[Map] Test Bootcamp (1km) [Released] - v1.6

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Mineral
Retired PR Developer
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Location: Belgium

[Map] Test Bootcamp (1km) [Released] - v1.6

Post by Mineral »

This map is included in the base game and no longer requires a separate download and installation process.


This map is used in PR team as a testing map.
It can be used for training(weapons, vehicles, cqb, forest fighting,...), modding, testing,...

The map features all factions(v1.6.0.0) with 99% of their vehicles on many different layers.
As said it features a combat simulation village, a shooting range but also a vehicle range with some terrain variations and targets to shoot at including water for boats and amphibious water testing.

There aren't any flags to capture, this map is made for training and testing purposes. Here you have a list of what layer features what factions:

Code: Select all

            team 1      team2
AAS:
    *16:    China       Russia
    *32:    MEC         GB
    *64:    US Army     USMC
    *128:   France      Germany
INS:
    *16:    Taliban     Poland
    *32:    Insurgents  GB
    *64:    Taliban     Dutch Forces
    *128:   France      Germany
SKIRMISH:
    *64:    Wehrmacht   US Army WW2
CNC:
    *16:    ARF         Canada
    *32:    Argentina   GB
    *64:    NVA         US Vietnam
    *128:   FSA         Militia
On each range, the two targets to the right are destroyable(they respawn).
They take the same amount of damage as a player before getting destroyed so this is good to test weapon power.
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Some known issues:
-the tickets aren't changeable therefore on the skirmish layouts there is a shortage of tickets.
hopefully it will one day have it's own (training) gamemode which allows for a more advanced setup.

Don't expect updates for this map very often.
Feel tree to use this map on your server, but remember to keep yourself to the server license ;)


have fun!
Download Link: This map is included in the base game and no longer requires a separate download and installation process.

Minimap:
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Screenshots:
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Last edited by Suchar on 2022-07-09 00:15, edited 19 times in total.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Test Bootcamp (1km) [Released]

Post by Rabbit »

Nice stuff.
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AfSoccer "I just don't see the natural talent."
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Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: [Map] Test Bootcamp (1km) [Released]

Post by Kevokpo »

looks neat :D
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Test Bootcamp (1km) [Released]

Post by Arc_Shielder »

I have spent some good times in this map. :mrgreen:
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: [Map] Test Bootcamp (1km) [Released]

Post by LITOralis.nMd »

I luv you,
i wanna have your babies.
sincerely,
Litoralis
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released]

Post by Mineral »

PRTA is now running a server with this map if you want to try it out. pw is 'boots'.

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More info about that server on the PRTA training hub.
Last edited by Mineral on 2013-09-06 12:01, edited 1 time in total.
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Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: [Map] Test Bootcamp (1km) [Released]

Post by Maj.Osama »

thx alot ,and thanks for the test_airfield upgrade .
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: [Map] Test Bootcamp (1km) [Released]

Post by Kevokpo »

there is only one thing that you might be aware

on the aas 16 version (ru-usmc) the usmc have mec voices, at least it has on local
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released]

Post by Mineral »

That's unfortunately a limitation of the map system. All layers use the languages of the nations on AAS64(which is FR vs ARF(using mec voices)).
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [Map] Test Bootcamp (1km) [Released]

Post by A.Finest »

You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.

Anyways great map 3rdID is now making use of it for our unit BCT's :)

//A.Finest
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: [Map] Test Bootcamp (1km) [Released]

Post by SANGUE-RUIM »

thank you for this, will give it a try :D
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: [Map] Test Bootcamp (1km) [Released]

Post by Jolly »

[R-COM]LITOralis.nMd wrote:I luv you,
i wanna have your babies.
sincerely,
Litoralis
Sooooooooooooooo gay. :-D
Jolly, you such a retard.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

New minimap looks nice, gj
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Map] Test Bootcamp (1km) [Released]

Post by Heavy Death »

'A.Finest[3rdID wrote:;1938289']You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.
This, would be very cool.

Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.

Otherwise... i have wanted something like this badly. :D
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: [Map] Test Bootcamp (1km) [Released]

Post by Cavazos »

Any servers run this map?
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Mineral
Retired PR Developer
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Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released]

Post by Mineral »

MiamiHeat87 wrote:Any servers run this map?
PRTA 3 has it.
[Information] - PRTA Training HUB - training.prta.co | PRTA - Project Reality Teamwork Alliance
A.Finest[3rdID wrote:]You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.
Yeah, wanted to do this, just didn't have the time for it at the time, but will definitely be done if I ever make another version. But tbh I don't care much about the voices :p
Heavy Death wrote: Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.
Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it :) Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!
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WarEagle751
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Joined: 2013-01-19 20:23

Re: [Map] Test Bootcamp (1km) [Released]

Post by WarEagle751 »

[R-CON]MineralWouter wrote:PRTA 3 has it.

Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it :) Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!

ignore this post!!!
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WarEagle751
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Re: [Map] Test Bootcamp (1km) [Released]

Post by WarEagle751 »

Quote:
Originally Posted by Heavy Death
Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.

"Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!"

Me: I would love to see an airbase with all air vehicles on this map as well and an area where heli and jets can train. That way we would only need one map on the servers instead of two. Pluss this map is really well made.
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Moszeusz6Pl
Retired PR Developer
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Re: [Map] Test Bootcamp (1km) [Released]

Post by Moszeusz6Pl »

Did you notice it's only 1km map? How can you train air assets on 1km map? Runway would have to go through nearly whole map.

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