Smaller Omaha level?

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Smaller Omaha level?

Post by Rabbit »

FH has a couple Omaha style levels done or in the works, maybe ask for the hightmap for them and re-create them?

Honestly it might not be that hard, if you made a folder and combined all the static objects from both mods and did the "select all of type" then "replace object with" commands it could go pretty smoothly. Could be faster than building a level from scratch and it can add to the number of levels Normandy has.
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Yeah actually AD already used one of FH2 map's heightmap for a map called St.Lo. He just removed everything from it and replaced it.

But the thing with the smaller Omaha map you're talking about is, why would we need one? We already have an "omaha" style map, why would we need another?
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

Pvt.LHeureux wrote:Yeah actually AD already used one of FH2 map's heightmap for a map called St.Lo. He just removed everything from it and replaced it.

But the thing with the smaller Omaha map you're talking about is, why would we need one? We already have an "omaha" style map, why would we need another?
The only way it's ever fun is 120 players on it, if its ever below 100 its just kind of boring and slow, not the type of gameplay you expect from that kind of level. This sounds really strange on account 99.9% of the time I fight for this, but it has to much freedom of maneuver and can actually be pretty easy for the US to get off the beach. Every time I've played we are off the beach or over the cliffs in under 10 minutes.
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Yeah I agree on that. The best we can do with the current map is having less flags in play at the same time.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Smaller Omaha level?

Post by lucky.BOY »

^ That will result in US landing on an undefended part of coast and then attacking along the coastline. There could be a "Skirmish" type map with only one landing corridor, with the rest being out of bounds, maybe? for like seeding or something :)

I played one of FH2 D-Day maps yesterday, it was really nice and quite fun to play with 40 people in total, but it was takinng place just after the landing, we were fighing in the craterous are just off the beach, and the beach (or was it cliffs?) was out of bound. The idea i believe was german attack just after the US made a foothold. A really isolated aspect of the landing, but i liked it quite a bit.

I think we should also mention that the map AD remade wasnt directly from FH2 i believe, but from one of their minimods and was used with permission. Just to prevent any misunderstanding.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Smaller Omaha level?

Post by titsmcgee852 »

FH2 has minimods?
AfterDune
Retired PR Developer
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Re: Smaller Omaha level?

Post by AfterDune »

I used two heightmaps, for Saint Lo and Bloody Gulch. With permission indeed.

The "mspaint your Overlord" thread is about making the map enjoyable for both 64 and 100+ players btw.
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

The DDay map that AD made is completely original.

FH2 has one DDay map, called Pointed-Du-Hoc, but you land near cliff and must get up with ropes, there is a beach part but the germans can't really set defenses and the beach is really really small.


I like the idea of making a smaller layer, to seed a server, or to have huge spam fest fun with 64 players :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Smaller Omaha level?

Post by 007.SirBond »

I agree that beach maps are more fun with 100+ players but there should be a smaller variant for 64 players. The current beach maps are too big for 64 players.

If there cud be a smaller beach map for 64 players and a larger one for 100 plus players, that would be great. Hopefully both will be available for 1.0 release.
Rhino
Retired PR Developer
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Re: Smaller Omaha level?

Post by Rhino »

What's with everyone's obsession with Omaha I don't know :p

There where 5 beaches in total, even if we have to stick with US Forces you could still do Utah:
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Sword beach being one of the more interesting ones since they landed right into a coastal town:
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Could even make Sword then put the US on their as a place holder till we get Brits :D
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Rabbit
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Re: Smaller Omaha level?

Post by Rabbit »

If you want one make it ;)

In all seriousness its probably because it was the worst beach, thus the most recreated and known, even though 99%they of Omaha beach levels are incorrectly done with really no real research.
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AfSoccer "I just don't see the natural talent."
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Rhino
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Re: Smaller Omaha level?

Post by Rhino »

gx wrote:If you want one make it ;)
lol damn, I should have seen that one coming! :p
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

You know guys, the current beach landing level is not Omaha nor Utah, it's just a general beach landing map, Omaha did not even have big cliffs like in the map.
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waldov
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Joined: 2012-06-26 04:01

Re: Smaller Omaha level?

Post by waldov »

The current omaha maps fine but just cut it in half because the boats outflanking the objective is BS and takes away the point of charging the beach.(as they actually did in d-day.)
Arc_Shielder
Retired PR Developer
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Re: Smaller Omaha level?

Post by Arc_Shielder »

waldov wrote:The current omaha maps fine but just cut it in half because the boats outflanking the objective is BS and takes away the point of charging the beach.(as they actually did in d-day.)
That would condensate the german forces and inevitably overpower. With a solid strategy on their part is already hard as it is for the US, no need to come down to that.
Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

To me it looks like that since we changed the flag layout the germans tend to cluster around the cappable flags only and not to the other part of the beach.. so maybe we should put back flags all along the beach.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arc_Shielder
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Re: Smaller Omaha level?

Post by Arc_Shielder »

Pvt.LHeureux wrote:To me it looks like that since we changed the flag layout the germans tend to cluster around the cappable flags only and not to the other part of the beach.. so maybe we should put back flags all along the beach.
From what I've noticed, I have to agree. In Normandy day event we were careful to warn the german team to spread along the beach, but in casual gameplay it seems that they don't take those precautions.
AfterDune
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Re: Smaller Omaha level?

Post by AfterDune »

My experience is the Germans still defend the entire coastline, just like in previous versions, so that's fine.

Anyways, I can imagine we get a better map in the future. Very similar to this, but different... better for gameplay and not a 2km wide beach. Though still hard for the US of course.

If someone wants to have a go at that, feel free to do so. As long as you can have some epic beach assault and stuff like that. And perhaps make it a bit more accurate (though I don't mind if an omaha like beach and Pointe du Hoc are "combined" like in the current map).

The night-landings could then be done on a more historically accurate map with a little more "story" to it. Take the game "Brothers in Arms" as a good example for it.

That's... what I would love to see. And I know many of you will too ;) . I don't have time to make that happen though, so I'd like people from the community to step forward and help out.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

[R-DEV]AfterDune wrote:My experience is the Germans still defend the entire coastline, just like in previous versions, so that's fine.

Anyways, I can imagine we get a better map in the future. Very similar to this, but different... better for gameplay and not a 2km wide beach. Though still hard for the US of course.

If someone wants to have a go at that, feel free to do so. As long as you can have some epic beach assault and stuff like that. And perhaps make it a bit more accurate (though I don't mind if an omaha like beach and Pointe du Hoc are "combined" like in the current map).

The night-landings could then be done on a more historically accurate map with a little more "story" to it. Take the game "Brothers in Arms" as a good example for it.

That's... what I would love to see. And I know many of you will too ;) . I don't have time to make that happen though, so I'd like people from the community to step forward and help out.
Only problem with historically accurate is you will need someone who can also make objects. My guess is someone will the dog green section as that is the most commonly done, as it was the worst part. To which to you would need..

Verville's church as to which I can find no references to the d-day one.
The hotel on the beach going up the draw.
wn 71 http://www.strijdbewijs.nl/normandie7/wn71.jpg
http://omahabeach.vierville.free.fr/6ju ... icHard.jpg

wn 72
http://omahabeach.vierville.free.fr/6ju ... icHard.jpg

WN73 seen in the cliffs over WN 72
http://www.flickr.com/photos/astaken/5047610434/

The sea wall

and the tank wall at WN72

I have actually put in 100+ hours in research alone for this section, and have a LOT of info on it.
Last edited by Rabbit on 2012-12-26 17:46, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Arc_Shielder
Retired PR Developer
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Re: Smaller Omaha level?

Post by Arc_Shielder »

Concept wise it can be historically accurate. In all of those objects you have proper replacements.
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