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PR:F Goose Green WIP - Alpha Test Event 13/10

Posted: 2012-09-20 23:28
by Wicca
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PRTA is proud to announce another map-test event. This time it's a new map made by MineralWouter.
It is a 2x2k map made for PR:F. It is focused on infantry fighting. For more details ask Mineral or ask your CO. A teaser video can be watched below. Remember that this event is there mostly for feedback, so please provide us with as much as possible! It's a sign up only event. So bring your best communications
and teamwork skills. Let's show how organized gameplay is done!
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Sign up for your team of choice!
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CO: P*FunkImageCO: Oskar

Date and time:
Saturday, 13th of October. 19:00 PRT. SL's need to be there 20 minutes up front. Grunt 10min.

Feedback thread:
Please provide feedback hereto the map.
Please provide feedback here to the Falklands Minimod.

Server rules:
All server rules apply. There is a no-tolerance policy on these events. Break one: Instant 30 day ban on all PRTA servers. read our rules here: PR Server Rules - Wiki - PR Teamwork Alliance

Map Download:
CLICK HERE TO DOWNLOAD Goose Green!
installation:
Extract the zip to \Battlefield 2 Complete Collection\mods\pr.
e.g. C:\Program Files\Origin Games\Battlefield 2 Complete Collection\mods\pr
e.g C:\Program Filesx86\EA Games\Battlefield 2\mods\pr

Teaser Video:

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 00:47
by Felix
gimme CAS plox

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 01:01
by ledo1222
WTF why are you making me choose from my CO and XO?!

This is going to be a hard one. if you know what i mean ;-)

1-Squad(A-Team) Will be there.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 03:39
by 40mmrain
yo

12345

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 05:50
by Nate.
Is this only open for people who participated in the Open Beta of PR:Falklands? Or does the "Map" contain the "Mod" ?!

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 08:42
by Oskar
Nate|(GER)| wrote:Or does the "Map" contain the "Mod" ?!
Far as I'm aware, yes, the "map" contains the "mod" - sort of. You won't get the big Falklands map from downloading this but you will get the factions, some of the vehicles..you get the picture. But I might be wrong!

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 10:28
by Mineral
oskar is correct. It will hold both the ARG and GB forces that were used in the original PR:F minimod test.

The mod test version of that time will be part of the download so it's open to everyone.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 12:17
by Beer.114
download?

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 12:37
by Predator.v2
Smells like snipers paradise..

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 22:02
by Stealth Clobber
How long does this go? It starts at 2 PM my time and the deviation test went like 3-4 hours and I don't have that kinda time on the 13th, got a hockey game to go to.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 22:20
by Pvt.LHeureux
Guys you know that Falklands isn't a mod, it's a map, like Normandy isn't really a mod and BF:V, those are maps with specific items on them :)

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 23:07
by Stealth Clobber
If modern day forces were playing on the map, then you would be correct. But almost everything about PR:F and PR:N are custom, therefore they are mods.

Not to mention they are both in the PR:BF2 mini-mods section of the forum.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-21 23:13
by Oskar
Stealth Clobber wrote:How long does this go? It starts at 2 PM my time and the deviation test went like 3-4 hours and I don't have that kinda time on the 13th, got a hockey game to go to.
Clobber I'm assuming it'll take as long as the battle itself, i.e. hour and a half or two hours (depending on ticket amounts and such). If you don't have time that saturday you can probably still download the map and have a look in local mode.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-22 01:41
by Stealth Clobber
That amount of time is fine.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-22 16:54
by Arnoldio
Stealth Clobber wrote:If modern day forces were playing on the map, then you would be correct. But almost everything about PR:F and PR:N are custom, therefore they are mods.

Not to mention they are both in the PR:BF2 mini-mods section of the forum.
No its actually a map with specific things... not a mod. Hereux is right. They are in that section because its the most appropriate one. Community maps are only maps, placing africans or brits on it does not make it a mod. If however the game mechanic would be changed (not gamemodes) then it would be a mod. Like COmbined Arms, thats a mini-mod.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-22 21:18
by pedrooo14
Arg Forces will use MEC models?
Salute.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-22 22:24
by Stealth Clobber
pedrooo14 wrote:Arg Forces will use MEC models?
Salute.
Probably not, the Argentinian skins have been done for a little while now.

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-22 23:39
by Nugiman
Stealth Clobber wrote:Probably not, the Argentinian skins have been done for a little while now.


GP_MineralWouter wrote:oskar is correct. It will hold both the ARG and GB forces that were used in the original PR:F minimod test.
From this comment it seems to be the MEC models again, that were used in the first open Falkland test. :neutral:
Maybe its only for the full release then, but testing the new models would be great!

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-23 02:42
by Stealth Clobber
Well, that sure seems counter productive. :razz:

Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Posted: 2012-09-23 19:26
by Steeps
You may want to fix the date in the title.