Critical Open Tasks

General discussion of the Project Reality Falklands modification.
Rhino
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Joined: 2005-12-13 20:00

Critical Open Tasks

Post by Rhino »

Hey guys,

Got a load of open tasks that really need doing and here I'm going to list the main, critical ones, big and small that I'm hoping some of you guys might be able to take on.

Please Refer to this topic for tasks: https://www.realitymod.com/forum/f388-p ... ost1773627

If anyone is up for taking any of these tasks please post in the linked topic above or PM me and I'll fill you in with any info you need and all the refs I have/can get on the item.

There are also less critical tasks lying around that need to be done if you want to help out but none of the above tasks are right for you.

Full list of current issues as per 18/09/15 (Day/Month/Year):
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Cheers!
Last edited by Rhino on 2015-09-18 08:33, edited 17 times in total.
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Rhino
Retired PR Developer
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Re: Critical Open Tasks

Post by Rhino »

bumpy, texturing tasks are really starting to stack up and I could really use a hand with this project ;)
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CTRifle
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Re: Critical Open Tasks

Post by CTRifle »

Ill grab the flag Icon's and then ill see what I can do, do you want just the pic and you can do all the atlas stuff? What would you like for that
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Rhino
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Re: Critical Open Tasks

Post by Rhino »

Cool :)

Using our Brit ones as an example, if you go into our menu_client.zip, or into your menu folder if you have unzipped them and down into these paths these are the ones we need for the Argentinians in the same size/format :)
  • menu\menu\HUD\Texture\Ingame\flags\icons\hud\score\GB\scoreBoard_Flag.tga
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CP.tga
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CPBase.tga
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_Flag.dds
  • menu\External\FlashMenu\images\joingame\flagLarge_gb.png (you will need to rename it from a .png to a .dds for it to open)
  • menu\nametag\GB\miniMap_CP.dds
  • menu\nametag\GB\miniMap_CPBase.dds
Think that's about it. If you can provide them in a .tga or .png format for all the images (not .dds resaved to .png) that would be best :)

Cheers!
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CTRifle
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Re: Critical Open Tasks

Post by CTRifle »

roger, will do that
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PLODDITHANLEY
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Re: Critical Open Tasks

Post by PLODDITHANLEY »

RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: Critical Open Tasks

Post by RazoR41 »

I Wish i could do something to help, but i have no modding experience :sad:
CTRifle
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Re: Critical Open Tasks

Post by CTRifle »

Bfeditor.org man, lots of cool tuts and things like that if you want to learn
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ZondaX15
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Joined: 2009-06-07 02:37

Re: Critical Open Tasks

Post by ZondaX15 »

Here's one I prepared earlier...

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Do you want me to PM you the .dds, Rhino?


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Rhino
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Re: Critical Open Tasks

Post by Rhino »

Yes please! Mainly need the .psd thou encase any edits are needed or needs to be saved in a different format etc :D
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ZondaX15
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Re: Critical Open Tasks

Post by ZondaX15 »

Done :) . Started on the UH-1 last night aswell.

Edit:
Almost done

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Last edited by ZondaX15 on 2012-04-24 05:01, edited 1 time in total.


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Rhino
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Re: Critical Open Tasks

Post by Rhino »

Awesome! Downloaded the Milan and will check it next time I load the editor :)
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ZondaX15
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Re: Critical Open Tasks

Post by ZondaX15 »

Cool as :) .

Really enjoying doing these weapons. They're a bit out of the ordinary

FN FAL and LAW 66
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lucky.BOY
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Re: Critical Open Tasks

Post by lucky.BOY »

Zonda, thats awesome :)
Smiddey723
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Re: Critical Open Tasks

Post by Smiddey723 »

great to see people joining in to help out with this ;)
.:2p:.Smiddey
Rhino
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Re: Critical Open Tasks

Post by Rhino »

Nice work Zonda but we already have an SLR skin and FM FAL is in the works (using mostly the same texture), might want to check the design plan before working on something else next to check if anyone else is working on it (I update it pretty regularly) but will check out your one anyways :)

Other than that, awesome work! :D

EDIT: my bad, just noticed I didn't list Saber for doing the FM FAL hehe :p
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CTRifle
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Re: Critical Open Tasks

Post by CTRifle »

These I couldn't find, I had all my files extracted but they weren't there so maybe I did it wrong? Hm, Ill look into it.
  • menu\menu\HUD\Texture\Ingame\flags\icons\hud\score\GB\scoreBoard_Flag.tga
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CP.tga
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CPBase.tga



    I have these done
  • menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_Flag.dds
  • menu\External\FlashMenu\images\joingame\flagLarge_gb.png (you will need to rename it from a .png to a .dds for it to open)
  • menu\nametag\GB\miniMap_CP.dds
  • menu\nametag\GB\miniMap_CPBase.dds

There all .tga's so lemme know of you want any changes or anything :)
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Rhino
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Re: Critical Open Tasks

Post by Rhino »

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ZondaX15
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Re: Critical Open Tasks

Post by ZondaX15 »

'[R-DEV wrote:Rhino;1763824']Nice work Zonda but we already have an SLR skin and FM FAL is in the works (using mostly the same texture), might want to check the design plan before working on something else next to check if anyone else is working on it (I update it pretty regularly) but will check out your one anyways :)

Other than that, awesome work! :D

EDIT: my bad, just noticed I didn't list Saber for doing the FM FAL hehe :p
Thanks man :)

I'm still slightly confused. Is the FM FAL different to the FN FAL? What is different about it?


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Rhino
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Re: Critical Open Tasks

Post by Rhino »

ZondaX15 wrote:Thanks man :)

I'm still slightly confused. Is the FM FAL different to the FN FAL? What is different about it?
Hardly anything, main difference is the FM FAL is made in Argentina.
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