Argentine Airbase

General discussion of the Project Reality Falklands modification.
Murphy
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Joined: 2010-06-05 21:14

Argentine Airbase

Post by Murphy »

Take off is a huge cluster fuck, half the team doesn't seem to make it off the runway. Landing is moot, which I dislike greatly. You might as well splash your jet into the water and take the one that has already spawned before you have.

I really feel the Argentinian run way system is FUBARed and would really encourage a rethinking of the tarmac specifically due to VW mode. It's really retarded to see 10 jets blow up before they finish taxiing. But once you're airborne it's loads of fun and fairly epic seeing a 40 jet ball of death and AA missles.
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Rhino
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Re: Carrier Pirates

Post by Rhino »

Murphy wrote:Take off is a huge cluster fuck, half the team doesn't seem to make it off the runway. Landing is moot, which I dislike greatly. You might as well splash your jet into the water and take the one that has already spawned before you have.

I really feel the Argentinian run way system is FUBARed and would really encourage a rethinking of the tarmac specifically due to VW mode. It's really retarded to see 10 jets blow up before they finish taxiing. But once you're airborne it's loads of fun and fairly epic seeing a 40 jet ball of death and AA missles.
The Airbase is based on Rio Grande Airport which is one of the "airbases" Argentina used during the war: https://maps.google.co.uk/maps?q=Rio+Gr ... a&t=h&z=15

TBH I haven't seen that much of a problem even when there are loads of players on the VW layer and I've been playing quite a bit of VW mode over the past few days.

Landing is a bit of an issue without anyone running ATC I agree, but best thing to do is first check with your squad if the runway is clear, and also type in team chat "landing" just before you line up to let everyone know what your planning and keep an eye on the chat but generally you can spot someone taking off too when your landing and open up the throttle and come round again if someone ignores it/dose see it.

And how do 10 jets blow up before they finish taxiing? Never seen anyone have an issue with taxiing?

- Moved posts to new topic, topic you posted them in where nothing about the subject of the Argie airbase...
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Glimmerman
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Re: Argentine Airbase

Post by Glimmerman »

Kaland wrote:Been playing quite abit of VW on falklands the last few days, and i've never encountered any of the problems you mention here.

Don't really believe there is anything wrong with the airbase itself, maybe you're just not used to using it?
Same here, only thing that annoys me a little is the hard time i have navigating to the airport because of it being located off map but for the rest its all good IMO.

Maybe a suggestion would be to place non collidable nav aids in the air or buoys at sea to put you on a streight course towards Rio Grande.
Rhino
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Re: Argentine Airbase

Post by Rhino »

Ye, IMO, this is really the best flowing runway system we have ingame right now, of course however, the players do need to use it correctly.
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Blue = Taxiing for Take-Off Paths
Red = Landing and Taxiing to Plane Stand Paths.

Of course, not all players do this, but this is the way its meant to be used and tbh, this is how most players do use it too from my experience.

When its used like this, hardly any collisions or even jets using the same taxiway going opposite ways rarely happens.
[R-COM]Glimmerman wrote:Same here, only thing that annoys me a little is the hard time i have navigating to the airport because of it being located off map but for the rest its all good IMO.

Maybe a suggestion would be to place non collidable nav aids in the air or buoys at sea to put you on a streight course towards Rio Grande.
Isn't that hard I find and don't see that many players having problems with it now, just simply need to follow the correct course from the corner of the map, or if your off, a slight correction, until you meet land. If you can't find the airfield when you meet land, then if its flat, head south down the coast and if its rocky, head north up the coast until you find it. You will have to go really off course to miss Argentina all together. The more practice you get at it the easier it is to find too :)
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Moszeusz6Pl
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Re: Argentine Airbase

Post by Moszeusz6Pl »

I found that this is even possible to have jets taking off and landing at same time. You(and other guy) just need to use left side of runway, even go at grass if needed. I landed once this way, and it worked quite well, have 2 jets taking off at the same time and there was still quite space between us.

I see more problem with British carrier, since its much smaller, and first you need to aim better to land, and second, two jest can't take off and land at the same time. I know what there is vertical landing system, but sometimes there is no space on carrier other than runway.

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Rhino
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Re: Argentine Airbase

Post by Rhino »

Moszeusz6Pl wrote:I see more problem with British carrier, since its much smaller, and first you need to aim better to land, and second, two jest can't take off and land at the same time. I know what there is vertical landing system, but sometimes there is no space on carrier other than runway.
Two jets can easily take off and land at the same time, and btw your meant to land on the runway, then taxi off it as per r/l. The problem is most jets taking off don't taxi down the runway, thinking they need all of it to take off where actually if your going too fast when going up the ramp you can take damage from your tail slamming into the deck as you go up it, and should really only be using 2/3 or 1/2 of the runway, while jets behind you land. Also the landing jets can always hover while the jet taking off, takes off before they land too :)

But ye, it is small, and dose turn into a bit of a cluster f*ck when loads of players are on it, especially if everyone tries to take off at the same time which is always a bad idea (just a massive waste of time, better to take off then regroup in the air, not like you have got fuel to worry about) but still isn't too bad I find, but when you get over 20 players on your the Brit Team then it dose get pretty bad :p
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Murphy
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Re: Argentine Airbase

Post by Murphy »

If you haven't seen such a cluster of noobs does that make my point instantly irrelavent? Go play VW on PRTA and experience the horrendous amount of deaths accrued thanks to your teammates.

I basically had to wait until I had confidence no one was behind me trying to taxi with throttle, or worse yet trying to cut me off during take-off.

I still argue that this airfield is a pain in the *** for VW, in a regular match with ppl who know CAS and actually communicate it is probably more then adequate. On a public server with 9 squads rushing to get aircraft into the air 50% chances you get smacked/flipped by a friendly who has no idea/care. It's not so much "learn to use the lanes/taxi properly" as "GTFO OF MY WAY I NEED TO GET FLYING".....
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Rhino
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Re: Argentine Airbase

Post by Rhino »

Murphy wrote:If you haven't seen such a cluster of noobs does that make my point instantly irrelavent?
No, I'm just saying I haven't seen it, and so far your the only person to raise this concern.

Although I do agree, the airbase can easily become over saturated on VW with a heavily populated server, but providing everyone is taking care an not "taxiing with the throttle" as you put it which people shouldn't be doing at all since the Jet throttle currently isn't setup for that at all and will just mean you will crash into something, and everyone holds back when people are landing / taking off, the airbase in my experience is still very manageable. Problem is really with the players tbh.

I have considered the possibility of adding both another airbase for the Argies, possibly Rio Gallegos and another Carrier for the Brits for the VW layer (Although the USS Essex with ski jump dose really pass off as HMS Hermes as much as it dose for HMS Invincible and would be best to make that angled deck extension for it too) but that would be quite a bit of work and time I haven't got to put into something that is probably best not played with 64 players, but if people want it enough I may consider it in the future, or perhaps someone from the community could look into making it happen ;)

Argentine Airbases used during the Falklands War (Not including ones on the Falklands)
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British Carriers used in the Falklands War (Not including the AC)
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Last edited by Rhino on 2013-01-04 19:16, edited 1 time in total.
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Murphy
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Re: Argentine Airbase

Post by Murphy »

I actually feel quite fortunate I didn't experience the British side of that round. I couldn't imagine 30+ Harriers patiently waiting to land/take off on that carrier.
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Moszeusz6Pl
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Re: Argentine Airbase

Post by Moszeusz6Pl »

If there is problem with 20+ jest imagine what will happened, if there will be 50 jest after 1.0 release. I don't think that there is really necessary to make another airfield or carrier, just add second of current one and it should be fine.

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Rhino
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Re: Argentine Airbase

Post by Rhino »

Well ye, could just add another Invincible (for HMS Hermes was only saying a small edit to the USS Essex as I did for Inv, that isn't a massive problem on its own) but another airbase is quite a big issue since that basically means another massive terrain patch being made and the airbase being made into it (since unlike normal terrain, with mesh terrain I have built the airbase directly into it) and also since their isn't any other airbases on the patch I made of Argentina it would require another patch being made.
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Moszeusz6Pl
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Re: Argentine Airbase

Post by Moszeusz6Pl »

I forgot how this map works, so yes making airfield is a big too much, but can Arg pilot reload at Pebble Island. If yes, we need to promote landing there and make sure they are rules that prevent players from attacking landing jets.

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Rhino
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Re: Argentine Airbase

Post by Rhino »

it is possible to reload there yes, but landing there isn't "really" possible (well it is in the A-4 right now although hard to do, but looking to be fixed in the future and this also doesn't include jumping out when landing).

Last thing I want to do is promote that tbh :p
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Mongolian_dude
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Re: Argentine Airbase

Post by Mongolian_dude »

I had a game of VW on Falklands once as the Arge.

Had a great time. There was no problem with taking off, as there was a CO doing ATAC and was clearing people to land and take off. An issue did present itself actually, as there was such a high attrition rate, that the CO told players they were no longer allowed to land on the Arge airfield, because scrambling more newly spawned fighters was more time-effective and safer for taxing aircraft than landing and rearming.


...mongol...
Military lawyers engaged in fierce legal action.

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rPoXoTauJIo
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Re: Argentine Airbase

Post by rPoXoTauJIo »

Murphy wrote:I actually feel quite fortunate I didn't experience the British side of that round. I couldn't imagine 30+ Harriers patiently waiting to land/take off on that carrier.
Only thing that you need - traffic controller, and a bit organized squads.

As i remember, when Falklands 0.18 came out, there was a PRTA 100p day with falklands. And VW round was just madness! Pilots were fighting for jets, wicca became a kick robot on GB team, everyone tried to take off, and fight back alone... :razz:

In another day, i tried to lead a squad with jets on NwA. Take-off order, flying in formations, taking flags, fighting with jets(no-warp-speed-pilots-on-mirages was there :) ), getting back to base...

Difference a bit, right?

Even more, i think that GB team can "generate" jets in air faster that ARG team due hovering take-off and rearm.
lgm
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Re: Argentine Airbase

Post by lgm »

Rhino is right, the airbase is the best in the game. CAS works fine as long as you communicate to others and ask if the runway is clear/notify others when on the runway.
Stemplus
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Re: Argentine Airbase

Post by Stemplus »

[R-DEV]Rhino wrote:it is possible to reload there yes, but landing there isn't "really" possible (well it is in the A-4 right now although hard to do, but looking to be fixed in the future and this also doesn't include jumping out when landing).

Last thing I want to do is promote that tbh :p

Landing there is with a mirage is not so hard, I find landing the tornado on Silent Eagle the proper way (instead of touching down in the middle of the runway and then switching to gunner seat on the end of it) a lot harder than landing on Pebble Island, the reason people are not doing it is 1) a lot people don't know that you can reload there and they fly the A-1H back to BAM Rio Grande, and second is that it is very easy to get killed by harriers while landing there.
Rhino
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Re: Argentine Airbase

Post by Rhino »

Well in the future we are going to look into making grass, sand etc damage jet wheels when they are on them (exception for the A-1H ofc) so that it ensures that jets don't do this kinda thing for starters and secondly so they don't cut bits of taxiway etc which if done in r/l dose risk seriously damaging the jet, mainly from either the jet getting stuck in the ground (Pucara's where constantly getting stuck on the Falklands even and they are as light as a featherer...) and also the massive risk of a jet sucking something like a small stone into their engine intake etc.
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