[Map] Operation Lockdown (2km) [CONCEPT]
Posted: 2015-06-11 15:18
Name: Operation Lockdown
Location: Inspired by Mississippi State Penitentiary, Parchman Road, USA
Size: 2km
Factions : US Army/Marines vs OPFOR
Game Play Type : Mechanised infantry (US) versus entrenched motorised infantry (OPFOR)
Current Concept:
[ATTACH]8280[/ATTACH]
Situation: Anti-American Groups in the US have facilitated the transport of OPFOR troops to America via civilian cargo ships, allowing for a small motorised group of soldiers to infiltrate America and seize the Mississippi State Penitentiary. This attack is not meant to be part of a invasion attempt but is rather meant to demotivate the American people and reduce the faith in the American armed forces. The local military forces have no choice but to force the OPFOR forces out as fast as possible, but the fight to take the prison back will be brutal as the sides engage in close quarter battle for every last cell in the prison.
Gameplay details: The US will get three APCs, three up-armoured Humvees and three light humvees. The OPFOR will just have a few light vehicles. The idea is that the OPFOR will be encouraged to entrench themselves in the prison as they cannot compete with the firepower of the US vehicles. The fighting is meant to center around the prison.
I was thinking of changing the map to have the US start in a town in the South-West corner and having three other control points: a train yard to the North-West, another town to the North-East and a farm to the South-East.
Where will I get a prison from? I am working for that. I have blender models of the buildings and I am getting 3ds max in order to convert the buildings to a format that the battlefield 2 engine can run. The actual prison will probably be completely different to the real one in terms of layout.
One thing that I have realised from reading up about the limitations of the battlefield 2 engine is that having proper barred gates for every cell would push the tri count way too high for the engine to handle it. I'm going to leave the cells without doors and only use proper prison gates for the entrances of each building.
Note 1: The MEC is the most logical choice as the OPFOR when you consider where the prison is but it depends on what faction has a suitable camo.
Note 2: I am open to moving the prison to another geographical location but I have two key things that I want to keep the same about the map wherever it is:1) it must be a battle between conventional armies and the map should be sparsely populated with buildings to keep the fighting centered on the prison.
Location: Inspired by Mississippi State Penitentiary, Parchman Road, USA
Size: 2km
Factions : US Army/Marines vs OPFOR
Game Play Type : Mechanised infantry (US) versus entrenched motorised infantry (OPFOR)
Current Concept:
[ATTACH]8280[/ATTACH]
Situation: Anti-American Groups in the US have facilitated the transport of OPFOR troops to America via civilian cargo ships, allowing for a small motorised group of soldiers to infiltrate America and seize the Mississippi State Penitentiary. This attack is not meant to be part of a invasion attempt but is rather meant to demotivate the American people and reduce the faith in the American armed forces. The local military forces have no choice but to force the OPFOR forces out as fast as possible, but the fight to take the prison back will be brutal as the sides engage in close quarter battle for every last cell in the prison.
Gameplay details: The US will get three APCs, three up-armoured Humvees and three light humvees. The OPFOR will just have a few light vehicles. The idea is that the OPFOR will be encouraged to entrench themselves in the prison as they cannot compete with the firepower of the US vehicles. The fighting is meant to center around the prison.
I was thinking of changing the map to have the US start in a town in the South-West corner and having three other control points: a train yard to the North-West, another town to the North-East and a farm to the South-East.
Where will I get a prison from? I am working for that. I have blender models of the buildings and I am getting 3ds max in order to convert the buildings to a format that the battlefield 2 engine can run. The actual prison will probably be completely different to the real one in terms of layout.
One thing that I have realised from reading up about the limitations of the battlefield 2 engine is that having proper barred gates for every cell would push the tri count way too high for the engine to handle it. I'm going to leave the cells without doors and only use proper prison gates for the entrances of each building.
Note 1: The MEC is the most logical choice as the OPFOR when you consider where the prison is but it depends on what faction has a suitable camo.
Note 2: I am open to moving the prison to another geographical location but I have two key things that I want to keep the same about the map wherever it is:1) it must be a battle between conventional armies and the map should be sparsely populated with buildings to keep the fighting centered on the prison.