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Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 17:27
by Spec
Part 2 of this thread: https://www.realitymod.com/forum/f10-pr ... s-289.html

Ask away! Keep the rules in mind; no technical/support questions, those go to their respective sections, and only team members should answer :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 17:41
by Gore
How I grab sniper keet?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 17:42
by =Romagnolo=
DEVs, what about Sangin?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 18:22
by Omahaaa
=Romagnolo= wrote:DEVs, what about Sangin?
Yes! Please give us a little glimmer of hope.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 18:34
by [RGN]Fishsticks
Why aren't more people playing this magnificent mod consistently?? All PR servers should be populated 24/7 ! I just don't get it :-x

I took a long break from PR. With the release of 1.0 it was really nice to come back to an intense multiplayer experience that's not dumbed down. I've missed it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 18:40
by Redamare
Y U MAKE Ask the [DEV]s a (?) - Part 2? ;) Lol I agree it was getting a bit large :) Good thought on making a new section... The only thing is you should add that little green smiley face instead of the thread paper icon ^_^

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 18:54
by notmyingamename
any idea what is causing the server crashes? frequency seems tripled

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 18:59
by Redamare
notmyingamename wrote:any idea what is causing the server crashes? frequency seems tripled
I Concur Please give us our your diagnosis

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 19:00
by Anderson29
To the idf losing scopes and the question about whether other factions should lose em too:

Imho I think all faction should be that way...with fewer scopes...whether it is realistic or not. But either way all conventional factions should be equipped equally for balance purposes....that goes for scopes, guided hats, are among the few things I can think of that give certain factions a clear advantage. I thought long ago it was discussed that u devs moved away from absolue reality for balace purposes and gameplay?

And what's up with sangin?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 19:20
by Kothra
Completely mirrored factions wouldn't be any fun. No real variety.

And Germany doesn't even have a weapon that could be a guided HAT.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 19:26
by sweedensniiperr
wasn't the "laggy thread" thing just a myth?

why hasn't these threads been updated then?(I believe I asked this a long time ago but I got no reply - in a PM.)
Post your screenshots.
Awesome/OMG/WTF
BF3
Photoshop

Well?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 20:14
by labonte95
When will Kokan be fixed? I miss it alot :(

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 20:14
by Spec
I had to delete doubleposts a lot in the DEVs thread. Awesome might do with a new version as well, yeah. Don't really read the BF3 and Photoshop ones that much.

Anyway, in case this did not help, my mistake. But no harm done, right? :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 22:34
by Adriaan
=Romagnolo= wrote:DEVs, what about Sangin?
As always with stuff like this, there will be an update on it when there are things worth showing/talking about. That's all I can really say, unfortunately.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 22:41
by Rudd
[R-DEV]Adriaan wrote:As always with stuff like this, there will be an update on it when there are things worth showing/talking about. That's all I can really say, unfortunately.
He has said too much already!

Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 22:49
by SShadowFox
'[R-DEV wrote:Rudd;1942332']He has said too much already!

Image
I wasn't expecting that. :lol:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-27 23:14
by AFsoccer
labonte95 wrote:When will Kokan be fixed? I miss it alot :(
The fixes have already been made but we're waiting for the next patch to be tested and pushed out.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-28 00:12
by saXoni
What's wrong with Kokan?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-08-28 01:35
by Kevokpo
saXoni wrote:What's wrong with Kokan?
It's too high maybe?

if you know what I mean :lol: