[Weapon] Wist 94

Discussion pertaining to the PR Polish Forces faction.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

[Weapon] Wist 94

Post by MTOOO »

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Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: [Weapon] Wist 94

Post by Alek-say »

Wow! You are fast! Nice work, by the way.
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Weapon] Wist 94

Post by Adriaan »

Looking pretty good from what I can see! For presentation it's recommended to use a gray or gradient background though. Full white or full black makes it more difficult to spot the details of the model. Also really needed are some edged faces shots so we can see the structure of the geometry.
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MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wist 94

Post by MTOOO »

lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Weapon] Wist 94

Post by lucky.BOY »

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I think you should weld this to the main body, will help with UVs later. It wont add that many tris, anyway.
MTOOO
Posts: 26
Joined: 2012-06-22 16:05

Re: [Weapon] Wist 94

Post by MTOOO »

Last edited by MTOOO on 2012-08-29 18:23, edited 1 time in total.
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Weapon] Wist 94

Post by Trek762 »

This is great!
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Weapon] Wist 94

Post by Tim270 »

PLEASE post the uv map before going on to texturing! it just makes so much easier to address any problems now rather than later.
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Weapon] Wist 94

Post by Fresz »

[R-DEV]Tim270 wrote:PLEASE post the uv map before going on to texturing! it just makes so much easier to address any problems now rather than later.
Hey Tim,

I instructed all members to post the UV map along with models and textures in future.

Thanks
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Weapon] Wist 94

Post by simeon5541 »

Haha this is great,
I want to shoot with it !
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Weapon] Wist 94

Post by Trek762 »

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Weathering FTW!
Last edited by Trek762 on 2012-08-30 16:53, edited 1 time in total.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Weapon] Wist 94

Post by Amok@ndy »

some scratches would be cool
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] Wist 94

Post by samogon100500 »

Small random scratch and scratches on the edges.Like this.
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Plastic looking bad for me,looking so rough.Try to scale down your plastic texture.It must be looking like on my M4/16 handgrip.
Last edited by samogon100500 on 2012-08-30 08:26, edited 2 times in total.
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Weapon] Wist 94

Post by Stemplus »

yeah, some of them look "hairy" :P
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] Wist 94

Post by samogon100500 »

Grober wrote:no offence samogon but scratche on your weapon looks awful
naah know,to lazy to fix.Get lower opacity/fill,they they will be fine.
Or just scale down texture,then lots of scratches will missed/less filled.
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Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: [Weapon] Wist 94

Post by Kalasznikow47 »

Hi, it's my first post so hello evryone.

Have you got any source that our army use two-tone Wist 94. Because IMO it should be all black.
Anyway, great model and i really appreciate your hard work guys.

Also sorry for my bad english.
Last edited by Kalasznikow47 on 2012-08-30 14:05, edited 1 time in total.
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Weapon] Wist 94

Post by Trek762 »

I don't know, it's hard to find any references of polish military equipment.
Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: [Weapon] Wist 94

Post by Kalasznikow47 »

Yes, it's true but i don't think that any army is using two tone pistols, and also black Wist 94 is standard production model.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Weapon] Wist 94

Post by Tim270 »

Are you using marmoset/8monkey toolbag to view textures/model? I suggest putting your cubemap to pavement/pisa/sunlight as It kinda looks like yours is on night time but I could be wrong.

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As for the texture,
http://upload.wikimedia.org/wikipedia/c ... 94_MON.jpg

you have good base colours but you need to get some subtle overlays going to start defining the materials, it is a bit early to give you criticism as there is not much do say but this is a helpful guide.
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I hope that helps.
Last edited by Tim270 on 2012-08-30 15:36, edited 1 time in total.
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