[Weapon] Sako TRG-22

Discussion pertaining to the PR Polish Forces faction.
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

[Weapon] Sako TRG-22

Post by ddeo »

Hi, I have one more model to show, which has been received from old team: p3d.in - sako This one is also few years old. :)

Sako TRG-22.

Author: ?
Texture: ?
Little tweaks by: ddeo, MTO

And texture uv grid: https://dl.dropbox.com/u/88194181/Zdj%C4%99cia/sako.png

You could already see it in game: http://warsztat.gd/screens/21b3faa99957 ... ce4974.jpg It's old screenshot before fixes.

Cheers!
Last edited by ddeo on 2012-12-17 10:17, edited 1 time in total.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Weapon] Sako TRG-22

Post by lucky.BOY »

You will have two sniper rifles?
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Weapon] Sako TRG-22

Post by PoisonBill »

Model and texture need tuning imo, quality > quantity!
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Weapon] Sako TRG-22

Post by CTRifle »

Whats wrong with it? the texture I mean
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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Weapon] Sako TRG-22

Post by PoisonBill »

CTRifle wrote:Whats wrong with it? the texture I mean
Actually I was looking at the shadeless model on p3d.in, all looks fine except the muzzle :rolleyes:
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [Weapon] Sako TRG-22

Post by Spush »

The texture is too texture'd, needs to be smoother. Most likely due to the normal maps that have been done for it.
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] Sako TRG-22

Post by ddeo »

Oke, I've made new, smoother normal map for weapon. It shouldn't be that sharp as before, actually it is very delicate right now.

And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture. :)

As for quality over quantity, we are aiming to make quality models, but we are trying also to use what we got from the old team. Since we picked up the project from old team we have reworked, or made completly from scratch 90% of the models, because these models did not match what we want to achieve. This Sako isn't the best, but it is acceptable for us. For example as for Twardy, which I've posted yesterday, after closer look at it I'm almost completly reworking the model.

Cheers!
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Weapon] Sako TRG-22

Post by Doc.Pock »

the scope texture seems abit lowdetail, especially considering its what is closest to the player
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] Sako TRG-22

Post by ddeo »

'[USF wrote:Doc.Pock;1846437']the scope texture seems abit lowdetail, especially considering its what is closest to the player
"And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture. "

I may make some renders in future.
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