Finding approximate location of enemy mortars
Posted: 2015-06-19 02:17
This is a tactic on how to approximate the position of enemy mortars without having to look through out the map for them to save fuel and time.
To do this you'll need something to edit images like Photoshop. You also have to know the scale of each map ( it is shown at the bottom right of the minimap)
4 kilometer maps have each large grid square as 300 meters.
2 kilometer maps have each large grid square as 150 meters.
Knowing that a mortar can fire up to 1,500 meters range, you can find how far a mortar can fire from its position in the map. For a 4 kilometer map the mortar firing range would be 5 large grid squares (300 x 5) and for a 2 kilometer map it would be 10 large grid square (150 x 10)
To start off you will need at least two (3 would give better results) positions where you know the enemy mortars have hit. Let's say they have hit Hotel 8 kp 9 and Bravo 6 kp6 on a 4 kilometer map.
With this information on where they have hit, you can open Photoshop and plot the two points accordingly to where they have hit.
After plotting the points you want to make two circles each scaled with their radius equal to 1,500 meters by using the grid squares and their values. Center both circles onto either points.
The image above has a red fill where the circles intersect. This filled area represents where the mortars are. With this, you can then place the UAV over that approximate area, saving fuel and time.
This whole process takes around two minutes in comparison to around 10-15 or even more depending on map size and situation.
To do this you'll need something to edit images like Photoshop. You also have to know the scale of each map ( it is shown at the bottom right of the minimap)
4 kilometer maps have each large grid square as 300 meters.
2 kilometer maps have each large grid square as 150 meters.
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To start off you will need at least two (3 would give better results) positions where you know the enemy mortars have hit. Let's say they have hit Hotel 8 kp 9 and Bravo 6 kp6 on a 4 kilometer map.
With this information on where they have hit, you can open Photoshop and plot the two points accordingly to where they have hit.
After plotting the points you want to make two circles each scaled with their radius equal to 1,500 meters by using the grid squares and their values. Center both circles onto either points.
You should end up with something like this:
(4 kilometer map)
or this:
(2 kilometer map)
If you did everything right and the mortars fired from the same location on both points (1 and 2), you see both circles intersecting.(4 kilometer map)
or this:
(2 kilometer map)
The image above has a red fill where the circles intersect. This filled area represents where the mortars are. With this, you can then place the UAV over that approximate area, saving fuel and time.
This whole process takes around two minutes in comparison to around 10-15 or even more depending on map size and situation.