BF2FreeLook - head tracking, mouselook, snap and pan views
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BF2FreeLook - head tracking, mouselook, snap and pan views
PR pilots should probably look into this:
"BF2FreeLook brings view controls normally expected of PC air combat games to Battlefield 2; head tracking, mouselook, snap and pan view controls are available for pilot, bomber copilot and driver positions with no loss of vehicle controls."
Download here.
"BF2FreeLook brings view controls normally expected of PC air combat games to Battlefield 2; head tracking, mouselook, snap and pan view controls are available for pilot, bomber copilot and driver positions with no loss of vehicle controls."
Download here.
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Wow, that would change up flying.
Sergeant First Class Guardian
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Yes, but wasn't that utilizing the updated game engine that BF2142 had? As in it wouldn't work in BF2 PR.Psyrus wrote:Like this?
-snip-
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
I was under the impression that was for the 3D hud, but I could be wrong. I definitely remember something about it being 2142 specific, but then again adjustable sights and thermals were also said to be 2142 only or totally impossible and here we find ourselves in 0.97 Not to mention that the BF2freelook is a proof of concept anyway.=Toasted= wrote:Yes, but wasn't that utilizing the updated game engine that BF2142 had? As in it wouldn't work in BF2 PR.
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Oh maybe it was only the 3d sights then, I dont quite remember either. I wonder what else could be squeezed out of the refactor2 engine. I mean heck there are even ~120 player servers now.Psyrus wrote:I was under the impression that was for the 3D hud, but I could be wrong. I definitely remember something about it being 2142 specific, but then again adjustable sights and thermals were also said to be 2142 only or totally impossible and here we find ourselves in 0.97 Not to mention that the BF2freelook is a proof of concept anyway.
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Ok, so now its time for fastropes.
Since the HUD is drawn to the screen, it moves with the view
Since the HUD is drawn to the screen, it moves with the view
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Holy.... shit.... F**KIN THANK YOU!!!!!!!!
In all seriousness though, Thanks for this find. I'm not gonna download this until I pickup my TrackIR from my mothers house but I'm wondering does this work with TrackIR or only this freelook program? Probably a dumb question.
IMO this got to be stickied or something because this is just one of the best things to happen for PR.
I hope this will force the devs to bring in 3D huds.. Not necessary for transport but the gunships and jets yea..
In all seriousness though, Thanks for this find. I'm not gonna download this until I pickup my TrackIR from my mothers house but I'm wondering does this work with TrackIR or only this freelook program? Probably a dumb question.
IMO this got to be stickied or something because this is just one of the best things to happen for PR.
I hope this will force the devs to bring in 3D huds.. Not necessary for transport but the gunships and jets yea..
Last edited by Gorkounov on 2011-09-05 09:40, edited 1 time in total.
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
You have access to the same .con/.tweak files that they do....Gorkounov wrote:I hope this will force the devs to bring in 3D huds.. Not necessary for transport but the gunships and jets yea..
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Quite a bit more than just code tweaking tbh, it also mean re-modelling the cockpits as well as loads of other stuff.Psyrus wrote:You have access to the same .con/.tweak files that they do....
But yes anyone is welcome to "lend us a hand" in getting us in, rather than "telling us we must put this in"
Last edited by Rhino on 2011-09-05 11:52, edited 1 time in total.
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
Fair call~[R-DEV]Rhino wrote:Quite a bit more than just code tweaking tbh, it also mean re-modelling the cockpits as well as loads of other stuff.
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
the headtracking works well with facetracknoir, VX1000 webcam and the bf2freelook tool in project reality... tested it on coop on al basrah, also works in jeeps etc...
i can easily turn on/off the headtracking in a half second via strg...
i love it!!!
thx i waited so long for this tool...
i can easily turn on/off the headtracking in a half second via strg...
i love it!!!
thx i waited so long for this tool...
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
So... How do I set this up? With a web-cam?
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
So this actually works on PunkBuster enabled servers?
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
I say, we put in an AC-130
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
You have my blessing.'[R-DEV wrote:Rhino;1659927']Quite a bit more than just code tweaking tbh, it also mean re-modelling the cockpits as well as loads of other stuff.
But yes anyone is welcome to "lend us a hand" in getting us in, rather than "telling us we must put this in"
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Re: BF2FreeLook - head tracking, mouselook, snap and pan views
saXoni wrote:So... How do I set this up? With a web-cam?
Actually...
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