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Al Basrah Map Update
Posted: 2016-03-12 10:04
by Outlawz7
Al Basrah is one of the oldest maps still in Project Reality. First introduced in v0.4, it was updated for v0.5 and again for v0.6 when it became the flagship for Insurgency gamemode but has remained untouched since.
For v1.4, we have decided to integrate a long-standing community map project
Al Basrah v2 by
TeRR0R as the official version of Al Basrah.
Official version slightly differs from TeRR0R's as we took the liberty to replace some of the statics with their updated versions that are in v1.4 and made some changes to gameplay, which will be explained below.
The new features are improved lighting, longer view distance and more enterable buildings around the city. British get two additional FOBs, one of which features an RHIB which is available on all Insurgency layers. River fords have been removed, so you'll have to rely on bridges and Close Support Bridges now.
Insurgency Std
As the Mosque allows Insurgents to be in reach of most city caches, this is an experiment to see how things will play out when Insurgent base is slightly removed from action. This allows more cache areas in the city itself. To avoid Insurgents being cut-off in their base, bridges leading to the island north of Palace are now indestructible (this affects all gamemodes and layers).
Alt and Inf remain the same, with Mosque as the Insurgent base. Cache positions are adjusted accordingly.
Co-op support has been remade and Al Basrah will feature Co-op in v1.4. Skirmish is present as well.
Click on pictures to view full size.
![Image](http://i.imgur.com/gc3hMJqm.jpg)
Al Basrah was made by
duckhunt.
Al Basrah v2 was made by
TeRR0R.
Additional changes by
[R-DEV]Outlawz7.
Re: Al Basrah Map Update
Posted: 2016-03-12 10:36
by sweedensniiperr
Lot's of highlights and devblogs recently...
Re: Al Basrah Map Update
Posted: 2016-03-12 10:48
by Arab
sweedensniiperr wrote:Lot's of highlights and devblogs recently...
![Image](https://d15mj6e6qmt1na.cloudfront.net/files/images/0807/4847/Dr_Evil.jpeg)
Re: Al Basrah Map Update
Posted: 2016-03-12 10:56
by RebbEsc
sweedensniiperr wrote:Lot's of highlights and devblogs recently...
I think 1.4 is coming very soon.
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)
Re: Al Basrah Map Update
Posted: 2016-03-12 11:07
by operativac
I think nerfing the already inferior side is not a really good idea.
It's just going to cause some massive spawn camping...
But oh well, we'll see how it plays out.
EDIT: Scratch that! This is going to be awesome! 1.4 hype!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Al Basrah Map Update
Posted: 2016-03-12 11:11
by Friado
Can you fix unbalanced caches on west side?
![Cool 8)](./images/smilies/imported_icon_cool.gif)
Re: Al Basrah Map Update
Posted: 2016-03-12 11:31
by Michael Z Freeman
Splendid
![Cool 8-)](./images/smilies/icon_cool.gif)
. Coop as well. Another favourite of mine that I didn't realise was an early PR level is Kashan Desert.
Re: Al Basrah Map Update
Posted: 2016-03-12 11:31
by Geronimo
Nice work!
However, I am a bit sceptical about the improved view distance because of the APCs. I think this map would be more fun in a low view distance "sandstorm" environment.
Re: Al Basrah Map Update
Posted: 2016-03-12 12:31
by Pronck
Geronimo wrote:Nice work!
However, I am a bit sceptical about the improved view distance because of the APCs. I think this map would be more fun in a low view distance "sandstorm" environment.
The map suits the SPG technical very well though, especially with some intel you can be pretty efficient with it, so it should be able to counter them rather easily with some good players using it. Of course, most of the time it is some random Ukrainian guy driving towards A12 on its own and leaving it there making sure you won't be able to use it properly.
Re: Al Basrah Map Update
Posted: 2016-03-12 14:04
by PLAustin
Looks awesome! Only thing I have to say, is that the "palace" I believe was historically a British outpost deep in Basrah that was under siege for most of the battle and is now the insurgent main.
Aside from that, I think the change in main will make it much easier for blufor to penetrate the cities perimeter.
Re: Al Basrah Map Update
Posted: 2016-03-12 14:08
by [at]Vio-Lence
Friado wrote:Can you fix unbalanced caches on west side?
[ATTACH]8393[/ATTACH]
These three cache positions are pretty much 'gibmedat's' for the blufor.
The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel. It is usually a slaughter due to zero cover for the opfor to create defenses or hideouts and sometimes the cache is even outside of the shack it is suppose to be in! Same can be said about the cache to the south of village. This one is a tiny bit better as there are a couple shacks it can be in, but still really no way defend.
Talking with DutchCourage and Frau Bacon*Cody, they brought up a good point when looking at the palace being opfor's main base. Doesn't this allow the opportunity for blufor to just camp the bridges with armor? It seems with the added view distances blufor will have it easy shooting anything that comes over the bridges.. They can even achieve this by building a super FOB overlooking palace
Re: Al Basrah Map Update
Posted: 2016-03-12 14:23
by Outlawz7
'[at wrote:Vio-Lence;2121648']
The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel.
That one doesn't exist anymore, I'll look into others.
Re: Al Basrah Map Update
Posted: 2016-03-12 14:49
by FlyUA
I hate north-east of this map, no place to hide. .need more hideouts
Re: Al Basrah Map Update
Posted: 2016-03-12 16:44
by Raklodder
The amount of teasing as of late is killing me and others, but thank you kindly for yet another detailed highlight.
Re: Al Basrah Map Update
Posted: 2016-03-12 17:34
by piratepengu
It would be kind of cool to see one where the British main is the southwest FOB and a cache spawns at the airport.
Re: Al Basrah Map Update
Posted: 2016-03-12 19:03
by Fir3w411
Thank you for removing the giant hideous smoke cloud in
Is that 6th image a new cache location?
Also, hooray for T-buildings.
Re: Al Basrah Map Update
Posted: 2016-03-12 19:40
by qs-racer
RebbEsc wrote:I think 1.4 is coming very soon.
Coming for April 1st i guess
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Al Basrah Map Update
Posted: 2016-03-12 20:50
by Dude_Nukem
Fresh! Loving this change, was waiting for it.
I'm curious if there will be a map update for Korengal aswell.
qs-racer wrote:Coming for April 1st i guess
Haha (psst.. that would be genius)
Re: Al Basrah Map Update
Posted: 2016-03-12 22:48
by Cavazos
Very interesting. It looks a lot better. The house blocking the gas station pumps on one side bugs me though. You'd never see a house built blocking an entryway to a pumping area for gas.
Re: Al Basrah Map Update
Posted: 2016-03-13 01:25
by Scubbo
coop layers look great thanks! (hopefully 1 man armours?)