Hey guys,
Just recently reinstalled PR, and trying to get back into the swing of things.
One problem i'm having though, is that when I boot up PR and it loads the Project reality profile, my MFD screen goes mental with flickering and sometimes the characters don't show up right. Nothing I can do seems to fix it!
I've already tried a complete uninstall and reinstall of the latest drivers + software, as well as tried a couple of different USB ports on my pc to see if it was USB2.0/3.0 related.
Any ideas?
Thanks in advance.
Saitek X52 Pro Screen flickering
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Saitek X52 Pro Screen flickering
Sometimes the x52pro support PR has screws up and the simplest thing to do is to disable it.
Go to \EA GAMES\Battlefield 2\mods\pr\settings\external\x52pro\ and open the settings.ini with a text editor (notepad is fine) and then just disable lights, MFD and profile by changing the 1 to 0:
Go to \EA GAMES\Battlefield 2\mods\pr\settings\external\x52pro\ and open the settings.ini with a text editor (notepad is fine) and then just disable lights, MFD and profile by changing the 1 to 0:
Code: Select all
; Project Reality: BF2 - Saitek X52 Pro configuration.
; PR:BF2 v1.0 comes with support for controlling the X52 Pro's MFD and LED's while flying air vehicles.
; Some default settings have been provided, however it's likely you will need to configure these depending on your personal preference and button mapping.
[Settings]
; Defines whether or not you want Project Reality: BF2 to control the X52 Pro lights. This will also stop the LED's from flashing on events.
; 1 = enable, 0 = disable
EnableLights = 0
; Defines whether or not you want Project Reality: BF2 to add a page to the MFD on the throttle to display coordinate information.
; 1 = enable, 0 = disable
EnableMFD = 0
; Defines whether or not you want Project Reality: BF2 to automatically load and unload the "Project_Reality.pr0" profile when the game is running.
; 1 = enable, 0 = disable
EnableProfile = 0
[LED]
; Defines which LED's turn on when you hop in an air vehicle
; 1 = on, 0 = off
FireIllumination = 1
FireARed = 0
FireAGreen = 1
FireBRed = 1
FireBGreen = 1
FireDRed = 0
FireDGreen = 1
FireERed = 1
FireEGreen = 0
Toggle12Red = 0
Toggle12Green = 1
Toggle34Red = 1
Toggle34Green = 1
Toggle56Red = 1
Toggle56Green = 0
Pov2Red = 0
Pov2Green = 1
ClutchRed = 1
ClutchGreen = 1
ThrottleIllumination = 1
[Events]
; Defines which buttons flash when the event occurs
; Use the values from the [LED] section above for the values.
; Use comma delimited values for setting multiple LED's to flash (ie, FireARed,FireAGreen)
; An invalid button or empty value (ie, nothing after = ) will result in no button flashing for that event
; GotLock occurs when you lock onto a target (so you should set to your secondary fire button)
GotLock = FireIllumination
; The buttons LED's you want to disable when the GotLock event has fired
GotLockDisable =
; Flares occurs when you receive a lock and you should launch counter-measures (so you should set to your flares button)
ReceiveLock = FireBRed
; The buttons LED's you want to turn off when the ReceiveLock event has fired
ReceiveLockDisable = FireBGreen