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bot and vehicle seperation
Posted: 2014-01-04 23:31
by Rabbit
This has to be my biggest problem with coop (that I could see being fixable). Bots tend to take all the damn vehicles. Burning Sands was the worst culprit and now Black Gold is that way. I would really like to see AI only use the single seaters and have the non AI double seat vehicles somewhere were bots don't get them.
What makes things worse is chasing down a tank, you have to climb on top if you want to take it back over, but they drive with you on top and you die, It really sucks.
Which reminds me, not sure about in 1.1, but in 1.0 khamisiyah is the polar opposite, no MEC really spawned near the vehicles till the end when they were pushed back to the bridge.
Re: bot and vehicle seperation
Posted: 2014-01-05 02:37
by Pulstar
I just tried PR after months of hesitation. I was disappointed that the vehicle-only mode isn't available for coop with bot support. And driving tanks alone is close to suicidal, since turret warmup makes it useless for any engagement.
Re: bot and vehicle seperation
Posted: 2014-01-05 05:22
by risegold8929
Pulstar wrote:I just tried PR after months of hesitation. I was disappointed that the vehicle-only mode isn't available for coop with bot support. And driving tanks alone is close to suicidal, since turret warmup makes it useless for any engagement.
There should be single man tanks available on every coop map for this reason.
Re: bot and vehicle seperation
Posted: 2014-01-05 19:13
by Rabbit
Pulstar wrote:I just tried PR after months of hesitation. I was disappointed that the vehicle-only mode isn't available for coop with bot support. And driving tanks alone is close to suicidal, since turret warmup makes it useless for any engagement.
Play khamisiyah, most of the MEC do not take armored vehicles at the start, but most of the US does. It should give you plenty of targets to shoot at.
Re: bot and vehicle seperation
Posted: 2014-01-08 20:36
by ballard_44
Rabbit wrote:
What makes things worse is chasing down a tank, you have to climb on top if you want to take it back over, but they drive with you on top and you die, It really sucks.
Use the 'I need a ride!" call and any and all land vehicles within a certain distance (20m???) will stop for 15 to 20 seconds.
Re: bot and vehicle seperation
Posted: 2014-01-08 20:51
by Rabbit
ballard_44 wrote:Use the 'I need a ride!" call and any and all land vehicles within a certain distance (20m???) will stop for 15 to 20 seconds.
Seems to be hit or miss for me. Tanks seem to be the hardest even with that for a few reasons. Call it, run up to it, hop in, and its one of the single tanks (where you can drive an gun) then all the other tanks are gone. Also if the tank is full the seems a lot less likely to stop, or start moving again, usually when I'm on it.
Would just be nice as a long term goal to separate a couple of vehicles on some levels better so bots don't get in them. I have had a lot less trouble on some maps than others.
Re: bot and vehicle seperation
Posted: 2014-01-08 21:08
by ballard_44
Rabbit wrote:
Would just be nice as a long term goal to separate a couple of vehicles on some levels better so bots don't get in them. I have had a lot less trouble on some maps than others.
Yeah, that would be nice.
And I'll add at the start of maps, I always seem to spawn 'away' from the vehicles even if I pick the closest point.
By the time I've ran through the maze of barracks and the lot, bots have grabbed alot of the vehicles.
Re: bot and vehicle seperation
Posted: 2014-01-08 23:33
by melonmuncher
I'll see what I can do, no guarantees.