[Vehicle] Star-944

Discussion pertaining to the PR Polish Forces faction.
CTRifle
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[Vehicle] Star-944

Post by CTRifle »

Hey guys, so here is it so far, still lots to go but coming along good I guess. If you have any pointers or opinions/comments on whatever please let me know as I want to make it as good as possible.

here since this works so well ;) ---> p3d.in - Star-944 version 0.2

As for the headlight problem I noticed after, Ill be fixing that so no need to worry :mrgreen:

Thanks!
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Ratface
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Re: [Vehicle] Star-944

Post by Ratface »

I'm sure you saw it but you also have some z-fighting on the top back corners of the sides of you cab....if you get what i mean :D
simeon5541
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Location: Serbia

Re: [Vehicle] Star-944

Post by simeon5541 »

Hurry up with that truck my squad is waiting to build FOB !!
Haha,looks good so far :D
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Mineral
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Re: [Vehicle] Star-944

Post by Mineral »

magnifique!
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Doc.Pock
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Re: [Vehicle] Star-944

Post by Doc.Pock »

your back right wheel mesh intersects with the mud stopper thingy, however its called(help?) :)
CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

mud flap?? :S idk what its called but yea I see it thx
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CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

double post :O

little update
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Made the part under the tarp in the back more detailed and fixed up the lights a bit. Does anyone see that black link above the left light... what causes that?
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Doc.Pock
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Re: [Vehicle] Star-944

Post by Doc.Pock »

i guess its some unwelded verts or something. it happens when turbosmoothing(which youre not doing...) when geometry isnt connected right. not sure if its that in your case
lucky.BOY
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Re: [Vehicle] Star-944

Post by lucky.BOY »

That black spot is overlapping polygons, more exactly a polygon turned the wrong way. You are best off deleting the problematic area and rebuilding it with bridge tool.

I think you should do this in high poly though, as that will allow you to make the fabric top a lot better while keeping the ingame model quite low poly. Other parts, like wheels and headlights, will look much better with a normal map, too.
CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

lucky.BOY wrote: I think you should do this in high poly though, as that will allow you to make the fabric top a lot better while keeping the ingame model quite low poly. Other parts, like wheels and headlights, will look much better with a normal map, too.
Can you explain this a little more? Im new too the whole high vs low poly, I know what they are but do choose between them and what gets what confuses me :-o
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Doc.Pock
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Re: [Vehicle] Star-944

Post by Doc.Pock »

You basicallyake a model that has load adl loads of polys (im talking millions) and then make a normalmap bake form it and then use it as a normalmap for the lowpoly gameready model. Ill get you some articles on ti later at home
CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

Does the entire thing need to be that or certain parts?
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lucky.BOY
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Re: [Vehicle] Star-944

Post by lucky.BOY »

Explaining Turbosmooth for 3Ds MAX - YouTube

Dont see why you would have to do whole model in High poly. But it will certainly look better, if you do :)
CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

Little update ;)
-fixed the front bumper
-Added some interior, not very detailed. How detailed does it need to be?
-Remade tire

p3d.in - star_rev2
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ddeo
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Re: [Vehicle] Star-944

Post by ddeo »

Model looks better now but I still see a lot of issues with front lights and windows.
PLODDITHANLEY
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Re: [Vehicle] Star-944

Post by PLODDITHANLEY »

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Looks 'dumpy' compared to original
Lights look too big and too in the middle
Wheels/tyres look too big
Windscreen looks too deep

From looking at pics the three axle is rare and always has the spare as this photo.

But I can't make anything so I still thinks it's impressive.
CTRifle
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Re: [Vehicle] Star-944

Post by CTRifle »

ddeo wrote:Model looks better now but I still see a lot of issues with front lights and windows.
Hmm... with the front lights, Its the way it exports I think... how would I fix that. Also what about teh windows? There isnt any in that model..
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Ratface
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Re: [Vehicle] Star-944

Post by Ratface »

For me, I noticed that when i applies smothing groups to the areas with the fighting, it cleared it up when exporting. So for an example, select your front bumper, and find the smoothing groups section on the right side. Try doing auto-smooth when you have em selected and export it again. At least that's worked for me on my flak :)
Doc.Pock
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Re: [Vehicle] Star-944

Post by Doc.Pock »

wheels need a central vertex afaik to spin them right round baby right round :)
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