpname_grozny_first_skirmish16_russianbase Russian Base
cpname_grozny_first_skirmish32_chechenbase Chechen Base
cpname_grozny_first_skirmish32_khankala_east Khankala East
cpname_grozny_first_skirmish32_barn Barn
cpname_grozny_first_skirmish32_stronghold Stronghold
cpname_grozny_first_skirmish32_khankala_west Khankala West
cpname_grozny_first_skirmish32_russianbase Russian Base
cpname_grozny_first_insurgency64_chechenhideout Chechen Hideout
cpname_grozny_first_insurgency64_russianmilitarybase Russian Military Base
So for example I can't have the same name twice in aas64 or I can't have the same name twice at all in the map? Because now I got some CPs with the same names/ID across layers..Also, don't have 2 cpnames with the same id, it will screw things up obviously
Yeah I think I got it working, atleast it works for me in local. It also seems to work to have the same ID across layers. This is how it looks like, for some reason I can't copy those -++ signs:[R-DEV]Amok@ndy wrote:localisations have to be in the right format. if you use Tabulator to get the spacers you will screw everything up. also dont use Wordpad but notepad++ or a similar tool.
easiest way is to open up an existing localisation file and deleting all unneccesary lines and just leave like 10 or how many you need and replace the text and make sure you keep the right spacing with simple space characters
Code: Select all
HUD_LEVELNAME_assault_on_grozny Assault on Grozny
cpname_assault_on_grozny_aas64_russianmain Russian Main
cpname_assault_on_grozny_aas64_airport Airport
cpname_assault_on_grozny_aas64_presidential_palace Presidential Palace
cpname_assault_on_grozny_aas64_minutka_square Minutka Square
cpname_assault_on_grozny_aas64_east_city East City
cpname_assault_on_grozny_aas64_khankala Khankala
cpname_assault_on_grozny_aas64_waterplant Waterplant
cpname_assault_on_grozny_aas64_chechenmain Chechen Main
cpname_assault_on_grozny_aas64_outskirts Outskirts
cpname_assault_on_grozny_aas64_alkhan_kala Alkhan Kala
cpname_assault_on_grozny_aas64_train_station Train Station
cpname_assault_on_grozny_aas64_south_city_entrance South City Entrance
cpname_assault_on_grozny_aas64_checkpoint1 Checkpoint 1
cpname_assault_on_grozny_aas64_checkpoint2 Checkpoint 2
cpname_assault_on_grozny_aas64_checkpoint3 Checkpoint 3
cpname_assault_on_grozny_aas64_checkpoint4 Checkpoint 4
cpname_assault_on_grozny_aas64_checkpoint Checkpoint
cpname_assault_on_grozny_aas64_checkpoint5 Checkpoint 5
cpname_assault_on_grozny_aas32_rumain RU Main
cpname_assault_on_grozny_aas32_staropromyslovskoyeblvd Staropromyslovskoye Blvd.
cpname_assault_on_grozny_aas32_centralpark Central Park
cpname_assault_on_grozny_aas32_presidentialpalace Presidential Palace
cpname_assault_on_grozny_aas32_northcity North City
cpname_assault_on_grozny_aas32_southcity South City
cpname_assault_on_grozny_aas32_southcityentrance South City Entrance
cpname_assault_on_grozny_aas32_chechenmain Chechen Main
cpname_assault_on_grozny_skirmish16_chechenbase Chechen Base
cpname_assault_on_grozny_skirmish16_presidentialpalace Presidential Palace
cpname_assault_on_grozny_skirmish16_ruins Ruins
cpname_assault_on_grozny_skirmish16_checkpoint Checkpoint
cpname_assault_on_grozny_skirmish16_russianbase Russian Base
cpname_assault_on_grozny_skirmish32_chechenbase Chechen Base
cpname_assault_on_grozny_skirmish32_khankala_east Khankala East
cpname_assault_on_grozny_skirmish32_barn Barn
cpname_assault_on_grozny_skirmish32_stronghold Stronghold
cpname_assault_on_grozny_skirmish32_khankala_west Khankala West
cpname_assault_on_grozny_skirmish32_russianbase Russian Base
cpname_assault_on_grozny_insurgency64_chechenhideout Chechen Hideout
cpname_assault_on_grozny_insurgency64_russianmilitarybase Russian Military Base
Thanks Crocop, I'll see if I find anything, yeah I won't use anything that's not custom made or not already in the game.CroCop wrote:Open up the common_client zip file, head to
sound\menu\music\load
Listen it out, choose something that you think fits best.
Otherwise ask someone to compose it for you and convert it to the proper format (just google "BF2 music converter" or something, cant give out links right now). Cant recall if we are allowed to use free music from the interwebs even if we have permissions
I'm glad to hear that:, it will be ready very soon[R-DEV]Rudd wrote:Looking forward to seeing how this has gotten on![]()