[Vehicle] Star 944 & 1466

Everything but Static Objects
VeTi
Posts: 8
Joined: 2014-08-15 15:44

[Vehicle] Star 944 & 1466

Post by VeTi »

Hi,
I've decided to help Polish Project Reality community and make two Polish trucks: Star 944 and Star 1466. Since LP model is already done, my job is to make HP compatible with it.
Current HP progress for Star 944:
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The problem is that currently I'm swamped with comercial work and it may take some time to post further progress.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Vehicle] Star 944 & 1466

Post by CTRifle »

wow! beautiful truck
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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: [Vehicle] Star 944 & 1466

Post by Kovanaama »

Nice! Can you take pic with wireframe too? I would really like to see that too. :)

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Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Vehicle] Star 944 & 1466

Post by Tim270 »

Good stuff, most of pr vehicle textures end up at 1024x1024 so might be worth doing a quick pass making softer edges in some places to let the normals shine though, but nice stuff overall!
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VeTi
Posts: 8
Joined: 2014-08-15 15:44

Re: [Vehicle] Star 944 & 1466

Post by VeTi »

Project Reality is not sole purpose of this model - I just need a vehicle in my portfolio. PR version will be "standard", portfolio will be high res (probably 4k) and PBR (Albedo, Roughness, Metalness) - rendered in Marmoset 2.0 or UE4.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Vehicle] Star 944 & 1466

Post by Tim270 »

Yeah of course :)

Just one thing to note also when doing the low, bf2 has horrendous zfighting, typically we have to spend extra tris to prevent this, just something to keep in mind for the bf2 version.
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Vehicle] Star 944 & 1466

Post by ddeo »

Tim270 wrote:Yeah of course :)

Just one thing to note also when doing the low, bf2 has horrendous zfighting, typically we have to spend extra tris to prevent this, just something to keep in mind for the bf2 version.
lowpoly model is already done. :) I've fixed all possible z-fighting.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Vehicle] Star 944 & 1466

Post by Tim270 »

Alright, looks like you guys got it all under control :)
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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [Vehicle] Star 944 & 1466

Post by Insanitypays »

awesome! Your detail here is absolutely stunning. I'm still trying to get comfortable making hipoly stuff myself

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epicbanana123
Posts: 25
Joined: 2013-08-28 00:42

Re: [Vehicle] Star 944 & 1466

Post by epicbanana123 »

too bad most ppl are just gonna drive it off and build 1 fob
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Vehicle] Star 944 & 1466

Post by ddeo »

epicbanana123 wrote:too bad most ppl are just gonna drive it off and build 1 fob
Actually 944 is for transporting troops, 1466 (logi one) is 6 wheeled. And yes, we are using canvas for transport one.
VeTi
Posts: 8
Joined: 2014-08-15 15:44

Re: [Vehicle] Star 944 & 1466

Post by VeTi »

I've finally managed to squeeze some free time to work on this model. Added details to front od the vehicle, drivetrain and most of rear suspension.
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Vehicle] Star 944 & 1466

Post by ddeo »

Delicious.
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: [Vehicle] Star 944 & 1466

Post by MasterX »

My god, this is just porn. Can a mod please move this topic to 18+ forums?
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: [Vehicle] Star 944 & 1466

Post by Wayet »

wow! nicely work .
Kitke
Posts: 18
Joined: 2012-01-15 11:20

Re: [Vehicle] Star 944 & 1466

Post by Kitke »

This is one great looking model. Keep up the good work guys! Fingers crossed that PR :P F will be out soon! ;)
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VeTi
Posts: 8
Joined: 2014-08-15 15:44

Re: [Vehicle] Star 944 & 1466

Post by VeTi »

Sneak peak of Star 1466 -for the most part it's copy/paste of 944. The only new thing as of right now is tyre.
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