Player dnesity on 8km x 8km map

General discussion of the Project Reality Falklands modification.
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Player dnesity on 8km x 8km map

Post by _MB_ »

Hello,

If I understand correctly the Falkland map is going to be 8 times 8 km. Using basic maths it means that the area will be 4 times bigger than the current biggest map layers (4x4). I would like to ask, if you are not afraid that the map will be a little bit empty.

Example: Let's imagine there is a normal PR server with 100 population max. There are normal maps going on and everybody is happy with that 100 people on each map. But then the Falkland map comes in. It is improbable, that the admins will turn the server down, adjust max player number and turn the server on again (nevermind the fact that 100 is probably the total maximum naumber of players given by PR itself). So it will presumably carry on with 100 players on the new map. You could say: but some part of the map is going to be the sea where not so many people want to go. Ok, lets say effectively the land area is 4x8 km. Still it will behave effectively the same as if you had 50 people on 4x4 km map (which I am sure anyone would consider quite poor populated).

I hope you got my point by now. I thought about this thing and the only solution I could think of was to make special server dedicated to this map coded so it could support 100v100 players. Otherwise I am afraid that the players will feel a little bit lonely on this map.

Have a nice day,

_MB_
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Player dnesity on 8km x 8km map

Post by Rhino »

Hey,

Technically if you include the area from the British Carrier, to Argentina, the map is in fact 16km x 16km :p
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Just the main islands and where the minimap is is 8km x 8km:
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All this space however is really for the air and naval combat side, giving much more flying time to and from airbases, and overall better air combat over much larger areas, with larger view distances.

However the Ground Combat is focused into a small 3km by 2km area on the North East Islands, where it was in r/l (although in r/l, the scale was much, much larger than it is ingame) and as such, ground combat isn't all that different from normal 4km maps, other than you do need to do a lot more walking since there are very few transport vehicles (as per the real war). This plan shows the entire area, the 8km by 8km islands minimap area, and another 4km area around the ground combat zone, with the old Kashans minimap under it for scale :)
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So ye, the ground combat is still all focused into one main area for good player density, but with also the plus side of the aircraft having much more room to fly around in :D

Some videos on youtube too of the old versions to see what the ground combat is like, as well as the air combat :)
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_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: Player dnesity on 8km x 8km map

Post by _MB_ »

Thank you for reply, now the only thing left for me is to learn to fly jets =) (failed there quite hard up to now as well as with chopers :D )

Looking forward to Falklands,

MB
xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: Player dnesity on 8km x 8km map

Post by xantis »

16km x 16km :shock:

Wow. Just wow. My brain just boiled.
Last edited by xantis on 2016-03-25 14:29, edited 1 time in total.
Valmont
Posts: 159
Joined: 2014-10-21 13:43

Re: Player dnesity on 8km x 8km map

Post by Valmont »

That increased viewdistance is really important for Jet fights and sinking those ships... thanks Rinho, this is probably the only game to ever feature this amazing yet short war!
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Player dnesity on 8km x 8km map

Post by anantdeathhawk »

:mrgreen: Amazing
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: Player dnesity on 8km x 8km map

Post by WhatTheHell »

What the hell :shock: :-o :shock: :-o :shock: :shock: :shock: :shock:






What
The
Heck?!
16x16 km map?!!!


I thought the maximum allowed by the Bf2 engine was 4km map
Last edited by WhatTheHell on 2016-04-07 18:48, edited 1 time in total.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Player dnesity on 8km x 8km map

Post by anantdeathhawk »

quick question! for [R-DEV] Rhino
Were you able to make a 16x16 km map because there are very little elements on the map(just an assumption,i don't know anything about it) and as most of it is water?
or is it something you discovered about the engine that allowed you to make such a big map?
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Player dnesity on 8km x 8km map

Post by Ivancic1941 »

Hey 16x16!!!!!???????
How?? Please answer!
And you said "much more view distance"? In PR view distance is always around its maximum 1000m- or you managed to make it more???

P.S. Rihno needs new banner - MASTER OF BF2 ENGINE or SIR RIHNO OF BF2ENGINE. You have over 40 000 posts and about 39 000 about bf2 editor! I cant believe that there is someone who knows bf2 engine better than DICE developers! Mapping,coding,animating,voices,statics,vehliches,weapons,armyies! Over 40 tutorials!
W H A T?
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Player dnesity on 8km x 8km map

Post by Ivancic1941 »

I also think that PR comunity should collect money and pay Rhino trip to...lets say Somerset in UK. Really beautifull region,lot if turists,etc.,perfect for this purpose. That would be THANKS from PR comunity for everything he made for us.

What do you say Rhino? :)
Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Player dnesity on 8km x 8km map

Post by Brozef »

Thank you Sir Rhino for blessing us with this map. May I ask when we can enjoy it again?
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: Player dnesity on 8km x 8km map

Post by Daytrader »

Bigger the better :)
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: Player dnesity on 8km x 8km map

Post by Madar_al_Fakar »

Argentinian land isn't really that close in reality to the Islands perhaps it's like 2 times that distance. Do Argentinian jets take off from that part of the map in PR?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Player dnesity on 8km x 8km map

Post by Rhino »

Brozef wrote:Thank you Sir Rhino for blessing us with this map. May I ask when we can enjoy it again?
When its done :p

But ye, at the moment kinda caught up playing Elite Dangerous so haven't made much progress on my tasks :p
Madar_al_Fakar wrote:Argentinian land isn't really that close in reality to the Islands perhaps it's like 2 times that distance. Do Argentinian jets take off from that part of the map in PR?
In real life, its all much, much large, with the islands having an area of 12,200 km^2, but the ratio between the islands and the mainland is more or less correct, just in a much smaller scale.
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And yes, the Argentine jets fly from the mainland, although they do have an A-1H (Pucura place holder) that is stationed on Pebble Island.
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Fabio Chavez
Posts: 147
Joined: 2010-11-06 20:09

Re: Player dnesity on 8km x 8km map

Post by Fabio Chavez »

something general on player density, do you guys actually use some kind of metrics/rule of thumb on what player density is required for pr gameplay and how to acheive it via map/mission design?
Or is that just soemthing you deal with by trial and error and experience?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Player dnesity on 8km x 8km map

Post by Zeno »

Fabio Chavez wrote:something general on player density, do you guys actually use some kind of metrics/rule of thumb on what player density is required for pr gameplay and how to acheive it via map/mission design?
Or is that just soemthing you deal with by trial and error and experience?
Experience from the over 10 years that PR have been around :mrgreen:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Player dnesity on 8km x 8km map

Post by solidfire93 »

can't wait to get my hands on a Dassault Mirage III or a Skyhawk and blow up a ship :D

hang on ?! can we laze a ship !!!!!???

love you Rhino, keep up the good work m8 :)
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Player dnesity on 8km x 8km map

Post by SShadowFox »

Back in 0.98 the Atlantic Conveyor had laser targets sticked onto it so that aircraft with the Exocet missile could lock on to destroy it, since the BF2 engine only allows for laser targets and heat targets, and the Exocet is a Radar Guided Missile, Rhino had to put laser targets on the ship and pretend it's a radar signature of some sort that aircraft can lock to, I believe that the new ships will also have such targets to allow the use of Exocet missiles from the Argentinians, so no lasing from the ground units, in fact, I believe officers and spotters won't even have anything capable to lase with, since back in 0.98 people would keep lasing targets for exocets but they only caused damage on the ship, being useless for ground strike.
Last edited by SShadowFox on 2016-04-11 22:29, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Fabio Chavez
Posts: 147
Joined: 2010-11-06 20:09

Re: Player dnesity on 8km x 8km map

Post by Fabio Chavez »

btw exocets should only work during the first 20 minutes until thatcher collected enough intel from the french to disable them
Serathis
Posts: 17
Joined: 2014-01-29 22:13

Re: Player dnesity on 8km x 8km map

Post by Serathis »

Wait, we will have proper naval combat? o.o
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