[Map] Dead Coast (2km) [WIP]

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O.Ortega
Posts: 53
Joined: 2015-05-21 11:48

[Map] Dead Coast (2km) [WIP]

Post by O.Ortega »

Name: Dead Coast
Location: 30km North-East of Benghazi, Libya
Size: 2km
Factions : Insurgents versus ARF
Game Play Type : Motorised Infantry versus Motorised Infantry
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Minimap:
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Assets:
Insurgents:
2 x Supply truck
6 x Technical (MG)
1 x BDRM

Rebels:
2 x supply truck
4 x Technical (MG)
1 x Technical (SPG)

Situation: A insurgency in Egypt has been stopped by Egyptian military forces, forcing the surviving insurgents to flee the country. The Egyptian army cut off their route into the Middle East where their allies awaited them, forcing them to move East into ARF-controlled Libya. Unable to negotiate sanctuary in Libya, the Insurgents have been fighting the ARF and are loosing every battle against a enemy that outnumbers them. The surviving insurgents have rallied to take a small port in the area called the Dead Coast where a cargo ship will arrive to take them to the middle east.

Screen Shots: Here are some screen shots of the control points and key fighting areas.
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Note: I do plan to complete the Operation Lockdown map. I did this while the DEM downloading was not working.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: [Map] Dead Coast (2km) [WIP]

Post by Jacksonez__ »

Give insurgents T-62? :D Maybe they captured some from Egyptian Army.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

There are going to be trees and cover in those massive open fields right?
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map] Dead Coast (2km) [WIP]

Post by Wakain »

A Highly improbable and needlessly elaborate backgroundstory. I mean, aren't there enough rebels and insurgents in Libya already without bringing in Egyptian insurgents fleeing from Egyptian security forces through Libya to get passage to 'the middle east'? Though I like the idea of warlord-type conflict, a sort of conventional-unconventional conflict between low-tech factions.

But why ARF?
Jacksonez__ wrote:Give insurgents T-62? :D Maybe they captured some from Egyptian Army.
The only t-62's the Egyptians still have are in museums (they use american and locally made vehicles nowadays), though I don't doubt that in a civil war kind of scenario those would find easy reinstatement, just like ww2-era shermans standing in museums in Lebanon were reused in the civil war there.
O.Ortega
Posts: 53
Joined: 2015-05-21 11:48

Re: [Map] Dead Coast (2km) [WIP]

Post by O.Ortega »

Steeps wrote:There are going to be trees and cover in those massive open fields right?
You can't see it but the terrain is quite bumpy with lots of mini hills for cover. I was modelling a bone dry area, so I have about 20m^2 of grass for the whole map and no trees.
Wakain wrote:A Highly improbable and needlessly elaborate background story. I mean, aren't there enough rebels and insurgents in Libya already without bringing in Egyptian insurgents fleeing from Egyptian security forces through Libya to get passage to 'the middle east'? Though I like the idea of warlord-type conflict, a sort of conventional-unconventional conflict between low-tech factions.

But why ARF?
I wanted for the sides to look pretty distinct and the ARF versus Insurgents conflict appealed to me. I didn't think that the story was that elaborate. Perhaps it was more like something that you would read in a novel than something that you would see in news headlines.

As for the BDRM, I wanted to give the insurgents something better that a technical that was pretty fast but not too heavily armored. The map sees them having to make a rush for their first two control points and I wanted to give them a edge in terms of firepower. The ARF are already entrenched in the dock and city so I needed for the insurgents to be able to keep them at bay until they got a foothold.
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Ason
PR:BF2 Developer
Posts: 1749
Joined: 2012-10-22 10:29

Re: [Map] Dead Coast (2km) [WIP]

Post by Ason »

I don't think those factions will work, can't have opfor vs opfor(militia,taliban,insurgents,fsa,hamas,arf) Unless it got fixed with 1.3?
O.Ortega
Posts: 53
Joined: 2015-05-21 11:48

Re: [Map] Dead Coast (2km) [WIP]

Post by O.Ortega »

As far as I know there is no restrictions on what factions can fight what factions. To get two factions to fight all you have to do is place them as team one and team two in the map files.
Avxryty
Posts: 1
Joined: 2021-05-23 21:22

Re: [Map] Dead Coast (2km) [WIP]

Post by Avxryty »

Any updates on the map or maybe its released....
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: [Map] Dead Coast (2km) [WIP]

Post by InfantryGamer42 »

Last post is from 2015, map designer was last active in 2019, so probably no.
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