Project Normandy Update

Project Reality announcements and development highlights.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Project Normandy Update

Post by AfterDune »

[R-COM]Arc_Shielder has an announcement for you:



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Project Normandy is proud to announce the change of name to Project Reality: World War II.

What started as simple proof of concept based on D Day, soon evolved to a team that is working to expand where the previous release was left.

Time passes by fast, but it's worth remembering the origins that took us where we are now. If it wasn't for AfterDune, and later Pvt.Heureux and rodrigoma, by 0.98, the WWII dream wouldn't be possible within the realistically immersive world of PR.
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PR:WWII signifies the transition to a higher ambition of taking the minimod up to PR standards. With the help of new team members custom content is being made as well as new models that were generously provided by other mods in order to make PR:WWII an unforgettable experience.

Obviously, the change of name makes it possible to include new fronts. We don't want to restrict the minimod to a single campaign when the resources available grant us the opportunity to expand to other fronts without, of course, losing notion of our main goals. Fronts like the Pacific or the Eastern Front are growing but will only be available to the public once they've met the necessary requirements for a proper release; that either can be in the next release or some time from then.

We are looking for fairly skilled members to our team even if just to undertake a community task. The more people involved, the faster we will be able to provide a wide range of WWII conflicts. If you're interested, please send a private message to [R-COM]Arc_Shielder.

Thanks to all of those who support our development. Updates will come soon.

Cheers, the PR:WWII team.

*all linked images are work in progress.
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Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: Project Normandy Update

Post by Walmarx »

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[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Project Normandy Update

Post by 40mmrain »

americans come to france from the north this time! good job!

new vehicle classes, and map statics are the most exciting thing to happen to PR, thanks for all this effort!
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Project Normandy Update

Post by Mongolian_dude »

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...mongol...
Last edited by Mongolian_dude on 2013-10-12 13:01, edited 2 times in total.
Reason: fun over
Military lawyers engaged in fierce legal action.

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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Project Normandy Update

Post by Mineral »

BF2 :P R:WW2 :D In any case, this will rock. Many talented people on this team will make sure this is worth the wait. Can't wait to play them new maps.
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Project Normandy Update

Post by Ts4EVER »

Nice work!
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Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Project Normandy Update

Post by Inspektura43 »

Great news!
Cant wait
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Project Normandy Update

Post by ChallengerCC »

Great news. I hope all weapons will have this nice heavy feeling and punch from WWII.
M1918 Browning for the win! :)

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Germanius_GER
Posts: 66
Joined: 2010-04-03 16:15

Re: Project Normandy Update

Post by Germanius_GER »

Niceeee.
camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: Project Normandy Update

Post by camo »

Fantastic news! I love PR 1.0 but i was really beginning to miss PR:N, or PR:WW2 as i suppose it is now called. Is there a map that has planes in it?
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy Update

Post by Pvt.LHeureux »

We aim for it! Just need a map for them :)

Warms my heart to see so many excited people waiting on PR:WW2. gives us moral ^_^
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
mries
Posts: 472
Joined: 2013-06-30 16:16

Re: Project Normandy Update

Post by mries »

Fantastic! See you on the beach!
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Project Normandy Update

Post by sharpie »

A fitting birthday present XD


I'm also very, very wet.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy Update

Post by Pvt.LHeureux »

sharpie wrote:A fitting birthday present XD


I'm also very, very wet.
Not as wet as you will be once on the beach!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: Project Normandy Update

Post by paul161616 »

just had a flashback of all the PR:N memories, man i miss it.. great to hear that its still being worked on keep it up guys!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Project Normandy Update

Post by lucky.BOY »

Thanks for all the praise guys, remember if you want to help out, you can always pick a task from our Community tasks list! Even if you are a total beginer, you can pick one of the easy ones, we all had to start somewhere :)
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Project Normandy Update

Post by ma21212 »

Is the gif spam necessary? I could do with out it.
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Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Project Normandy Update

Post by Souls Of Mischief »

^Such a move by a MODERATOR is truly unwelcome.

Great to see some progress on Normandy. Good luck!
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Project Normandy Update

Post by CTRifle »

awesome ;)
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