PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-04 12:18
Looks like there were a few issues in v1.1.0.0, so we spent the day fixing them up, and we're now up to v1.1.1.0. Additionally, there's a few changes that didn't quite make it into v1.1.0.0.
The update will be released some time around 1300 PRT (UTC).
PR:BF2 v1.1.1.0 (2014/01/04)
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BINARIES:
The update will be released some time around 1300 PRT (UTC).
PR:BF2 v1.1.1.0 (2014/01/04)
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BINARIES:
- Added support for Amazon CD Keys. Please see this post for more information.
- Fixed issue with Insurgent/Taliban deployables.
- Fixed adjustable sights in M72A7 and Insurgent RPGs.
- Fixed Mortar HUD.
- Fixed critical damage level on Chinese AAV.
- Updated 9M117 to deal less damage against heavy armored vehicles.
- Updated Mortar IEDs to kill FOBs instantly.
- Increased ZPU4 overheating rate.
- Decreased SKS recoil.
- Fixed CD Key Hash logging.
- Updated Dovre
- Replaced one Puma APC with a Puma IFV.
- Updated Khamisiyah
- Added Insurgency 16 (USMC vs Insurgents), Insurgency 32 (USMC vs MEC), and Insurgency 64 (US Army vs MEC) layers.
- Changed flag layout on AAS32 to focus battles on city and balance assets.
- Changed flag layout on AAS16 to focus battles on city and adjusted tickets.
- Added USAF jets to AAS32 and AAS128 (US Army layers) to include the F-15E, plus some other balancing changes to assets.
- Fixed construction site to prevent players from getting stuck.
- Updated Lashkar Valley
- Replaced one Puma APC with a non-respawnable ATV on AAS layers.
- Replaced a .50cal Technical with a Rocket Technical on AAS layers.