Falklands Testing Bug Reports
Posted: 2012-06-03 18:00
Please post any bug reports you've found on this map/mod in this topic here please, providing any screens and information you have on it and how to reproduce it ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
No need, description was enough in this casesharpie wrote:If I remember, ill post a picture later.
I also noticed that.ZondaX15 wrote: Another thing I didn't get a screenshot for, is when you fire the Exocet from the Mirage, you have unlimited, until you fire one strait up and doesn't hit anything to set it off.
known, nothing I can do about it, other than make it more or less than 10k, although less isn't a good ideaZondaX15 wrote:Altitude is 10,000 digits too high
Ye it has buggy wheels, going to look into it.ZondaX15 wrote:Plane bounces when there's no-one in it.
Most likely like that on other maps using the rock material? It uses the normal rock mat.ZondaX15 wrote:No bullet holes appear on the ground when you shoot at it.
Known, side effect from large maps. The close you are to the centre of the map the less it happens.ZondaX15 wrote:I wasn't 100% if you knew about this one, could just be a thing with my computer, but when I'm at either main base, the polygons go all out of wack.
Ye forgot to reduce the number of exocets, its high for testing so I didn't have to reload them after each testZondaX15 wrote:Another thing I didn't get a screenshot for, is when you fire the Exocet from the Mirage, you have unlimited, until you fire one strait up and doesn't hit anything to set it off.
Can you point out the location in this picture? http://i.imgur.com/9oy3k.jpgWadziu wrote:On Argentina Airport, there is a invisible hole in the ground thorough which you or your jet can fall through. It is in the grass, between metal fence and airstrip just west of the very beginning of the airstrip where you taxi your jets to take off.
Doc.Pock wrote:map crash without error on all settings
How much ram do you guys have?sweedensniiperr wrote:still CTD with no message in windowed..crashes at 13% possible the change from 13 to 14%.
and i'm running everything on low so my settings are "fine."
What did you do a "rcon spawner gb_jet_harrier" or something? the gb_jet_harrier isn't used in the map, as that's the modern GR9 version, where the Sea Harrier FRS1 and Harrier GR3 are the ones used in the map...GP_MineralWouter wrote:gb_jet_harrier is an invisible AG HarrierNot sure if it's a bug, just thought it was funny
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Can you point out the location in this pic? http://i.imgur.com/9oy3k.jpgGP_MineralWouter wrote:also found a spot where I fell threw the ground (i was not wounded like the other bugs). I'll try to find the spot tonight.
most of the jets have dumb bombs. Only one of the British GR3s is armed with LGBs and the only other weapon that can lock onto them is the Exocet Anti-Ship missile which is on one of the mirages.GP_MineralWouter wrote:Also the lazers didn't lock on to the laze boxes on the cargo ship.
Are you 100% sure it was a Anti-Air missile that managed to lock onto this and not a bomb or anti-ship missile (one of the Mirages is armed with an Anti-Ship missile, which has a massive + crosshair for its HUD). If it was an air to ground weapon then it looks like it was the hippie van, which dose have a laser target on it which needs to be removed. If not then not sure what it is...Vicious302 wrote:Just wanted to say .. awesome. secondly. probably a bug but I dont know so I'll just throw it up for a quick discussion before i post in the bugs section.... I got a lock on a ground vehicle with a am-9. to be honest I couldnt see what it was, it could even have been a jet someone landed but I seriously think it was a logi or something else. it wasn't just a heat tone either it was a through in through LOCK. maybe this has something to do with the altitude being over 1000m standard (my jets alt meet always had a 1 to the left, reported bug?).
Yes I used RCON to test out the planes. However it didn't crash the server, it spawned an invisible GR3 (I think,since it had the same minimap icon as that one). You could enter it. And only the bombs and missiles were visible. Other then that it was completely the same as the GR3 harrier and was fully operational. If you want I'll post a picture of it tonight.[R-DEV]Rhino wrote:What did you do a "rcon spawner gb_jet_harrier" or something? the gb_jet_harrier isn't used in the map, as that's the modern GR9 version, where the Sea Harrier FRS1 and Harrier GR3 are the ones used in the map...
It was not on the ARG main base. It was near flag Douglas, it was next to a rock I fell threw the ground. I'll give you a picture tonight if I can reproduce it.'[R-DEV wrote:Rhino;1778570']
Can you point out the location in this pic? http://i.imgur.com/9oy3k.jpg
I was flying the GR3 AG Harrier and flew over it with bombs. But didn't get a lock, is this because it were dummies?[R-DEV]Rhino wrote: most of the jets have dumb bombs. Only one of the British GR3s is armed with LGBs and the only other weapon that can lock onto them is the Exocet Anti-Ship missile which is on one of the mirages.
gb_jet_harrier_gr3GP_MineralWouter wrote:Yes I used RCON to test out the planes. However it didn't crash the server, it spawned an invisible GR3 (I think,since it had the same minimap icon as that one). You could enter it. And only the bombs and missiles were visible. Other then that it was completely the same as the GR3 harrier and was fully operational. If you want I'll post a picture of it tonight.
rgr, if you could find it would be good.GP_MineralWouter wrote:It was not on the ARG main base. It was near flag Douglas, it was next to a rock I fell threw the ground. I'll give you a picture tonight if I can reproduce it.
most likely yes.GP_MineralWouter wrote:I was flying the GR3 AG Harrier and flew over it with bombs. But didn't get a lock, is this because it were dummies?
doesn't matter anyways, we spawned plenty of jets and it was fine.GP_MineralWouter wrote:well, I just spawned 'gb_jet_harrier' and it gave me the invisible jet. Cannot be 100% sure which type it was.
around 3gb, i can run PR just fine with my low settings.[R-DEV]Rhino wrote:How much ram do you guys have?