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[Map] The Battle for Qinling V2
Posted: 2014-01-22 22:42
by X-Alt
-postponed-
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-22 23:20
by Rabbit
Feel the need to ask, did you ask him for permission?
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-22 23:42
by X-Alt
[R-CON]Rabbit wrote:Feel the need to ask, did you ask him for permission?
I have indeed (Will forward you the PM).
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-22 23:45
by Rabbit
X-Alt wrote:I have indeed (Will forward you the PM).
Nah no need, just wanted to be sure. Will be interesting to see what you do with it, the map as a lot of really nice overlooked details, and it was a shame it was taken out.
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-22 23:46
by Mineral
Tbh, if you get permission from Rhino, you might as well ask for the editor files . Might save you some time
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-22 23:56
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 00:15
by Rudd
I'd focus on the terrain before the GPO
looking forward to seeing what you come up with
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 01:07
by X-Alt
Sareema seems finnicky to load, using the 128p files as an editor (I used Qinling logic to load it so it might be off) end up only spawning the 128p and the control point area, will have to make the terrain myself. Should be easy enough..
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 01:48
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 01:57
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 07:57
by Rhino
[R-CON]Mineral wrote:Tbh, if you get permission from Rhino, you might as well ask for the editor files . Might save you some time
Well I originally painted the map with L3DT when I was just learning it and with the demo version so I only used the default temperate climate and iirc, only also rendered it at a pretty low rez, limited by the demo version so it would be worth redoing if your going to redo everything else, but then again tpaint wont really do the terrain any real justice and ideally wants to be re-painted with something like L3DT or GeoControl.
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 12:13
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 12:56
by Rhino
X-Alt wrote:How do I actually "repaint" it with L3DT? I thought it was only for terrain generation... Do I make my L3DT map and then just throw some of Qinling's file(s) into the new .RAW map?
The terrain painting is the best feature of L3DT if you know how to use it with making custom climates etc.
You simply just need to import the heightmap into it then apply a climate to it and render.
EDIT: here, just search in the documentation, it has the answers:
http://www.bundysoft.com/docs/doku.php? ... :import:hf
I should probably also note is I didn't generate the map's terrain in L3DT, I made it mainly in Photoshop and then painted it in L3DT.
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-23 21:18
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-24 02:08
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-26 19:36
by X-Alt
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Re: [Map] The Battle for Qinling V2
Posted: 2014-01-26 21:20
by Mongolian_dude
Interesting.
Try to think of something unique to centre the map around. Keep in mind we have Wanda Shan (great wilderness) and Shijia (Provincial and industrial waterways). What might be an unique and interesting feature would be a industrial centre of an unmatched scale before seen in PR.
Give us that chinese smog
...mongol...
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-26 22:02
by Pronck
And those hills at the East side of the map, make an outpost over there looking over the lower ground!
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-26 22:09
by GlaDi
2 ouposts on opposite sides of the valley, and flag between them. That would be something.
Re: [Map] The Battle for Qinling V2
Posted: 2014-01-26 22:25
by Rhino
King of the valley?