PRSPY v2

Project Reality announcements and development highlights.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PRSPY v2

Post by AncientMan »

So, over the last week or so I've been working on a completely new PRSPY. Apart from the new look, it also hosts several new features and tweaks to help make browsing Project Reality servers via the web easier for everyone.

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Click to visit PRSPY v2

Note: If the previous PRSPY still loads, try clearing your cache by using Shift + F5 or Ctrl + F5 to force a reload
The reason behind this redesign was because the way the data was collected needed to be updated to be less server intensive. So while that was done, it provided a good opportunity to redo the site at the same time to integrate it more into the overall PR website.

Some of the key features include:
  • View both PR:BF2 and PR:ARMA2 servers in the same website
  • View and monitor multiple servers at the same time with a tabbed interface
  • Split tables for teams on PR:BF2 servers (unfortunately PR:ARMA2 does not support this)
  • More server variables and information are reported
  • Fast and easy to use player search tool
  • An easy to use friends list that makes it easy to see what servers your friends are playing on
  • PR:BF2 Co-Op servers are now displayed
There are many more features and little additions as well. In general, just try hovering over things or clicking things, see what they do :) .

Now while the site is still in considered work in progress, it's at the stage where it can be released for everyone. However, at the moment there is one issue with the "Join Server" button. Because of PunkBuster and the double join bug, this is essentially broken. While we're hopeful a fix may be issued, it's unlikely this can be rectified before PR:BF2 v1.0. So for now, consider it a shortcut to launching the game instead of joining a server :) .

If you have any suggestions or comments on the new PRSPY, feel free to post them below. In conclusion, I'd like to thank the now retired [R-DEV]GeZe who made the original PRSPY, mostly every feature from the old version made its way into the new version.

Enjoy
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Mineral
Retired PR Developer
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Location: Belgium

Re: PRSPY v2

Post by Mineral »

great piece of work!
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brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: PRSPY v2

Post by brezmans »

Excellent work! A vast improvement and nice eye-candy too.
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M.Hart
Posts: 48
Joined: 2011-06-01 08:10

Re: PRSPY v2

Post by M.Hart »

Good improvement. Really like this.
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: PRSPY v2

Post by Zrix »

Awesome work.
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: PRSPY v2

Post by rPoXoTauJIo »

[R-DEV]AncientMan wrote:...for now, consider it a shortcut to launching the game instead of joining a server :)
Starting PR(old way):
1. Start PR.
2. Find a server, connect.
3. Wait for "Connection lost" message.
4. Connect again.
5. Go make tea.
6. Go back with tea, join squad.

Starting PR(new way):
1. Find a server, launch PR with "connection lost" message.
2. Connect again.
3. Go make tea.
4. Go back with tea, join squad like a boss 8)

-2 actions, nice work :D
saXoni
Posts: 4178
Joined: 2010-10-17 21:20

Re: PRSPY v2

Post by saXoni »

Nice one! :)
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: PRSPY v2

Post by Microwaife »

Love it! Really good layout. :)

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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PRSPY v2

Post by Adriaan »

Sweet work AM, very handy indeed!
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Doc.Pock
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Joined: 2010-08-23 14:53

Re: PRSPY v2

Post by Doc.Pock »

I <3 YOU ANCIENT! :P it looks superb
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: PRSPY v2

Post by AnimalMother. »

Envision the day where PRSpy is linked to your forum and ingame account(s). You click the launch game/join server button and auto-deploy to PR mumble and your server.

That can happen right? I'm excited.

Awesome work loving the overhaul.
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MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: PRSPY v2

Post by MADsqirrel »

Nice!
Feels a lot better than the old one.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: PRSPY v2

Post by PoisonBill »

Sexy n' lovely! Makes me wanna jump in a game right NOW!
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: PRSPY v2

Post by lucky.BOY »

Looks neat, loving the ingame screenshot of the map in background of server.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: PRSPY v2

Post by Onil »

Really awesome work AM, those new features are extremely useful for both players and server admins.
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AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: PRSPY v2

Post by AnA10Warthog »

Wow. I really like this. You guys have yet to disappoint me so far!
baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: PRSPY v2

Post by baltimore »

Great work , I'm just imaginaging cauze I dont tried it yet but WOW :)
Nice job , Geze would be proud of you...
Altrought AnimalMother. had a good ideea :P :P :P
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: PRSPY v2

Post by paul161616 »

not bad, not bad at all. keep up the good work!
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: PRSPY v2

Post by mockingbird0901 »

rPoXoTauJIo wrote:Starting PR(old way):
1. Start PR.
2. Find a server, connect.
3. Wait for "Connection lost" message.
4. Connect again.
5. Go make tea.
6. Go back with tea, join squad.

Starting PR(new way):
1. Find a server, launch PR with "connection lost" message.
2. Connect again.
3. Go make tea.
4. Go back with tea, join squad like a boss 8)

-2 actions, nice work :D
Yea, what's up with that? I never used to get it before, but then all of a sudden I started to.

Anyhoo, looks nice :grin:
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