Kits of INF in falkland, :)
Posted: 2012-10-06 16:51
Tried falkland in CIA server as a infantry, and a squad leader today, and I am sharing some of my finding.
![Smile :smile:](./images/smilies/icon_e_smile.gif)
Since falkland is very large with it's open field and DEVs removed binoculars, long range fire is so important that if you have no long range fire, your squad probably suffer heavy lose or traped when attacking.
As a consequence, some of kits are becoming much more important than normal PR.
First of all, marksman. It's always being ignored in normal PR MAPs, cause rifleman can do most of it's jobs. When I was attacking brits flag on the central of the island with 2 men, we were halted by a sniper for mins and my medic was down, but I can not shot him beacause he is 300 yards away, hiding from us. Then I asked my men took marksman and attacked again. It's very useful when attacking, my marksman successfully supressed enemy AR, and the rest of us were able to move forward then cleared the objective.
Squad leaders, pls ask your men request a marksman, it's very helpful!
Second staff I am going to mention is not the sniper.
But hat KIT.
bazooka is very powerful againist both APC and Infary in open or buildings, since your CAS may not always give you support, bazooka is another option for you.(Still confusing about CAS, no lase, how can I let the pilot hit where I want to hit?)
Fast prepare is good enough to react to any contacts.
Last thing is rifle grenade.
Y its' so important?
Yes, It's smoke is a great thing to mark the enemy!
This tactic I had already used in PRV, and it works damned perfect!
Except some supressing Job, it cam blind enemy too!
Hope those expriences can be helpful and hope you guys can forgive my sucky english.![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
BTW, sniper is great to take out stationary target, but it takes too long to shot and really weaks during CQB.
![Smile :smile:](./images/smilies/icon_e_smile.gif)
Since falkland is very large with it's open field and DEVs removed binoculars, long range fire is so important that if you have no long range fire, your squad probably suffer heavy lose or traped when attacking.
As a consequence, some of kits are becoming much more important than normal PR.
First of all, marksman. It's always being ignored in normal PR MAPs, cause rifleman can do most of it's jobs. When I was attacking brits flag on the central of the island with 2 men, we were halted by a sniper for mins and my medic was down, but I can not shot him beacause he is 300 yards away, hiding from us. Then I asked my men took marksman and attacked again. It's very useful when attacking, my marksman successfully supressed enemy AR, and the rest of us were able to move forward then cleared the objective.
Squad leaders, pls ask your men request a marksman, it's very helpful!
Second staff I am going to mention is not the sniper.
But hat KIT.
bazooka is very powerful againist both APC and Infary in open or buildings, since your CAS may not always give you support, bazooka is another option for you.(Still confusing about CAS, no lase, how can I let the pilot hit where I want to hit?)
Fast prepare is good enough to react to any contacts.
Last thing is rifle grenade.
Y its' so important?
Yes, It's smoke is a great thing to mark the enemy!
This tactic I had already used in PRV, and it works damned perfect!
Except some supressing Job, it cam blind enemy too!
Hope those expriences can be helpful and hope you guys can forgive my sucky english.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
BTW, sniper is great to take out stationary target, but it takes too long to shot and really weaks during CQB.