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Barbed Wire Destroyable
Posted: 2011-12-02 21:53
by ledo1222
When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.
Re: Barbed Wire Destryobul
Posted: 2011-12-03 23:59
by Arc_Shielder
I think AD tried this but he opted not to include for some reason.
Re: Barbed Wire Destryobul
Posted: 2011-12-04 00:20
by Pvt.LHeureux
You can actually see some bangalores and destroyed barbed wires instead.
Re: Barbed Wire Destryobul
Posted: 2011-12-04 11:35
by A.Finest
ledo1222 wrote:When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.
Im not sure you can make this look "realistic" using the BF2 engine, infact I dont actually think it is possible..
Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...
Re: Barbed Wire Destryobul
Posted: 2011-12-04 15:04
by Arc_Shielder
'[USF wrote:uss-finest[Lea;1702917']Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...
So too much may cause issues?
I believe this is the only element missing that in my view would make it more realistic and fun.
Re: Barbed Wire Destryobul
Posted: 2011-12-04 19:11
by A.Finest
Arcturus_Shielder wrote:So too much may cause issues?
I believe this is the only element missing that in my view would make it more realistic and fun.
True, but too many animations and such needs to be made for this, + only the first part of the fight takes part on the beach...
Re: Barbed Wire Destryobul
Posted: 2011-12-04 19:13
by Rudd
I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed
Re: Barbed Wire Destryobul
Posted: 2011-12-04 23:59
by Pvt.LHeureux
Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke
Re: Barbed Wire Destryobul
Posted: 2011-12-05 06:02
by Trooper909
The destructible ones could be the ones with the bangalores behind them.
Destrybul barbed wire?
Re: Barbed Wire Destryobul
Posted: 2011-12-05 10:47
by AfterDune
[quote=""'[R-DEV"]Rudd;1703083']I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed[/quote]
Yes, I was indeed referring to the networkable limit.
[quote="Pvt.LHeureux""]Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke
[/quote]
But this is not a bad idea at all. I could look into that I suppose.
Re: Barbed Wire Destryobul
Posted: 2011-12-13 23:06
by ledo1222
[R-DEV]AfterDune wrote:Yes, I was indeed referring to the networkable limit.
But this is not a bad idea at all. I could look into that I suppose.
i <3 you
Re: Barbed Wire Destryobul
Posted: 2011-12-13 23:15
by Pvt.LHeureux
ledo1222 wrote:i <3 you
Guess what
Re: Barbed Wire Destryobul
Posted: 2011-12-14 00:57
by Arc_Shielder
Pvt.LHeureux wrote:Guess what
I guess that you made it possible. Good work guys!
I like the anti-climax, kind of reminds me of Markus Zusak writing.
Btw, germans demand the same treatment.
Re: Barbed Wire Destryobul
Posted: 2011-12-14 01:01
by ledo1222
Pvt.LHeureux wrote:Guess what
i <3 you
Re: Barbed Wire Destroyable
Posted: 2011-12-14 06:19
by AfterDune
Nothing has been done yet..
Re: Barbed Wire Destroyable
Posted: 2011-12-14 06:48
by Pvt.LHeureux
Anyway I don't see why the germans would need it
Re: Barbed Wire Destryobul
Posted: 2011-12-14 06:49
by Acemantura
Trooper909 wrote:The destructible ones could be the ones with the bangalores behind them.
I like this
Re: Barbed Wire Destroyable
Posted: 2011-12-14 09:00
by Arc_Shielder
[quote=""'[R-DEV"]AfterDune;1707075']Nothing has been done yet..[/quote]
[quote="Pvt.LHeureux""]Anyway I don't see why the germans would need it[/quote]
I was semi-trolling yesterday, sry for that.
Re: Barbed Wire Destroyable
Posted: 2011-12-14 09:29
by AfterDune
No, that was aimed at the persons thinking it was made and implemented or something
.