ssOss wrote:can you tell me what is the change log ?
This was a pretty major revamp of the map so there's not a changelog as such, but I'll give you the low-down.
Hyper optimisation
9000 objects has been turned to 4000 objects, without much loss in detail in most areas.
E.g. there are only 3 terminal objects at the airport instead of 4 now, however by rotating one of them I think its now a more interesting place to fight than before and is more optimised.
The UG and OG textures are pretty optimised
The static object choice is very much more tuned to which texture pallets are loaded etc.
Simplification
Burning Sands was a 'jack of all trades' map, it had bunkers, it had a city, it had desert...it was kashan meets EJOD. On paper that sounds exciting, in practice it produced a map that didn't know what kind of gameplay it wanted.
So Burning sands now focuses only on the city and specific areas outside the city on the NW and SE sides. The Bunker complex is simply removed, if I ever make another map, that complex will return but it was a sideshow that required too much effort to fight over when there is the city to fight in.
The villages have been dumped, and replaced with a few compounds throuought the fields, the fields have been deepened a tiny bit to make better cover.
The NW industrial area next to the gas station is gone
The wirefences are gone, replaced with corrugated due to the problems with tankfire and rockets not going through
Gameplay
Burning Sands v1 had too many vehicles, both air and land. The New version is more conservative in how many vehicles are alive at any given time.
The air transport was rethought a bit, in 64 the Brits get a lynx and a chinook the Mec get a Mi17 and transport gazelle , with one attack helo each. There's space for 4 helos in each base because there's an extra chopper for each team on the 128 layer.
All the flags are in the city area, there are points of interest outside the city, but there are there to provide scenery and things to fight over in the event of a flank attack.
The GB and MEC have swapped sides on the map due to feedback that an invading GB force would want the airport before the city.
So in summary, more reliable gameplay and higher FPSs is what I was aiming for with this version.