Project Normandy - Alpha feedback
Posted: 2012-06-09 22:33
Post feedbacks of what you liked and what you didn't liked.
Small suggestions can go here too.
Small suggestions can go here too.
I agree with this, it was way too loud for me, if you don't speak loudly you cannot be heard by others or you could not hear gun shots sometimes, maybe turning it down as he said would be a good choice.Stockypotty wrote: - Background noise in night map. There is quite a lot of background noise that represents the planes coming overhead. Now I understand that this was probably the level of sound you had IRL, but gameplay wise it gets a bit annoying / caused me a slight headache. Maybe consider turning it down a bit? Depends on whether others had similar views on it.
Ah right ok, that sounds like a good idea.Pvt.LHeureux wrote:Noted.
Also the fixed MGs were removed because you can't be supressed when inside a "vehicle". MGs kits will spawn there instead.
As in?lucky.BOY wrote:Well those missing walls are not problem with low graphics, there are problem with LODs of those statics. It can be fixed by redoing LOD1 of these models.
So true. But I don't have any modelling experience, so rely on others to step up and fix it for me. If anyone is able to do that, please contact me or Pvt.LHeureux.lucky.BOY wrote:Well those missing walls are not problem with low graphics, there are problem with LODs of those statics. It can be fixed by redoing LOD1 of these models.
Agreed. Noted.Moszeusz6Pl wrote:Another suggestion about barbwire.
View image: bf2 20120611 123055
I my opinion you should move 3 barbwires marked in red circle to blue line position, so they won't block entrance to AT gun. Map Road to St Lo.
You should also check entrances to bunkers and trenches at all maps, because sometimes you need to jump to walk throught.
sort of like thisAfterDune wrote:AD: Missing pic?