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Flamethrower

Posted: 2011-12-04 16:33
by Jamaican
Is it possible to have one. Like just 1 or 2 per team like the sniper?

Re: Flamethrower

Posted: 2011-12-04 18:39
by lucky.BOY
Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?

-lucky

Re: Flamethrower

Posted: 2011-12-04 19:13
by A.Finest
lucky.BOY wrote:Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?

-lucky
PN; is not made to follow the history books, it is made simply for the fun of it. However, the general area remains inside of Normandy etc... So there will be no future maps with pure desert etc ^^

Re: Flamethrower

Posted: 2011-12-05 00:03
by Pvt.LHeureux
FH2 have a flamethrower, however it's pretty bad. I think it's too mcuh teamkill friendly to make it's way into the mod.

Re: Flamethrower

Posted: 2011-12-05 12:15
by AfterDune
Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important ;) .

Re: Flamethrower

Posted: 2011-12-05 20:50
by A.Finest
[R-DEV]AfterDune wrote:Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important ;) .
It seems like the man has spoken ;)