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PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 12:18
by AncientMan
Looks like there were a few issues in v1.1.0.0, so we spent the day fixing them up, and we're now up to v1.1.1.0. Additionally, there's a few changes that didn't quite make it into v1.1.0.0.

The update will be released some time around 1300 PRT (UTC).

PR:BF2 v1.1.1.0 (2014/01/04)
-----------------------

BINARIES:
  • Added support for Amazon CD Keys. Please see this post for more information.
GENERAL:
  • Fixed issue with Insurgent/Taliban deployables.
  • Fixed adjustable sights in M72A7 and Insurgent RPGs.
  • Fixed Mortar HUD.
VEHICLES:
  • Fixed critical damage level on Chinese AAV.
  • Updated 9M117 to deal less damage against heavy armored vehicles.
WEAPONS:
  • Updated Mortar IEDs to kill FOBs instantly.
  • Increased ZPU4 overheating rate.
  • Decreased SKS recoil.
SERVER:
  • Fixed CD Key Hash logging.
LEVELS:
  • Updated Dovre
    • Replaced one Puma APC with a Puma IFV.
  • Updated Khamisiyah
    • Added Insurgency 16 (USMC vs Insurgents), Insurgency 32 (USMC vs MEC), and Insurgency 64 (US Army vs MEC) layers.
    • Changed flag layout on AAS32 to focus battles on city and balance assets.
    • Changed flag layout on AAS16 to focus battles on city and adjusted tickets.
    • Added USAF jets to AAS32 and AAS128 (US Army layers) to include the F-15E, plus some other balancing changes to assets.
    • Fixed construction site to prevent players from getting stuck.
  • Updated Lashkar Valley
    • Replaced one Puma APC with a non-respawnable ATV on AAS layers.
    • Replaced a .50cal Technical with a Rocket Technical on AAS layers.

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 12:51
by SANGUE-RUIM
awesome, thanks again!

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 12:51
by camo
awesome, khamisiyah insurgency sounds awesome.

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:01
by Roque_THE_GAMER
no fix for khamisiyah large when you get out of the combat area with jet and start to blend at less than 3 seconds?

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:13
by Rezza
Thanks for the quick update.

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:28
by droobloo
Y'all are pretty quick on the draw with those updates. Awesome work and thanks!

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:28
by maximi4444
Thanks for the update DEVs ;) much appreciated especially on the mortars ;)

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:36
by carmikaze

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 13:53
by HunterMed
Thanks DEVs!

Ins on Khami sounds interesting

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 14:20
by crazygamelover
Wow, F15?!?!?! Are you serious!?!?!??! Don't scare me with things like these, its not nice!!! XD

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 14:25
by Spyker2041
Just curious, when the updater from 1.1.0.0 to 1.1.1.0 was running I saw it updating Shijia and Muttrah server.zip, however the changelog does not mention any changes.

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 14:40
by Jafar Ironclad
Roque_THE_GAMER wrote:no fix for khamisiyah large when you get out of the combat area with jet and start to blend at less than 3 seconds?
was fixed.

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 15:17
by Kerryburgerking
Been waiting on the Strike Eagle for so long :D :D :D

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 16:20
by IWI-GALIL.556FA
Good work dev's. That was a fast fix! :)

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 17:11
by paul161616
great job devs! nice to see a quick bug squishing, now back to PR...

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 17:24
by AFsoccer
Spyker2041 wrote:Just curious, when the updater from 1.1.0.0 to 1.1.1.0 was running I saw it updating Shijia and Muttrah server.zip, however the changelog does not mention any changes.
Sometimes we fix things that are minor and don't need a mention in the changelog (to keep it from getting too long). For instance, the change to Shijia Valley was regarding bird effects. Somehow when you triggered a bird effect, 3 flocks of birds would fly upward. I fixed that so just one flock would fly up. Pretty minor but still needed to be done. Muttrah's change was probably something similar.
Kerryburgerking wrote:Been waiting on the Strike Eagle for so long :D :D :D
Yeah, me too. Enjoy the power of the Strike Eagle! Btw, in case anyone wonders, the F-15E requires two players and can be quite effective if used correctly so the MEC have two SU-22s per one F-15E. Again... enjoy. :)

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 17:30
by Pvt.LHeureux
  • Replaced a .50cal Technical with a Rocket Technical on AAS layers.
Yeeeees, more of those babies :-)

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 17:41
by Wayet
thanks !

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-04 21:34
by xpugur
vvuuvuuuuuhuuuuuu THANK YOU !! :D

Re: PR:BF2 v1.1.1.0 Changelog

Posted: 2014-01-05 02:32
by Viral_Krieger
Thank you for the quick update!