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ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-16 04:12
by Qadis
Just tested it offline and it seems the ZSU-57-2 vehicle takes heavy damage from the first incendiary grenade, and instantly explodes after the second one. Is it meant to be like this ? I'm not sure how it's supposed to work in real life, but in regular PR incendiary grenades do very little damage to heavy assets.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-16 04:23
by Outlawz7
Qadis wrote:Just tested it offline
I believe there's a difference between online and offline in this case, goes for other vehicles as well.

Repeat it online and I'm pretty sure results won't be the same.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-16 06:15
by zamani532
Online the grenades instantly kill the ZSU-57-2 tank, same with the BTR.
Why are all vehicles so much weaker in PR:V when there are more AT and harsher maps with more ambush conditions?

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-16 17:38
by lucky.BOY
How come more AT? There is no guided AT for example... Okay, the AT kits have more ammo, but i feel more safe then in normal PR as a crewman.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-17 06:30
by Murphy
Pretty sure this is the same issue from normal PR, any vehicle less armored then tanks take very heavy damage from incendiary. The question begs to be answered - "How often would you let the enemy get close enough to use these".

Other then some oddities with dropping incends a good 20 feet away from the vehicles and suddenly they blow up, any situation where infantry can incendiary a vehicle is solely the fault of the crew for allowing it to happen.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-17 13:39
by Stealthgato
2 days ago I saw a full health BTR exploding instantly when someone dropped an incendiary next to it.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-17 13:44
by Tarranauha200
In case I remember correctly this is actually bug but DEVs havent found it in code or something like that. Some DEV said on forum that fixing this would propably mean redoing incendiary grenades.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-17 19:37
by Murphy
This tactic has always been there, but lately people have been taking advantage of it more often then not. I guess it would be easier to redo incendiary then updating all the vulnerable assets......although both are well over my head either way.

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-18 01:10
by NuclearBanane
Murphy wrote: "How often would you let the enemy get close enough to use these".
.
GIVE ME THROW BACK.

People complained so much about missing caches will right on top of the caches that devs took it out :(

Plz give it back

~Nuke

Re: ZSU-57-2 vs. incendiary grenades

Posted: 2012-04-19 22:55
by Qadis
It happened online so I tested it offline to make sure. Didn't know the BTRs are still weak to incendiaries heh, that would explain it.