PRTA One-Life Event - Market Stall - 18:00 PRT, 3rd of JULY 2016
Posted: 2016-06-27 18:06
One-Life Event - Market Stall
__________________
PRTA Presents: One-Life Event - Market Stall | 18:00 PRT, 3rd of JULY 2016
Server: PRTA | EU - OneLife Event
Server Password: onelife
Time/Date: 18:00 PRT, 3rd of JULY 2016
The situation
Tension is building up in the Fuhai region as numbers of independent militia groups were sighted in the last weeks. No casualties reported so far makes intel gathering harder as they seem to be well organized and working in small groups. With Russia bordering on China, coupled with the oil pumping facilities in the area, this could be a political ruse to incite conflict and place blame.
Troops are sent out from PLA's 139th Mechanised Infantry also known as "Red Army Division" and garrisoned on the SW part of the county. Although specified as reconnaissance and S&D mission, armor and CAS is on standby in the event of a bigger conflict developing. Not much is known on the militia origin, but they are believed to be Russian or Kazakh paramilitary groups, funded by Russian government, most likely well equiped and informed.
Militia's agenda is unknown, however assaults are to be expected on any PLA patrols. 139th has a task of finding and eliminating the foreign threat, disposing of any enemy equipment and weapon caches in the area. Detailed recon and patrol missions will be carried out on-site under the CO's orders.
One life?
Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!
One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.
Rules
Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.
Event uses signed-up CO's, who will prepare the squad structure and layout prior to the battle, so squads are to be created only as the CO will call them out, and are to be filled to the specified number of players. No SL signups - first one to create a planned and properly named squad is the leader.
- PLA CO is ArkUTD
- Rebel CO is Arnoldio
Additional tweaks
- Round timer set to 4 hours. If neither team is victorious by this time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
- Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
- Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
- Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
- Revive time is increased to 15 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 15 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
- Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
- Scoring is disabled.
- Rally points are disabled. To prevent any transport exploit and to increase realism.
- Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
- Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
- 2 TOWs, 2 AAs, 8 HMGs, 3 Mortars. As with deployables, that is the total avaliable number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
- Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
- CO artillery is disabled. Due to metagame and indestructabilty. Mortar count has been increased to counter this.
- Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
- Intel gathering is different. Blufor needs 50 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 150 IP, which is more than enough, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 20 IP, destroying a civilian car will deduct 10 IP.
- You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
Feedback after the event would be much appreciated and can be posted <here>.