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24/7 vehicle warfare server

Posted: 2013-05-20 13:45
by notmyingamename
just wanted to throw this out there, because the fights in falklands are amazing.
pr needs this server.

not sure who (or what entity) would consider converting their own server, but there are many on the list that do not currently see any play on a daily basis. with 1.0, a lot are anticipating an accompanying surge in players. this would fill a unique slot on the server list, and give a large number of players who don't normally get to fly cas the option to get some air frags in at a non-coop level. there's a lot more to say about how much better falklands air both feels and plays, as contrasted with the classics (kashan etc), but i'll let your own experiences speak for themselves.


wasn't 100% comfortable posting this suggestion here, so i'm sorry if there's a more appropriate place.

Re: 24/7 vehicle warfare server

Posted: 2015-02-06 01:37
by Insanitypays
idk, I like variety. It would be lame it if I went to the deploy menu and the only populated server just played the same gamemode on loop...

Re: 24/7 vehicle warfare server

Posted: 2015-02-06 12:37
by Rabbit
Seeding VW is hard to do, I think it would be best to run it as a weekly event.

Re: 24/7 vehicle warfare server

Posted: 2015-02-06 19:13
by Rhino
[R-DEV]Rabbit wrote:Seeding VW is hard to do, I think it would be best to run it as a weekly event.
The Falklands VW Layer with just jets and AA in the the last PR:F release was in fact an awesome seeder map, since you didn't need that many players for it to be good as was even fun as a 1v1, but took a bit of time to find your opponent and wait for them to come back after getting shot down :p

There also was a 24/7 server running it for a bit iirc (or it might have been its initial seeder layer) and it was pretty good for some jet action and had quite a few players in constantly which worked out too well since the game mode sorta broke down a bit when there was too many players in all trying to take off and land at the same time hehe.

EDIT: Ye there was a 24/7 VW server:

2012/10/21
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2012/12/28
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2013/01/05
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And for the next PR:F release I'm hoping at seriously improving the VW layer(s) and game mode ;)


As for the actual suggestion, I think there may be a place for a 24/7 since it is such a unique game mode / setup compared to the rest of PR that people will really like but its probably best used as a seeder map IMO :)

Re: 24/7 vehicle warfare server

Posted: 2015-02-08 22:00
by Rabbit
[R-DEV]Rhino wrote:-snip-
Yeah, but tbh Falklands was the only VW I ever liked, and I think that stands for a lot of people. I would like to see possible changes to the layer as you mentioned.

Re: 24/7 vehicle warfare server

Posted: 2016-02-23 10:55
by PLODDITHANLEY
I'm a really bad pilot and even I enjoyed that one so many aircraft and the Argentinians 'long' flight was epic.
Sink the Atlantic Conveyor!!!!

Re: 24/7 vehicle warfare server

Posted: 2016-02-23 13:13
by Rhino
If you enjoyed the last version, the new version's Vehicle Warfare will be much better, since the last version was more of a test of the basic concept, and this one will have quite a few new gameplay dynamics in it with any luck :D
PLODDITHANLEY wrote:Sink the Atlantic Conveyor!!!!
In the next version, will be "Sink the Frigates!!!!" too ;)

Re: 24/7 vehicle warfare server

Posted: 2016-02-23 15:18
by blayas
[R-DEV]Rhino wrote:If you enjoyed the last version, the new version's Vehicle Warfare will be much better, since the last version was more of a test of the basic concept, and this one will have quite a few new gameplay dynamics in it with any luck :D



In the next version, will be "Sink the Frigates!!!!" too ;)

The type 912 radar, Corvus countermeasures launchers, Sea Cat , oerlikons and ammunition with Multipurpose fuse to the Mk8 disagree with you Rhino... :D

Re: 24/7 vehicle warfare server

Posted: 2016-02-23 15:34
by Rhino
blayas wrote:The type 912 radar, Corvus countermeasures launchers, Sea Cat , oerlikons and ammunition with Multipurpose fuse to the Mk8 disagree with you Rhino... :D
Don't forget the masts, really easy to crash into them, as one Argentine A-4 did when attacking one during the war (Note the rear mast is bent over in the pics below after the A-4 hit it), and our testers have also found them very tricky to avoid too :p

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Re: 24/7 vehicle warfare server

Posted: 2016-02-23 20:56
by dysin
those early morning 10v10 and 15v15's we snuck in were awesome. i guess those would have been afternoon rounds for rhino. we ended up hijacking empty hog a lot of times we made it happen, and just ran a friendlier map when it got over 40. one of those guys was pretty courteous for running it instead of seeding fallujah, i want to say it was sgt nass but it was 2 or 3 years ago. whoever it was :15_cheers

Re: 24/7 vehicle warfare server

Posted: 2016-02-25 10:00
by Rhino
dysin wrote:those early morning 10v10 and 15v15's we snuck in were awesome. i guess those would have been afternoon rounds for rhino. we ended up hijacking empty hog a lot of times we made it happen, and just ran a friendlier map when it got over 40. one of those guys was pretty courteous for running it instead of seeding fallujah, i want to say it was sgt nass but it was 2 or 3 years ago. whoever it was :15_cheers
Ye, the PR:F Vehicle Warfare layer was a very good seeder map since you didn't need many players in it to get some action going on, even if you only had 2 or 4 players in it, you got around as much air to air combat you would get on a normal AAS map, and the more players you got, the more action you got, until eventually the airbase/carrier got over-saturated with jets trying to take off and land, which hopefully shouldn't be so much of an issue in the next version and if it does become a problem, by that time you do have enough players to move to a normal AAS map too :)

Re: 24/7 vehicle warfare server

Posted: 2016-02-26 07:40
by LiamNL
How many jets would on average be in the air for each side? Because if the number is lower than 8 then a member of the CAS squad would be able to check the airfield (instead of the commander who would only be able to talk to the squad leaders and not all pilots)

Re: 24/7 vehicle warfare server

Posted: 2016-02-26 07:56
by Rhino
LiamNL wrote:How many jets would on average be in the air for each side? Because if the number is lower than 8 then a member of the CAS squad would be able to check the airfield (instead of the commander who would only be able to talk to the squad leaders and not all pilots)
Is this in terms of the Vehicle Warfare or AAS Layers?

For Vehicle Warfare, there is around a 50 jets per team limit, and is really just limited by the amount of players on the map.

For AAS layers however, in the next release of the Falklands, I'm looking at having around 7 jets for the Brits, and around 12 jets for the Argentinians, also keeping in mind that the Brits get a Frigate :p

Re: 24/7 vehicle warfare server

Posted: 2016-02-26 21:38
by blayas
12! a lot of material for my type 912 include in sead , and maritime awacs :P ..... The frigate radar , work as awacs for the tea cas? , allowing them to see the spots until the Type 912 range limit ?