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Aircraft Limitations and changes for PR:V
Posted: 2011-10-05 19:26
by Redamare
In Vietnam there went as many high tech weapons than there are today obviously. I remember watching a special on history channel about how the F-4 phantom had on board one of the first radar lock missile systems and how it operated.
Instead of a "Glass" HUD like in today's aircraft where it shows a circle and target box etc. the Phantom only had a sound emitter that went from the low groggy growl to the more high pitch growl when it had Target lock. so if Devs incorporate AA missiles be sure to look into the functions at that time.
Air to ground Missiles were used frequently
im not even going to get started on Napalm since there are Many Many threads already going over the subject.
Basically with PR:V one of the goals i was reading was to increase the amount of close combat situations. and in the skies this would be True as well. since there were more dogfights due to the lack of AA missile support through effectiveness and payload.
Discuss: Limitations on aircraft that should be known in the development of PR:V
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-05 23:03
by Hitman.2.5
at the start of the war the Phantom only had AA missile no cannon as the USAF didn't think that Guns would be necessary in modern air combat. Maybe the Dev could be making the phantom in "early" maps without a gun
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-06 05:36
by Redamare
Hitman.2.5 wrote:at the start of the war the Phantom only had AA missile no cannon as the USAF didn't think that Guns would be necessary in modern air combat. Maybe the Dev could be making the phantom in "early" maps without a gun
That is 100% True . . . they were saying that the phantom wouldn't need guns because of the new Anti Air missile system . . if devs put the phantom in game that should definitely be put into consideration.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-06 12:01
by Maverick
Redamare wrote:That is 100% True . . . they were saying that the phantom wouldn't need guns because of the new Anti Air missile system . . if devs put the phantom in game that should definitely be put into consideration.
Actually, it all depends on what time the year was fought because in 1967, guns were finally added to the Phantom.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-07 01:02
by InSovietRussia
It depends what period the map is on. The F-4 Phantom II, introduced in 1967, had a 20mm gun pod added. The reason was the AIM missiles of the time were not as accurate or reliable as today. Also, the tactics for using those missiles were not as developed.
So having a gun pod gave the F-4 Phantom better chances in combat with the MiG-17, MiG-19, and MiG-21, which had large cannons and were very maneuverable and agile.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-11 04:51
by rushn
dont forget F100/105 those things had missiles and guns as well
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-10-31 10:30
by ShavedAlpaca
The f8 crusader is also called "The last gunslinger" as it was the last US production aircraft with guns as a primary armament, so if its 2 jets per map one f8 and f4 for the us and 2 mig19 or a mig19 and a mig 21 for the nva and its all good
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-12 00:39
by Hitman.2.5
I like how two people didnt actually read my or red's final post
and red it would be the AIM-7 sparrow you were talking about xD
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-12 02:23
by Redamare
![Smile :)](./images/smilies/icon_e_smile.gif)
mhm . . .
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-19 21:34
by 40mmrain
rushn wrote:dont forget F100/105 those things had missiles and guns as well
fighterbombers arent PR's thing. Maps are too small for their roles. Plus, were killing tanks and infantry with planes, not strategic targets.
Idk if the phantom would fit either. It was exclusively a two seater. What did the co pilot do in the phantom? Like, will he be dropping munitions like in the tornado, or will he be a more or less useless navigator on such relatively small maps.
could really just be crusaders vs. fighter MiGs for dogfights, each fitted with some AGMs or dumb bombs so they are useful for the actual battle on the ground
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-19 22:55
by Tarranauha200
Why include jets just becoase you can. Good gameplay exist without jets.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-20 10:03
by 40mmrain
because theyre FUN.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-20 10:44
by Tarranauha200
You realize that jets need at least 4km map and lots of balancing. You think its worth doing that all just so you can have some FUN with your jets.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-22 15:13
by Mikemonster
I say stick to helicopters (CAS Huey and Cobra) unless the map is specifically trying to recreate a certain event (i.e. NVA jets attacking a base, etc), or fast air is on call to help take an objective.
Re: Aircraft Limitations and changes for PR:V
Posted: 2011-11-23 07:15
by 40mmrain
Tarranauha200 wrote:You realize that jets need at least 4km map and lots of balancing. You think its worth doing that all just so you can have some FUN with your jets.
"a lot of balancing"
lolwut. Do you mean having an AAV spawn?
CAS helicopters in vietnam were great, but very limited. The cobras and hueys only have medium sized machine guns and rocket pods. If you need armor busting youll have to get some agm12s or 500lbers dropped from a crusader or skyraider.
Plus, planes are already confirmed.
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