Kashan co-op PR1.2 A-10 suggestions
Posted: 2014-07-24 12:21
Hi! I have been playing a tonne of single player PR for the last few months becuase i didnt have the internet since last year. and my favorite thing to do is fly the A-10 and kill an hour killing tanks, some weeks i do it every day, thats how good PR is even in single player.
So purely in the interest of that may i make a couple of recommendations?
The enemy AAA is pretty overpowered for me, and I'd love the option to turn it off and on. is there a way that a player can have the game load a different init.con file or maybe just program a level for us that goes in the maplist folder? or maybe slow down the rockets or something, they are impossible to dodge, i use up every flare in every approach or egres imaginable and most of the time it takes me out, and honestly part of the thrill is being shot at but it is far too effective if you ask me, and also it means i get to take-off 100 times, and i get to land 40 times out of that 100.
Second: The mavericks have no way to lock on unless a friendly little bird with a passenger lases something indiscriminately, and they always get shot down very quickly. So i was thinking, maybe the A-10 pilot could shoot a lase out from the nose to lock a target? If its possible, make another weapon like on one of the keys assigned for a cockpit view, and make that a soflam weapon. because right now the mavericks are unpredictable and drop below the center point of the screen when unguided.
I understand that could change how the A-10 might work in Co-op, but to be honest real A-10 pilots target their own ground targets a lot of the time using the maverick cams.
One other thing, would it be possible to make the "look backwards" be on the inside of the cockpit instead of being on the exterior, because the engine is really loud and it removes the player from the game a little. And also is it possible to have the camera rotate with the plane instead of seeing the plane barrel roll when you look back?
Anyway thanks very much for reading, and good luck with the mod.
So purely in the interest of that may i make a couple of recommendations?
The enemy AAA is pretty overpowered for me, and I'd love the option to turn it off and on. is there a way that a player can have the game load a different init.con file or maybe just program a level for us that goes in the maplist folder? or maybe slow down the rockets or something, they are impossible to dodge, i use up every flare in every approach or egres imaginable and most of the time it takes me out, and honestly part of the thrill is being shot at but it is far too effective if you ask me, and also it means i get to take-off 100 times, and i get to land 40 times out of that 100.
Second: The mavericks have no way to lock on unless a friendly little bird with a passenger lases something indiscriminately, and they always get shot down very quickly. So i was thinking, maybe the A-10 pilot could shoot a lase out from the nose to lock a target? If its possible, make another weapon like on one of the keys assigned for a cockpit view, and make that a soflam weapon. because right now the mavericks are unpredictable and drop below the center point of the screen when unguided.
I understand that could change how the A-10 might work in Co-op, but to be honest real A-10 pilots target their own ground targets a lot of the time using the maverick cams.
One other thing, would it be possible to make the "look backwards" be on the inside of the cockpit instead of being on the exterior, because the engine is really loud and it removes the player from the game a little. And also is it possible to have the camera rotate with the plane instead of seeing the plane barrel roll when you look back?
Anyway thanks very much for reading, and good luck with the mod.