Trooper, Singsing, Jaedryn, myself and Marco49 all squad up a play a great round of Project Reality on the Kokan map. We were very effective and had a hand in taking out 3 of 7 enemy weapons caches. We would have had a no death round except Singsing got disconnected. Great round everyone!
Thanks to the guys at the ]CIA[ server for a solid gameserver to play in.
Old School Soldiers is a small PC gaming clan full of dedicated gamers. Check out bloodrave.com
Computer Specs
Processor: Intel Core i7 920 CPU @ 2.67GHz OC'ed to 3.6GHz 24/7
Memory: 6GB CORSAIR Dominator DDR3 RAM @ 1600 MHz
Hard Drive: Intel 320 SSD 120GB, 2x 1TB WD Caviar Black 7,200 rpm
Video Card: 2x NVIDIA GeForce 570 in SLI (single 8800GT in video)
Monitor: Dell 2407WFP 24 LCD 1920x1200
Sound Card: Creative Sound Blaster Titanium Fatal1ty Ed.
Speakers Headphones: $20 POS Logitech
Keyboard: Logitech G-15 original Blue
Mouse: Razer Deathadder Blue
Mouse Surface: SteelSeries mouse pad
Operation System: Windows 7 Ultimate 64-bit
Motherboard: ASUS P6T X58
Computer Case: Antec 1200 with Ultra X3 1,000 watt PSU
All game settings were on high except textures were on medium without the sound mod enabled. This video was recorded with a single 8800GT.
[Video] Kokan Round on ]CIA[
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Re: [Video] Kokan Round on ]CIA[
that was a really nice round with that perfect PR atmosphere.DesmoLocke wrote:Great round everyone!
props to ]CIA[frozenmeat for the great commanding also!
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Re: [Video] Kokan Round on ]CIA[
I agree. It was one of those rounds that I was glad I was recording.
I didn't deal with the commander directly, but Trooper said he didn't like the tone he was using with him. Trooper did admit he was organized and kept the share of information between squads flowing. He liked that the commander was timely and ultimately effective. In the end, no real complaints from us.
And good round to you Furst.
I didn't deal with the commander directly, but Trooper said he didn't like the tone he was using with him. Trooper did admit he was organized and kept the share of information between squads flowing. He liked that the commander was timely and ultimately effective. In the end, no real complaints from us.
And good round to you Furst.
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Re: [Video] Kokan Round on ]CIA[
Bwahaha, I was the other medic there, such a good round, lot's of great teamwork!
Oh yea, and the mortar round hitting at 2:47? Took out me, another medic, and the 2 guys we were reviving...so sad
Oh yea, and the mortar round hitting at 2:47? Took out me, another medic, and the 2 guys we were reviving...so sad
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Re: [Video] Kokan Round on ]CIA[
Excellent game, must say...PR to the bone 
I have 2 questions: I noticed that your ping is around 200... because recording or...?, and on the right side of the screen, is that mumble? If it is, how did you set up that beside name is written squad number?
Thanks

I have 2 questions: I noticed that your ping is around 200... because recording or...?, and on the right side of the screen, is that mumble? If it is, how did you set up that beside name is written squad number?
Thanks
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Re: [Video] Kokan Round on ]CIA[
My ping is most likely due to my distance from the server. I am stationed in Hawaii and I believe the CIA server is in Chicago. So, that's about 4,200 miles (6,760 KM). I'm just happy I can play in the server with that kind of ping. Thankfully, PR is a bit slower paced than most FPS games, but I still lose my share of close quarters firefights and always blame it on my ping.kenan(BIH)_1 wrote:Excellent game, must say...PR to the bone
I have 2 questions: I noticed that your ping is around 200... because recording or...?, and on the right side of the screen, is that mumble? If it is, how did you set up that beside name is written squad number?

I'm using one of Ancientman's overlays. I believe its the ancient_overlay_nobackground.mumblelay file. Here is the link to get it set up.
https://www.realitymod.com/forum/f10-pr ... ost1710517
I think it's one of the better overlays I've seen for PR Mumble and I've helped most of my clan mates in getting it set up for them. Maybe in the next PR BF2 release, Ancientman's overlays will be included to choose from as standard.
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Re: [Video] Kokan Round on ]CIA[
so you guys do ground pound occasionally, i normally see you and troop3r in armor. (a fearsome sight, i might add) 
I remember that round. the insurgent team put up a decent fight, the commander yelled a lot and we pissed off a few friendlies. MECH INF is the only way to actually get shit done on that map, and you guys seem to have it locked down, nice work!
too bad those damn fields kill frames when you zoom, even on the best computers.

I remember that round. the insurgent team put up a decent fight, the commander yelled a lot and we pissed off a few friendlies. MECH INF is the only way to actually get shit done on that map, and you guys seem to have it locked down, nice work!
too bad those damn fields kill frames when you zoom, even on the best computers.