This thread is about the people who take the time to build FOB's. Imagine what it would be like to spawn at main every time you died. Lots of people complain but only a handful take notice and do something about it. Share your experiences where you built a FOB and it made the difference.
Mine was ....... Battle of Muttrah...Janruary 2018. The general said it could not be done and we were outgunned! I mustered up 5 troops and got a pilot who had recieved his "notoriety discharge" orders and moved to the south hotel. I never did see or hear from him after that but I hope he got home safe. There was a massive battle going on in the double T buildings in the north of the city and we were not noticed when we dropped in south of the mosque. We double timed it to the objective I set in place and started building. Before we could get a grasp of what was going on, Charlie was shooting at us from the west. By the time our bearings were set people from Alpha squad were beside us pushing north in a pincer flank on the mosque. After that is was kapoot because the city fell and a JDAM landed on the fortress.
[List] The Epic FOB Thread
-
- Posts: 792
- Joined: 2011-03-17 18:03
Re: (your name) was here
Nice story! Always feels good to do sth. the team benefits out of.
Since I as a SL build more than 2 FOBs/Hideouts in about 80% of my games I know this feeling too well!
Tonight, Muttrah: Our FOB was the only one that persisted longer than 10 minutes (actually almost the whole round) although it was in the middle of the city and usable to attack the "hottest" flags in this round.
Spawning mid-map is the best compared to walking from main, so yeah:
"Thanks to everyone who (gets crates), drops a FOB, gets shovels and takes the time!"
...
"And real-live-perma-ban for everyone who refuses to help other people to build them!"
EDIT:
Just realizing your pun in the title: Would be fun to have a sign near the fob with the players who built it or
on a more serious note: Getting points for everyone who spawns there and the time the FOB is up and spawnable.
Right now you could build 15 totally silly FOBs over a round and get thousands of points.
Really just emptying my mind before I go to bed after a really nice gaming session tonight! PR is da best!
Since I as a SL build more than 2 FOBs/Hideouts in about 80% of my games I know this feeling too well!
Tonight, Muttrah: Our FOB was the only one that persisted longer than 10 minutes (actually almost the whole round) although it was in the middle of the city and usable to attack the "hottest" flags in this round.
Spawning mid-map is the best compared to walking from main, so yeah:
"Thanks to everyone who (gets crates), drops a FOB, gets shovels and takes the time!"
...
"And real-live-perma-ban for everyone who refuses to help other people to build them!"
EDIT:
Just realizing your pun in the title: Would be fun to have a sign near the fob with the players who built it or
on a more serious note: Getting points for everyone who spawns there and the time the FOB is up and spawnable.
Right now you could build 15 totally silly FOBs over a round and get thousands of points.
Really just emptying my mind before I go to bed after a really nice gaming session tonight! PR is da best!
Last edited by KiloJules on 2011-07-31 04:14, edited 1 time in total.
-
- Posts: 315
- Joined: 2009-02-28 19:39
Re: (your name) was here
In all honestly. This is why I always take the combat engineer kit. Enjoy repairs, construction, and strategic destruction.
I'm just a mechanical guy I guess.
I don't really have any stories to recall, but I do remember one game playing Insurgency I defended a fob single handed from 4 Insurgents and then rebuilt the whole thing (FOB, guns, wire, ect) so my team could keep the foothold. Sounds kinda Rambo-ish, but hey that's what happened.
I'm just a mechanical guy I guess.
I don't really have any stories to recall, but I do remember one game playing Insurgency I defended a fob single handed from 4 Insurgents and then rebuilt the whole thing (FOB, guns, wire, ect) so my team could keep the foothold. Sounds kinda Rambo-ish, but hey that's what happened.
-
- Posts: 947
- Joined: 2009-03-22 05:16
Re: (your name) was here
I often grab a logitruck and travel to the best spot i can and build a fire-base on my own. Since im alone im not trying to place a FOB behind enemy lines but i place them in a fall back position for our current flag.
A well placed FOB is the key to success. You have to think before you place it though since a bad placed FOB will last 2 seconds or worse "force" your players through a bottleneck that will turn it into a meat-grinder.
On AAS i always go for having 1 FOB in the cap-zone and 1 or 2 more well hidden just outside the cap-zone.
On INS mode its gets more tricky. Insurgents like to ambush a known FOB location without destroying the FOB itself so it can very easy turn into a massive ticket bleed. On big maps with few transport opportunities it is of-course important to have fobs but sometimes with good transports it isn't extremely necessary. Again a well hidden FOB is always nice.
A well placed FOB is the key to success. You have to think before you place it though since a bad placed FOB will last 2 seconds or worse "force" your players through a bottleneck that will turn it into a meat-grinder.
On AAS i always go for having 1 FOB in the cap-zone and 1 or 2 more well hidden just outside the cap-zone.
On INS mode its gets more tricky. Insurgents like to ambush a known FOB location without destroying the FOB itself so it can very easy turn into a massive ticket bleed. On big maps with few transport opportunities it is of-course important to have fobs but sometimes with good transports it isn't extremely necessary. Again a well hidden FOB is always nice.
-
- Posts: 94
- Joined: 2011-07-19 20:50
Re: (your name) was here
I can remember a few times I've been thankful that a squad took the extra time and effort to construct a FOB. Spawning in at main is the last thing you want to do once the battle gets going.
I do remember helping to build a FOB that our team soon rallied around and defended, clinging to the last flag in the area before having to fall back to our last flag, which was halfway across the map. I, and many others were able to spawn in at that FOB to keep enough guys on the line to hold back the tide. Eventually the enemy attack lost momentum, and things turned into scattered firefights from there on out.
I do remember helping to build a FOB that our team soon rallied around and defended, clinging to the last flag in the area before having to fall back to our last flag, which was halfway across the map. I, and many others were able to spawn in at that FOB to keep enough guys on the line to hold back the tide. Eventually the enemy attack lost momentum, and things turned into scattered firefights from there on out.
-
- Posts: 115
- Joined: 2011-02-10 20:47
Re: (your name) was here
Couple of weeks ago in 0.95 when we were americans on Jabal al Burj, me and my mate built a fob near jabal itself(right of it there in the desert) and mined the bridge and had it coverd with HAT. we took out the bmp when it crossed and killed 1 logi truck. in the meantime our team capped east beach, west beach and then took controll of the dam. we killed the bridge so they had to move around to dam and in the mean time our squads moved on jabal and capped without any opposition. BOOM jdam on north bridge and the game was played...
*NwA* SwaggerNL
-
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: (your name) was here
Thread moved and re-titled to make it more informative.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
-
- Posts: 10
- Joined: 2007-03-03 14:47
Re: (your name) was here - The Epic FOB Thread
I was playing on Al Basrah last night (30th July around 9-11pm). Can't remember the server but I was in an awesome squad called "ENG INF VOIP".
Squad mates were:
SL: HS24/7 RyanParsons77
Antle1976
[WDG] Kueeeeek
MaximusReddit
Jonny007
Webs23
We built an EPIC fob south of the city in between the two bridges. The fob was behind a ridge, we built gun emplacements and a TOW missle on the ridge line. We blew the bridge to our right and mined/barb wired the bridge to our left.
We came under almost constant attack form insurgent infantry and bomb cars. Our 50.cal gunners were really good so the cars rarely got close to us to do much damage.
Eventually the entire british team was spawning on our FOB and heading into the city while we covered them.
There was also a lot of fun, our SL got stranded alone down there at the start of the game for about 5 minutes because the car carrying the rest of the squad got blown up. He amazingly survived and we rejoined him and were able to start building the fob.
There was also the time when someone was hanging around our FOB, we invited him into the squad so he could repair our car. It's a long story but after about 10 minutes of trying to get this guy to spawn a kit to repair our car, he somehow managed to get our SL's officer kit and ran off with it.
Another funny moment was an insurgent car driving straight off the bridge we destroyed.
Anyway, hopefully some of my squadmates recognise this story, it would be cool to play with them again.
Squad mates were:
SL: HS24/7 RyanParsons77
Antle1976
[WDG] Kueeeeek
MaximusReddit
Jonny007
Webs23
We built an EPIC fob south of the city in between the two bridges. The fob was behind a ridge, we built gun emplacements and a TOW missle on the ridge line. We blew the bridge to our right and mined/barb wired the bridge to our left.
We came under almost constant attack form insurgent infantry and bomb cars. Our 50.cal gunners were really good so the cars rarely got close to us to do much damage.
Eventually the entire british team was spawning on our FOB and heading into the city while we covered them.
There was also a lot of fun, our SL got stranded alone down there at the start of the game for about 5 minutes because the car carrying the rest of the squad got blown up. He amazingly survived and we rejoined him and were able to start building the fob.
There was also the time when someone was hanging around our FOB, we invited him into the squad so he could repair our car. It's a long story but after about 10 minutes of trying to get this guy to spawn a kit to repair our car, he somehow managed to get our SL's officer kit and ran off with it.
Another funny moment was an insurgent car driving straight off the bridge we destroyed.
Anyway, hopefully some of my squadmates recognise this story, it would be cool to play with them again.
-
- Posts: 101
- Joined: 2010-06-17 21:57
Re: (your name) was here - The Epic FOB Thread
if by epic you mean fail then my fob was built on top of a bulding with enemy squad watching the whole time and as soon as the SL said "Fob done' (insert HAT shot noise)
In game lTGl Bullets
-
- Posts: 121
- Joined: 2011-06-30 21:05
Re: (your name) was here - The Epic FOB Thread
Nothing is more rewarding to me than being on dedicated FOB duty/squad, assuming your team is making use of them.
Careful placement and, when possible, early placement of hidden FOBs can turn a rout into a close game and a close game into a thunder pummel.
While digging can get monotonous, you can alter the entire battle against a skilled enemy force by maintaining a rock solid supply chain far more so than any specialized kit.
I love it when you finish a FOB, and are fortifying the hell out of it (when applicable) and so many allies are spawning there that you have to drop what you are doing and bring more kit crates.
I joined on a Muttrah AAS map one night, and assigned to the USMC side. 15 seconds later, we'd been rolled 304-0. Absolutely murdered. I says to myself "Self, grab another vodka, it's gonna be a long night". Most of both teams stayed for the next map, and I assumed we'd get pounded again... so I decided to make a dedicated AA squad.
Much to my surprise, a guy named Pirkman joined up and instead of just sitting on the AAA at the fort, we set about reinforcing that position with a FOB and SAM site, in case things went south (literally) we'd be ready.
Once that was done, he wanted to run some mortars, so since no one else was I said what the hey. We decided to move up the coast to the small village northeast of the fortress and placed the mortars in defilade behind the buildings. Once completed, we set up AA and AT on the patio facing the bay. From that point on, we massacred any boat or AAV attempting to cross the bay, and ruined half a dozen helicopters. We had several others join that manned those weapons (a fellow clanner of mine, Wyrmskull, a HOG chap, and another guy I really wish I remembered the name of as he was great on MANPAD and the wire guided AT) as well as MANPAD and HAT kits. Pirkman ran mortars, and we had an exceptional commander who ended up doubling as FOB builder/ammo pony express (|Fear a_cookie or something like that) - relayed information, constantly fed us mortar targets, etc)
We had an AAV run up on us 3 times, once they missed us and headed to the Fort... I just happened to be on the way back with ammo, so I ate .50 cal and lost the logi, which did suck and took the mortars out of operation for a bit. But the other forays, our AT was waiting for them, and they ceased any further attempts.
While we certainly didn't rack up the most points, I know that our squad was instrumental in the 284-0 response to the previous map, and it was far more rewarding (to me, anyway) to go 0 and 1 as a squad leader in order to keep my guys loaded up and firing.
Careful placement and, when possible, early placement of hidden FOBs can turn a rout into a close game and a close game into a thunder pummel.
While digging can get monotonous, you can alter the entire battle against a skilled enemy force by maintaining a rock solid supply chain far more so than any specialized kit.
I love it when you finish a FOB, and are fortifying the hell out of it (when applicable) and so many allies are spawning there that you have to drop what you are doing and bring more kit crates.
I joined on a Muttrah AAS map one night, and assigned to the USMC side. 15 seconds later, we'd been rolled 304-0. Absolutely murdered. I says to myself "Self, grab another vodka, it's gonna be a long night". Most of both teams stayed for the next map, and I assumed we'd get pounded again... so I decided to make a dedicated AA squad.
Much to my surprise, a guy named Pirkman joined up and instead of just sitting on the AAA at the fort, we set about reinforcing that position with a FOB and SAM site, in case things went south (literally) we'd be ready.
Once that was done, he wanted to run some mortars, so since no one else was I said what the hey. We decided to move up the coast to the small village northeast of the fortress and placed the mortars in defilade behind the buildings. Once completed, we set up AA and AT on the patio facing the bay. From that point on, we massacred any boat or AAV attempting to cross the bay, and ruined half a dozen helicopters. We had several others join that manned those weapons (a fellow clanner of mine, Wyrmskull, a HOG chap, and another guy I really wish I remembered the name of as he was great on MANPAD and the wire guided AT) as well as MANPAD and HAT kits. Pirkman ran mortars, and we had an exceptional commander who ended up doubling as FOB builder/ammo pony express (|Fear a_cookie or something like that) - relayed information, constantly fed us mortar targets, etc)
We had an AAV run up on us 3 times, once they missed us and headed to the Fort... I just happened to be on the way back with ammo, so I ate .50 cal and lost the logi, which did suck and took the mortars out of operation for a bit. But the other forays, our AT was waiting for them, and they ceased any further attempts.
While we certainly didn't rack up the most points, I know that our squad was instrumental in the 284-0 response to the previous map, and it was far more rewarding (to me, anyway) to go 0 and 1 as a squad leader in order to keep my guys loaded up and firing.
[PiCE]uamaelstrom
(Server Admin for: Relentless Assault)
REQUIRED READING:
http://www.realitymod.com/forum/f137-pr-game-tactics-strategies/27725-common-mistakes-project-reality-apheirox.html
(Server Admin for: Relentless Assault)
REQUIRED READING:
http://www.realitymod.com/forum/f137-pr-game-tactics-strategies/27725-common-mistakes-project-reality-apheirox.html