Russians.

Suggestions from our community members.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Russians.

Post by sweedensniiperr »

Thought about this and I'm not really suggesting that AD+crew should work on this(unless they wan). Just want to let everybody know that there's "isn't" a whole lot of work for a Russian faction if there's anyone who'd like to work on it.

Germans - check
ppsh - check
mosin nagant - check
DP machine gun - check
DShK - check
SKS - check

What is needed.
A map.
Player models/skins.
Pistol? (TT pistol, but i could definitively be ok with a placeholder!)
SVT-38/40? (is it really needed if we got the SKS?)

What is cool to have but isn't exactly needed imo.
Models for tanks and trucks.
It doesn't have be a map with tanks to begin with and trucks, I could do with placeholders there too.

That's all i can think of, so that's 2 things really needed. Major, but what the hell!
Image
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: Russians.

Post by Alek-say »

SKS wasn't widely used in WWII. So, only a small amount was taken to the front in 1945.
Image
Image
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Russians.

Post by 40mmrain »

Anything eastern front would have to include armour, and probably air power too, unless we're talking deep city fighting in stalingrad, or some other city. Admittedly, after playing red orchestra 2 enough, that prospect in project reality sounds incredibly interesting, however it would require A LOT of new statics to be worth it, of which is a lot of work.


If anyone wanted to entertain the idea of another setting in world war 2, the pacific front is probably more doable, although the lack of anything Japanese is apparent, all statics, and even a map or two already exist, along with the americans, including corsairs, or mustangs, landing boats, and a decent stand in carrier exist. You'd need zeros, player models, arisakas, type 99s, and whatever that top loading bren looking japanese auto rifle is. Placeable statics, voices, and land vehicles arent necessary, stand ins exist. As far as I know a JSDF project for PR was initiated some time ago, and a JSDF mod for BF2 exists, perhaps they have voices that are usable.

However, just focusing on americans and germans for now is still not a complete task, and has evidently been a large one, other world war 2 stuff requires more man power
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Russians.

Post by rodrigoma »

I like the current factions for now, and would prefer to have them more developed, IMO
but the main things missing are planes and player models, there is a t34 model alredy that could be used
but as I said for PR I think the current front and the US vs ger gameplay works best, although it would be sweet to have a large 4 km map in the russian country side as I cant think of any replacemnt of that open fields around the western front
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Russians.

Post by Pvt.LHeureux »

Making Russians would be fucking easy lol. Just need BGF approval on what we can use or not. But we're busy with Normandy right now.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Russians.

Post by sweedensniiperr »

As I said, I wouldn't want the normandy team for this. And for a first map one could simple have a 1km infantry map with trucks, just to have something to play on.
Image
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Russians.

Post by Arc_Shielder »

Pvt.LHeureux wrote:Making Russians would be fucking easy lol. Just need BGF approval on what we can use or not.
Do they have player models?

EDIT: Yes they do.

Image

Image

Image

Love the moustache. :D

Image

Image

They seem to have a lot of statics like these ones. Pretty sweet.
Last edited by Arc_Shielder on 2012-10-29 09:56, edited 2 times in total.
Image
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Russians.

Post by SShadowFox »

Well, someone suggested to re-name from PR:N to PR:WWII, but AD said no, probably to don't enter in conflict with other WWII mods and to don't look like that PR is desperately looking for new players.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Russians.

Post by AfterDune »

We have permission from BGF for most stuff.

If someone wants to expand Normandy, feel free to do so. I'll help if/where I can, but you propose it = you make it. In other words, it requires someone to actually do shit ;) .
Image
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Russians.

Post by Acemantura »

I would advise against using icons on the church, not cool to shoot icons.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Russians.

Post by Heavy Death »

But cool to shoot people.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Russians.

Post by Arc_Shielder »

Bah, don't turn this into a religious discussion.

There's a church static that can be found in PR and PN and you don't see people shooting the cross out of malice. The images give it a more realistic feel and no one is going to undertake that task even if asked (not to mention the permission to do so).

---------------------------------------------------------------//-------------------------------------------------------------------------

Image

So much win here.

Image

RO2 feel.
Last edited by Arc_Shielder on 2012-10-31 09:24, edited 1 time in total.
Image
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Russians.

Post by SShadowFox »

Dat Beetle, people still buy these things here in Brasil.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Russians.

Post by Pvt.LHeureux »

Russians would be really easy to make, just need maps mainly. We got PLENTY of statics (actually most statics we use in PN are russians stuff from BGF.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Russians.

Post by lucky.BOY »

Where is rodrigoma when one needs him?


jk :D


On a second thought, where is Wanda Shan when one needs it?
missinglink
Posts: 105
Joined: 2012-09-05 21:26

Re: Russians.

Post by missinglink »

if you want russians PLAY BGF
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Russians.

Post by Pvt.LHeureux »

missinglink wrote:if you want russians PLAY BGF
Except BGF is dead and we use a ton of stuff from BGF, so why not use more?
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
missinglink
Posts: 105
Joined: 2012-09-05 21:26

Re: Russians.

Post by missinglink »

Pvt.LHeureux wrote:Except BGF is dead and we use a ton of stuff from BGF, so why not use more?
attempt a resurection :roll:
iSmall
Posts: 82
Joined: 2012-02-26 23:23

Re: Russians.

Post by iSmall »

I just can imagine if someone would make Катюша :O
http://www.youtube.com/watch?v=GEkTEhyt_Is
Last edited by iSmall on 2012-11-07 18:39, edited 1 time in total.
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: Russians.

Post by Kevokpo »

o god that sound reminded me of the anoyying nebelwerfers of CoH
Image
Image
Post Reply

Return to “PR:WWII Suggestions”