I got a Problem When creating an acount

Help and support regarding PR:BF2 installation and in-game issues
Post Reply
grenndog
Posts: 2
Joined: 2016-05-11 10:49

I got a Problem When creating an acount

Post by grenndog »

Luancher log Here

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2016-05-11T20:42:32

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.NullReferenceException: Object reference not set to an instance of an object.
   at Ya.h.a()
   at Reality.BF2.Settings.Video.a.a(String a)
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at Reality.BF2.Settings.Video.GetDefaultResolution()
   at Reality.BF2.Settings.Video.CreateDefault(UInt16 a)
   at Reality.BF2.Settings.Profile.CreateNewProfile(UInt16 a)
   at PRLauncher.WPF.ViewModel.Pages.FirstTimeRetrieveAccountPageViewModel.f.a(Object a, GameSpyRetrieveSuccessEventArgs b)
   at Reality.BF2.GameSpy.GameSpyConnection.a(GameSpyRetrieveSuccessEventArgs a)
   at Reality.BF2.GameSpy.GameSpyConnection.b.a(Object a, RealitySocketReceivedDataEventArgs b)
   at Reality.Net.RealitySocket.a(RealitySocketReceivedDataEventArgs a)
   at Reality.Net.RealitySocket.b(IAsyncResult a)
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: I got a Problem When creating an acount

Post by PLODDITHANLEY »

What you cant create a profile? What is happening? Can you get to the launcher? Are you w10? Have u got one drive?

If you can get to the launcher post your specs form the support tab pls.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10586)
      Architecture: 64-bit
   Current Culture: English (United Kingdom)
       Motherboard: ASUSTeK Computer INC. P8Z68-V
         Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (Physical: 4, Logical: 4)
            Memory: 8.00 GB
      DIMM Modules: ChannelA-DIMM0: 4.00 GB @ 1867 MHz
                    ChannelB-DIMM0: 4.00 GB @ 1867 MHz
         Page File: 1.25 GB
    .NET Framework: 4.6+ Release Build: 394254, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 970
   Display Mode(s): 1824 x 1026 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.5382 (353.82)
    Display Memory: 4.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Headphones (Realtek High Defini
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Games\PR
                    Free: 105.79 GB, Total: 231.66 GB, FS: NTFS, SSD: True
          Mod Path: C:\Games\PR\mods\pr
                    Free: 105.79 GB, Total: 231.66 GB, FS: NTFS, SSD: True
     Profiles Path: C:\Users\Patrick\Documents\ProjectReality\Profiles
                    Free: 105.79 GB, Total: 231.66 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\Patrick\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 105.79 GB, Total: 231.66 GB, FS: NTFS, SSD: True
   Update Log Path: C:\Users\Patrick\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 105.79 GB, Total: 231.66 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Ploddit
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1824x1026@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 2x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0002: Dynamite_Rabbit
              Type: Online
        View Intro: False
        Fullscreen: True
      Display Mode: 1824x1026@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: Off
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0003: Ploddit
              Type: Offline
        View Intro: False
        Fullscreen: True
      Display Mode: 1824x1026@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: Off
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
Image
Post Reply

Return to “PR:BF2 Support”