[Faction Concept] IS force (daesh, TROSI etc)

Making or wanting help making your own asset? Check in here
Post Reply
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

[Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

This fraction is the prototype of the " well-known " terrorist organization . I hasten to note that I'm interested in it, just to make PR a more diverse and push Syrian conflict in the game to a new level. :mrgreen:

Plan(more references pictures)
https://docs.google.com/spreadsheets/d/ ... sp=sharing

possible titles this fraction to bypass the ethical question

TROSI- terroristic resistance of syria and iraq
daesh
IS force

approximate the appearance of soldiers (WIP)
Image
Image
Image
Image

ATGM AT-4 Spigot (WIP)
Image
Image
Image
Image

S-60 Soviet AA cannon ( on truck and stationary) WIP
Image
Image
Image
Image
Image

Toyota Hilux
We try to find complete FREE model with all rights. We are negotiating. When we get model, wi will optimise it and retexture.
Image

As Saura map 4km (WIP)
Image
Image
Image
Image
Image
Last edited by CaptMiller on 2016-07-10 14:35, edited 1 time in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

If you are looking for models, best way is to contact Arma 2 mods. They have about the same level of detail we can use in PR. Arma 3 might work too, but will probably require more work.
When searching 3d model databases, you have to be careful as many are really bad or not intended for games. There are a lot CAD models that are free, but not for games.
Image

Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Mats391 wrote:If you are looking for models, best way is to contact Arma 2 mods. They have about the same level of detail we can use in PR. Arma 3 might work too, but will probably require more work.
When searching 3d model databases, you have to be careful as many are really bad or not intended for games. There are a lot CAD models that are free, but not for games.

Found some model
Image
Image
Image
Image
Last edited by CaptMiller on 2016-07-10 23:23, edited 3 times in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

Where is that from? Got a link?
Image

Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Mats391 wrote:Where is that from? Got a link?
It is from game Splinter Cell Black List , develover is Tim Bergholz.

I sent him an email, waiting for an answer , if he says that all rights belong Ubisoft , I try to write them .


Original model exist with ZSU(11k tricounts), I have deleted it
Image
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Don't try game models from other games. They'll never allow it.waste of your time.
Image
MaxTheSilva96
Posts: 54
Joined: 2015-11-13 00:05

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by MaxTheSilva96 »

Try contacting the guys behind this Arma2 mod. They have lots of Toyotas:
https://forums.bistudio.com/topic/45696-dma-toyota-wars/

And I would also suggest to give the Faction a very generic name, so it could be used to represent several groups that are kinda similar, like Al-Nusra, or the Al-Qaeda in Yemen.
--"I find your lack of FOBs disturbing..."--
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

MaxTheSilva96 wrote:Try contacting the guys behind this Arma2 mod. They have lots of Toyotas:
https://forums.bistudio.com/topic/45696-dma-toyota-wars/

And I would also suggest to give the Faction a very generic name, so it could be used to represent several groups that are kinda similar, like Al-Nusra, or the Al-Qaeda in Yemen.
All models ARMA encrypted and are in special formats , extract a model of these formats is a long process , as explained to me , it is better in this case , I'll make my own Toyota

I bought a very useful video tutorials on modeling, texturing UVing in Steam and I think in the future I will introduce the model to the public
Last edited by CaptMiller on 2016-07-11 17:09, edited 1 time in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

CaptMiller wrote:All models ARMA encrypted and are in special formats , extract a model of these formats is a long process , as explained to me , it is better in this case , I'll make my own Toyota

I bought a very useful video tutorials on modeling, texturing UVing in Steam and I think in the future I will introduce the model to the public
You would ask for the max files (or w/e program they use), not to be allowed to import their Arma model. I would give it a try.
Image

Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

TexTools I try to install TexTools(for UVing) on 3ds Max 9(it is compatible with max9), as it said in instructions , but it is not work, installation does not start, please someone help
User avatar
ALADE3N
PR:BF2 Developer
Posts: 574
Joined: 2016-02-13 17:34
Location: Philippines

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by ALADE3N »

CaptMiller wrote:TexTools I try to install TexTools(for UVing) on 3ds Max 9(it is compatible with max9), as it said in instructions , but it is not work, installation does not start, please someone help
well , does portable version of 3ds max 2010 works just fine like the full version?
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

It is 3ds max 9 version
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Retexture soldiers's model
Image
Image
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mr.VdHeide »

Looks cool, that is all I can say. :D



D.J.
Image
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

I need only this bandana, is it possible to use it in other kit as fsa kits ??
Image
User avatar
Ason
PR:BF2 Developer
Posts: 1749
Joined: 2012-10-22 10:29

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Ason »

Impressive work so far, keep it up!
Image
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Thx)
Some references pictures of new camo and new screens
Image
Image
Image
Image
Image
Image
Image
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

shield of the frame and sandbags for M113. is not the final version. M113 in this form will be used as VBIED
Image
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by LiamNL »

Now that is quite original, using a shitty APC as a huge IED vehicle.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Raklodder »

This can't come soon enough.
Post Reply

Return to “PR:BF2 Community Modding”