[Attchment] EOTech X3 Magnifier
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Re: [Attchment] EOTech X3 Magnifier
Will this be able to benefit from BUIS system to flip to the side?
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Re: [Attchment] EOTech X3 Magnifier
looks nice, curious about above question as well
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Re: [Attchment] EOTech X3 Magnifier
No, maybe in futureStealthgato wrote:Will this be able to benefit from BUIS system to flip to the side?
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Re: [Attchment] EOTech X3 Magnifier
Model looks great, im not convinced by the texture though, looks stretched on some places...
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Re: [Attchment] EOTech X3 Magnifier
Looks pretty nice, I like those dents and details! Is this the magnifier for the reddot?
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Re: [Attchment] EOTech X3 Magnifier
Am I only one who is unable to see any of pictures from first post ?
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Re: [Attchment] EOTech X3 Magnifier
Nope same with me. Man that weapon looks badass
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Re: [Attchment] EOTech X3 Magnifier
Looks good but you shouldn't have a normal bump on the text/logo (although looks like you might not ingame, but you do in your p3d) and a 1024^2 texture is grossly oversized, even for a 1p texture for something so small. To put it into context, most vehicle textures are 1024^2.
Also looks like you need to fix some of your smoothing groups from your ingame SS?
Also looks like you need to fix some of your smoothing groups from your ingame SS?
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Re: [Attchment] EOTech X3 Magnifier
Woah, looks amazing! Really good job.
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- PR:BF2 Developer
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Re: [Attchment] EOTech X3 Magnifier
Also a LOT of UV stretching going on, something really look out for.
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Re: [Attchment] EOTech X3 Magnifier
Also, the scratches coming the out, and not going in, if you know what I mean.
For me it seems that the scratches coming out of the mesh and not going inside.
Or my eyes just have no idea whats going on.
For me it seems that the scratches coming out of the mesh and not going inside.
Or my eyes just have no idea whats going on.
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Re: [Attchment] EOTech X3 Magnifier
Does this UV stretching really looks so bad so it need redoing? Or can we just left it as it is?