PRTA Burning Sands v1.5 Test Event - Signup now!

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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Wicca »

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The PRTA wants to invite you all to Rudd's new version of Burning Sands in which 32 players on each side will battle for supremacy. The teams will be MEC versus GB fighting in two different Burning Sands Skirmishes and then will have combined operations on an AAS layout.

You will choose to either fight as MEC or GB. Select a team and signup.

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FEEDBACK
Because this is a test event Rudd will need to gather as much information as possible regarding performance, bugs and gameplay.

GIVE FEEDBACK HERE
Please have in mind that the map isn't generally lightmapped, there's a black square in the minimap - overlooked shadow - and the folder size is heavier than desired. Rudd is aware of these issues.

PRTA RULES
Mumble is mandatory and the chain of command must be respected.

For more info: PR Server Rules - Wiki - PR Teamwork Alliance

EVENT DATE AND TIME

15th of September 1900 PRT/GMT/UTC

MAP DOWNLOAD
DOWNLOAD BURNING SANDS v1.5


Extract the zip to \Battlefield 2 Complete Collection\mods.

e.g. C:\Program Files\Origin Games\Battlefield 2 Complete Collection\mods

e.g C:\Program Filesx86\EA Games\Battlefield 2\mods
Last edited by Wicca on 2012-09-05 12:33, edited 1 time in total.
Xact Wicca is The Joker. That is all.
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by MikeDude »

Taco time!
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[3dAC] MikeDude
Loving PR since 0.2.
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Smuke »

Poopsies, can't make it. Rudd better do another one at Christmas when i'm back from the hallowed halls of university.
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by rPoXoTauJIo »

I see only 1 slot for trans squad in GB team, but in GPO.con (cq, 64) i see transport 2 helicopters. Planned crash? :mrgreen:
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by BloodyDeed »

Sounds good, too bad its on a saturday :(
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Wicca »

you dont need 2 people transporting all the time.
Xact Wicca is The Joker. That is all.
saXoni
Posts: 4178
Joined: 2010-10-17 21:20

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by saXoni »

Move this to Sunday and I'll be in.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by K4on »

Sounds really good. The winner gets all the icecream?
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Maj.Osama »

can you tell me what is the change log ?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Arnoldio »

ssOss wrote:can you tell me what is the change log ?
Thissss.
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Orgies beat masturbation hands down. - Staker
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Wicca »

Just download the map and look around ssoss. Interesting name btw.

Arnold be nice to people.
Xact Wicca is The Joker. That is all.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Rudd »

ssOss wrote:can you tell me what is the change log ?
This was a pretty major revamp of the map so there's not a changelog as such, but I'll give you the low-down.

Hyper optimisation

9000 objects has been turned to 4000 objects, without much loss in detail in most areas.

E.g. there are only 3 terminal objects at the airport instead of 4 now, however by rotating one of them I think its now a more interesting place to fight than before and is more optimised.

The UG and OG textures are pretty optimised

The static object choice is very much more tuned to which texture pallets are loaded etc.

Simplification

Burning Sands was a 'jack of all trades' map, it had bunkers, it had a city, it had desert...it was kashan meets EJOD. On paper that sounds exciting, in practice it produced a map that didn't know what kind of gameplay it wanted.

So Burning sands now focuses only on the city and specific areas outside the city on the NW and SE sides. The Bunker complex is simply removed, if I ever make another map, that complex will return but it was a sideshow that required too much effort to fight over when there is the city to fight in.

The villages have been dumped, and replaced with a few compounds throuought the fields, the fields have been deepened a tiny bit to make better cover.

The NW industrial area next to the gas station is gone

The wirefences are gone, replaced with corrugated due to the problems with tankfire and rockets not going through

Gameplay

Burning Sands v1 had too many vehicles, both air and land. The New version is more conservative in how many vehicles are alive at any given time.

The air transport was rethought a bit, in 64 the Brits get a lynx and a chinook the Mec get a Mi17 and transport gazelle , with one attack helo each. There's space for 4 helos in each base because there's an extra chopper for each team on the 128 layer.

All the flags are in the city area, there are points of interest outside the city, but there are there to provide scenery and things to fight over in the event of a flank attack.

The GB and MEC have swapped sides on the map due to feedback that an invading GB force would want the airport before the city.





So in summary, more reliable gameplay and higher FPSs is what I was aiming for with this version.
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Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Curry »

Rudd wrote: All the flags are in the city area...
Awesome!

Curry.
DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by DoRn »

Sounds and looks good, Rudd!
Good job!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by sweedensniiperr »

oooh so it's l4gi vs danger...interesting...
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Wicca »

lag versus danger? What?

It will end bad.
Xact Wicca is The Joker. That is all.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Arc_Shielder »

Interesting statistic: of all the events I have ever participated, my team never lost once.

I would sign up in the British Forces if I were you.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PRTA Burning Sands v1.5 Test Event - Signup now!

Post by Stealthgato »

Sounds like Burning Sands is completely different. It will still be a good map no doubt, but not near as good as 0.95 for me.

EDIT: Which reminds me, Rudd, do you have the 0.95 version you could send to me or upload somewhere? I want to keep it but I don't want to have to download all of 0.95 again.
Last edited by Stealthgato on 2012-09-06 17:31, edited 3 times in total.
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