FDF Hilight Reel #2

Discussion pertaining to the PR Finnish Defense Forces faction.
temexter
Posts: 397
Joined: 2009-11-23 15:50

FDF Hilight Reel #2

Post by temexter »

To honour Finland's Independence Day,
we present to you, the FDF Highlight reel #2



We strongly encourage you to listen to one of the finest pieces of one of our finest composers while you read on.


Jean Sibelius - Finlandia Op.26:

Albeit our work has mostly remained behind the scenes so far, a lot of progression has been, and continues to be made.

The main purpose of this highlight - of course - is to summarize some of the areas where we've progressed and generally give an idea of what we've been doing lately. More detailed and techie stuff will be seen in relevant WIP threads.

Faction concept in a nutshell

The Finnish Defence Forces utilizes both modern high-tech and outdated weaponry and vehicles.

The geopolitical situation of Finland between Russia and the West puts it in an interesting situation - what comes to PR gameplay that is.

As opposed to the many conventional factions PR has, the FDF would be a semi-conventional faction fighting mostly defensive battles and employing guerilla tactics when needed.


The Finnish Soldier [WIP]

Officer
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Rifleman
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Rifleman Specialist
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Medic
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Engineer
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Some eye candy for you... More to come in a WIP thread later.


Patria AMV [WIP]

Here's our very own Patria AMV model with new unforeseen textures:

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This bad boy seems to be ready for export soon - but not before getting a CROWS installed.


Leopard 2A4 [WIP]

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She's got a new and nice fur coat too and looking forward to get exported :) ...


CV9030 FIN [WIP]

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This baby is going for Norwegian Faction too... more to come soon in a WIP thread :p



Sako TRG-42 [WIP]

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A new model of a piece of world's finest rifle craftmanship from Sako -made in Finland with pride.



Knife (SP05 "Sissipuukko") [WIP]

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This functional close combat tool has now a new skin. You can see similar but more beautiful and ornated ones especially at Ostrobothnia (Pohjamaa), but watch your manners there not to get one between your ribs :D



Statics [WIP]

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Some stuff from splatters' static and texture factory to be used in maps to come.


Links to all current WIP threads:

Moreover thanks to the community and everyone contributing to this project.



On behalf of PR-FDF Team

Temexter


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For a quick history lesson about Finland after being under Swedish and Russian crown for centuries gainining it's independence, read more here
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Last edited by temexter on 2011-12-09 18:56, edited 6 times in total.
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pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: FDF Hilight Reel #2

Post by pfhatoa »

Ace texture job! :)
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: FDF Hilight Reel #2

Post by zenarion »

Please no renders against black backgrounds.
Better to just take screenshots of max/maya viewports, with settings similar to what BF2 shaders look like.
There are plenty of CGFX shaders that can help out with that.
Black background hides half the detail.

Great stuff otherwise! Looking forward to playing!
In-game: molcandr
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: FDF Hilight Reel #2

Post by splatters »

zenarion wrote:Please no renders against black backgrounds.
Better to just take screenshots of max/maya viewports, with settings similar to what BF2 shaders look like.
There are plenty of CGFX shaders that can help out with that.
Black background hides half the detail.

Great stuff otherwise! Looking forward to playing!
We're quite aware of that, and there are many screenshots in other threads where you can see all the detail on the soldiers. The black background (as well as the reflection) only serves artistic purposes here; to look cool ;-)

Thanks for the feedback!
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: FDF Hilight Reel #2

Post by Navo »

DEM KIT GEOMETRIES O_O
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: FDF Hilight Reel #2

Post by Shovel »

Looks great!

This is what people need to do when they want a faction ingame, instead of just asking around for help, actually going and making things happen. Well done.
Shovel009
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Post by Spush »

Looks great, I can see this becoming a pr faction in the future. Great texture work, also the renders with the black background makes kind of hard to see. My suggestion would be use a dark grey or a gradient. Background.
User avatar
Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: FDF Hilight Reel #2

Post by Zrix »

Looks great, keep up the good work.
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: FDF Hilight Reel #2

Post by Shovel »

Will you guys be getting a subforum?
Shovel009
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

No more potential BLUFOR factions are getting subforums, only OPFOR are getting accepted. You never know though, this has more oomph behind it than the Czech faction for example.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: FDF Hilight Reel #2

Post by maarit »

just great!!!!

and happy Independence day.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: FDF Hilight Reel #2

Post by Wakain »

excellent showcase, interesting to see that so many kits use their dustglasses(facial dustprotection... how are those damn things called?). looking forward to updated winterskins ;)
dtacs wrote:No more potential BLUFOR factions are getting subforums, only OPFOR are getting accepted. You never know though, this has more oomph behind it than the Czech faction for example.
you might have noticed the Czech comfac has lost it's subforum more than a year ago because of lack of progress.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: FDF Hilight Reel #2

Post by arjan »

The rankpatches on the chests look very good. :)
Hope rank patches could be applied to more factions.
R|ksa
Posts: 56
Joined: 2010-02-13 13:20

Re: FDF Hilight Reel #2

Post by R|ksa »

Wow! Looking forward to see the faction ingame.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: FDF Hilight Reel #2

Post by maarit »

any progress on maps?
and design plan says that there is map road to helsinki...anything from that?
Mehta
Posts: 24
Joined: 2009-02-22 19:42

Re: FDF Hilight Reel #2

Post by Mehta »

As PR genre says:

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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: FDF Hilight Reel #2

Post by Hulabi »

arjan wrote:The rankpatches on the chests look very good. :)
Hope rank patches could be applied to more factions.
The rank patches are not in the final (player)texture, I'm afraid. They would have to be on the officer kit geometry and the texture artist was misinformed about the look of the patches. IRL the patch is much smaller and it's black.
maarit wrote:any progress on maps?
and design plan says that there is map road to helsinki...anything from that?
Road to Helsinki was an (very)early stage map concept by a short term team member, it's no longer being worked on. Fixed that part of the design plan.

Rajantie is waiting for new custom statics and vegetation models (Northern European trees mainly).

Thank you for the input :)
Last edited by Hulabi on 2011-12-07 14:54, edited 1 time in total.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: FDF Hilight Reel #2

Post by Spush »

Should just leave the Rank insignia off the player texture, mainly because many player model characters will be sharing.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: FDF Hilight Reel #2

Post by Rudd »

keep up the great work guys, your dedication is impressive
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: FDF Hilight Reel #2

Post by splatters »

[R-DEV]Rudd wrote:keep up the great work guys, your dedication is impressive
Maybe we'll have our own little add-on like Project Normandy if we're never granted an official faction status :mrgreen:

:neutral:

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