PR:BF2 v1.1.6.0 (2014/04/01)
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KEY FEATURES:
- Added Dovre_Winter map
- Updated infantry movement speed
- Updated digital signatures on all PR binaries, fixing error 20.
- Fixed issue with non-public levels causing issues with public builds (test_airfield, etc.).
- Fixed issue with PunkBuster update in support menu.
- Fixed issue with auto deploy and custom max. players not working.
- Fixed fall animation playing in parachute.
- Fixed ultra fast resupplying zones on some airfields
- Fixed USA Grenadier STD/ALT selection.
- Fixed Syrian Rebels not healing in COOP.
- Updated Syrian Rebels ALT-Breacher to use Remington870.
- Updated the Commander Menu
- Updated infantry to have slightly reduced movement speed (sprint reg/duration is not affected!)
- Updated vehicle-to-ground(dust) and flare launching effects to look more realistic.
- Updated smoke & fire effects on damaged vehicles to be more transparent.
- Reworked distant fire sounds.
- Updated distance sounds of grenades and ATs.
- Added selection items to FSA Logistics Truck.
- Fixed issue with CROW HUD showing while using M79 in vehicle
- Fixed weak BMP-2, BMP-1 and Type86 armour spots from being too vulnerable.
- Fixed COOP CTD when using the AA-Truck.
- Fixed MEC BMP-1 and T-62 to require crewman kits.
- Fixed MEC Light_MI-24 gunner seat from being not accessible.
- Removed need for crewman kits on M113 and WZ551a.
- Removed back-beep on various vehicles.
- Updated various scout choppers with new FLIR weapon.
- Fixed deployables to bring them in line with view distances and their size.
- Fixed ZPU4 to have the correct HUD name.
- Updated AGMs to have improved physics.
- Updated Betty AP mine to have a lower trigger radius.
- Updated Hellfire, HJ8 and PARS3lr LT missiles to have an increased lock angle.
- Increased visibility of laser targets for GTLD slightly.
- Increased ZU-23-2 overheating slightly.
- Updated Beirut:
- Updated minor gameplay tweaks.
- Updated Burning Sands:
- Fixed MEC Depot to spawn correctly
- Updated Dovre:
- Added Dovre Winter
- Updated Dragon Fly:
- Updated ALT and STD layers to have 1 extra Militia BMP-1 for balancing.
- Updated Jabal:
- Updated minor gameplay tweaks
- Updated Karbala:
- Added more transport and armed vehicles to Insurgents for balancing
- Updated Khamisiyah:
- Fixed cache that was spawning players inside a table
- Updated Kokan:
- Updated Technicals to be respawnable.
- Updated Korengal Valley:
- Exchanged MH-6 with UH-60 on Insurgency layer.
- Updated Kozelsk:
- Updated Militia vehicle pool with more fire power on LRG/STD/ALT layers for balancing
- Updated Pavlovsk Bay:
- Added a few terrain tweaks
- Removed certain flag routes which received negative feedback
- Updated Sbeneh Outskirts:
- Fixed various terrain and static issues
- Updated asset layouts on all layers and a few flag layouts for balancing
- Updated Wanda Shan:
- Lowered ticket count on LRG layer, as the round was lasting too long
- Updated Xiangshan:
- Reworked flag and asset layouts on multiple layers
- Fixed PLA Mainbase spawnpoints
- Fixed minor terrain issues
PS: As the movement changes are quite sensitive, we will open a feedback thread in a week.
In the meantime you can check the gameplay yourself, so we get real feedback not just based on assumptions.
EDIT:
https://www.realitymod.com/forum/f255-i ... speed.html