Adding Ambient Triggers to your map (Video)

Information and tutorials related to modding BF2.
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Adding Ambient Triggers to your map (Video)

Post by sylent/shooter »

Hey everyone, my earlier tutorial was about adding ambient sounds to your Project Reality map and while this has generally the same idea, I split the parts so they weren't one ridiculously long video.

So here is my second tutorial about adding ambient triggerables to your map. I.E birds and dust and what not.

As always, these tutorials are not something that you should be worrying about in the early stages of your map as they are an advanced series. It assumes that you have everything set up for PR modding and you have a basic understanding of the editor.

Last edited by Outlawz7 on 2019-06-26 21:30, edited 1 time in total.

Killing the enemy sylently
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by Rudd »

great tut :)
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by VapoMan »

Good job man.

Also, your voice is sexy. 8)

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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by WeeD-KilleR »

would it be possile to only trigger under more complex situations, like a vehicle driving by etc or 2+ man in that area.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by Amok@ndy »

you have 4 options,

Movement
Time
Firing
Explosion

thats all you can do
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by Rhino »

also note bullets in PR "explode" due to the way we do suppression/sound crack sounds, so having things like dead fish floating up from an explosion in the water like I use to have on OGT, isn't viable anymore unless you want 50 dead fish floating up after one bullet hits the water :p
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Tutorial] Adding Ambient Triggers to your map (video)

Post by rodrigoma »

thanks for the tutorial
this will be really useful in my map
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