Page 1 of 1

Kashan co-op PR1.2 A-10 suggestions

Posted: 2014-07-24 12:21
by Psyko
Hi! I have been playing a tonne of single player PR for the last few months becuase i didnt have the internet since last year. and my favorite thing to do is fly the A-10 and kill an hour killing tanks, some weeks i do it every day, thats how good PR is even in single player.

So purely in the interest of that may i make a couple of recommendations?

The enemy AAA is pretty overpowered for me, and I'd love the option to turn it off and on. is there a way that a player can have the game load a different init.con file or maybe just program a level for us that goes in the maplist folder? or maybe slow down the rockets or something, they are impossible to dodge, i use up every flare in every approach or egres imaginable and most of the time it takes me out, and honestly part of the thrill is being shot at but it is far too effective if you ask me, and also it means i get to take-off 100 times, and i get to land 40 times out of that 100.

Second: The mavericks have no way to lock on unless a friendly little bird with a passenger lases something indiscriminately, and they always get shot down very quickly. So i was thinking, maybe the A-10 pilot could shoot a lase out from the nose to lock a target? If its possible, make another weapon like on one of the keys assigned for a cockpit view, and make that a soflam weapon. because right now the mavericks are unpredictable and drop below the center point of the screen when unguided.

I understand that could change how the A-10 might work in Co-op, but to be honest real A-10 pilots target their own ground targets a lot of the time using the maverick cams.

One other thing, would it be possible to make the "look backwards" be on the inside of the cockpit instead of being on the exterior, because the engine is really loud and it removes the player from the game a little. And also is it possible to have the camera rotate with the plane instead of seeing the plane barrel roll when you look back?


Anyway thanks very much for reading, and good luck with the mod.

Re: Kashan co-op PR1.2 A-10 suggestions

Posted: 2014-07-24 14:07
by Ason
To answer your first question. I usually make a copy of the map I want to edit (you can do this really easy with bf2 level renamer) then change the AA vehicles to normal tanks.
Go to bf2/mods/pr/levels/THE NAME OF THE MAP. Inside the Server Zip is the gamemods folder. Go to gamemodes/gpm_coop/64.
There is the Gameplayobjects file and inside that you change vehicles, all you need to do is find this:

Code: Select all

rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_MEC_AAV]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_MEC_AAV
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_MEC_AAV
ObjectTemplate.modifiedByUser "melon_muncher"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_aav_gopher
ObjectTemplate.minSpawnDelay 450
ObjectTemplate.maxSpawnDelay 450
ObjectTemplate.TimeToLive 600
ObjectTemplate.Distance 100
ObjectTemplate.teamOnVehicle 1
And then replace "mec_aav_gopher" with "mec_tnk_t72" for example.
But be careful not to change stuff in the map folders, always make backups of the maps in the original state.

Re: Kashan co-op PR1.2 A-10 suggestions

Posted: 2014-07-24 19:01
by BlackGus
"One other thing, would it be possible to make the "look backwards" be on the inside of the cockpit instead of being on the exterior, because the engine is really loud and it removes the player from the game a little."
PR Moments...
Image

Re: Kashan co-op PR1.2 A-10 suggestions

Posted: 2014-07-25 12:19
by Psyko
Ason wrote:To answer your first question. I usually make a copy of the map I want to edit (you can do this really easy with bf2 level renamer) then change the AA vehicles to normal tanks.
Go to bf2/mods/pr/levels/THE NAME OF THE MAP. Inside the Server Zip is the gamemods folder. Go to gamemodes/gpm_coop/64.
There is the Gameplayobjects file and inside that you change vehicles, all you need to do is find this:

Code: Select all

rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_MEC_AAV]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_MEC_AAV
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_MEC_AAV
ObjectTemplate.modifiedByUser "melon_muncher"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_aav_gopher
ObjectTemplate.minSpawnDelay 450
ObjectTemplate.maxSpawnDelay 450
ObjectTemplate.TimeToLive 600
ObjectTemplate.Distance 100
ObjectTemplate.teamOnVehicle 1
And then replace "mec_aav_gopher" with "mec_tnk_t72" for example.
But be careful not to change stuff in the map folders, always make backups of the maps in the original state.
Hey thanks man, I'll try that out!

Haha Blackgus!