Grenade trap Success and Horror stories.

General discussion of the Project Reality Vietnam modification.
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Keselo
Posts: 3
Joined: 2012-04-15 01:31

Grenade trap Success and Horror stories.

Post by Keselo »

I was wondering if any one has had any luck or run into any trouble with NVA booby traps so far. Post here for your horror stories or tales of victory. So far I'm loving this mini mod.

- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Grenade trap Success and Horror stories.

Post by Adriaan »

Keselo wrote:- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.
Yeah, this is a known bug. It's being looked into.
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pr0Life
Posts: 45
Joined: 2011-09-06 05:01

Re: Grenade trap Success and Horror stories.

Post by pr0Life »

The call out for grenade is for a thrown grenade. Perhaps it could be changed to a mine?
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Grenade trap Success and Horror stories.

Post by FLAP_BRBGOING2MOON »

got a full american squad on ia drang with only nadetraps and the sks bayonet, they kept running for the medic kit.

really the only effective use for nadetraps is booby-trapping bodies, because the jungle is just too sparse.

ps, why does the knife only sometimes dead dead?
Ingame name:FLAP.INCmoon
http://flapend.com/
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