PR:BF2 - Community Tasks

Want to help? Find tasks needing to be completed here.
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Mineral
Retired PR Developer
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PR:BF2 - Community Tasks

Post by Mineral »

Hi, here will be an official listing of some tasks we currently don't have the resources for ourselves but would love to see taken up or finished. If you want to help out, contact us and we will provide you will all the tools necessary and provide you with assistance and guidance if you need it. It's also the perfect stepping ladder if you are interested in working closer with us and perhaps join the team.

Medium Difficulty tasks

Modelling: Weapon: L129A1
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The model was provided to us by the 3CB Arma3 community in exchange for some of our content. It's however rather high poly for our engine and doesn't come with any LODs to be used for the 3P weapon. So it would need optimizing and creation of LODs.
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The wish list
Below is a list for those who are looking to help out PR but are not sure what is needed or would be useful.

-Canada
LAV6, TAPV, Leo2A4M can turret and hull armour, SMP logistics truck, M3 Carl Gustav.

-China
ZBD-03, chinese jeep (BJ2022), HJ-12, NSG-1 / CS-LR4, ZTZ-99A, Type 96B. QBU88 DMR New Model, QUJ88 Machine Gun.

-France
VBL, PVP, Acmat ALTV jeep, Rafale. P4 ASPIC.

-Great Britain
Mastiff, Jackal 2, Foxhound, Boxer, L129a1,

-Germany

Dingo 2, Eagle IV/V, Unimog, a more accurate PUMA, Mungo ESK,, Boxer,, Various G36 variants, G28.

-Israel
Achzarit, Merkava 3D or 4M, Eitan 8x8, FMTV logistics truck.

-MEC
9K111 Fagot, 9M113 Konkurs. Fair amount of freedom with this faction but a low priority as it's pretty well set.

-Netherlands
Boxer, wolf g-wagon, YPR-765.

-Poland
Upgraded Beryl series of rifles or MSBS.

-Russia
T-72B3 UBKh/mod 2016, T-80BVM, Mi-35M. Konkurs ATGM.

-USA
JLTV, M-ATV, MaxxPro, Cougar, RG-33, Caiman, FMTV logistics truck, MTVR logistics truck, M2A3 Bradley turret, M1A1 commanders cupola, M1A2 commanders cupola, M1A2 SEPv2 CROW, a more accurate HMMWV cupola, SR25, M110, FGM-148 Javelin, M320, SDO 3.5x35 optic with RMR buis, UH-1Y, AH-1Z, UH-60M.

-Irregular forces (Taliban/Hamas/Iraqi insurgents/FSA/ARF/Militia)
Hilux Family. Tabuk Sniper. Zastava m70
Last edited by Tim270 on 2024-10-12 13:31, edited 12 times in total.
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Drake17703
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Re: PR:BF2 - Community Tasks

Post by Drake17703 »

So, are we replacing the L86A2 with the L129A1?
camo
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Re: PR:BF2 - Community Tasks

Post by camo »

That's the plan. Just gotta have someone pick up the task.
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m111
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Re: PR:BF2 - Community Tasks

Post by m111 »

L129A1 from Arma is incorrect. How about remodeled M16 from PR or a new model?
sweedensniiperr
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Re: PR:BF2 - Community Tasks

Post by sweedensniiperr »

Oh my proposal came through ;)
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Mats391
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Re: PR:BF2 - Community Tasks

Post by Mats391 »

m111 wrote:L129A1 from Arma is incorrect. How about remodeled M16 from PR or a new model?
If you can make something better from our M16, feel free to do so :) If anyone wants to make complete new model, I think the 6x ACOG would be better as that one is used on weapons we already have.
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Mineral: TIL that Wire-guided missiles actually use wire
Drake17703
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Re: PR:BF2 - Community Tasks

Post by Drake17703 »

I suggest you could use the reciver of the AR-10T and the stock of the HK416, I think the handguard and barrel would have to be created from scratch.

Will the L86A2 remain as an alternative or it will be remove entirely?
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Mineral
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Post by Mineral »

We don't like using parts of weapons and mixing them. This multiplies the texture usage and usually you can visually tell given the parts were made by different artists. Our best course is using this one and improving on it , or make a new model. But given a new model likely takes about a year from start to finish in a volunteering community like ours, I'd highly recommend using the model above.
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m111
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Re: PR:BF2 - Community Tasks

Post by m111 »

the most incorrect details of the arma's l129
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in real
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i began to remodeling the PR's m16. i do not promise to complete quickly because i'm doing a few projects for personal use (pp19 vityaz, ak9...)
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Last edited by m111 on 2016-10-01 16:20, edited 2 times in total.
sweedensniiperr
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Re: PR:BF2 - Community Tasks

Post by sweedensniiperr »

So, really no other weapons? Surely if someone finished it you would be able to find a place for these weapons for example? Or is this thread only for things that you want to add, but doesn't have high priority?

PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
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Mats391
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Re: PR:BF2 - Community Tasks

Post by Mats391 »

sweedensniiperr wrote:So, really no other weapons? Surely if someone finished it you would be able to find a place for these weapons for example? Or is this thread only for things that you want to add, but doesn't have high priority?

PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
Pretty much what you said. This is for stuff we come up with that "would be nice, but too much effort". That is not to say that only things from the list would be added.
As for your list

PPS-43 - Probably could get from BF:Korea. Not sure where it would be needed?
PPSH-41 - Would be nice, I hate the drum magazine
M70 - Isnt it just an AK? :D
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
MP-443 - Dont think any around.

Feel free to take on any weapon that you think would fit a faction in PR or suggest addition of weapons to factions (and possibly be faced with "do it yourself" ;) )
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Mineral: TIL that Wire-guided missiles actually use wire
sweedensniiperr
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Re: PR:BF2 - Community Tasks

Post by sweedensniiperr »

'[R-DEV wrote:Mats391;2157787']PPPS-43 - Probably could get from BF:Korea. Not sure
where it would be needed?
Vietnam?
M70 - Isnt it just an AK? :D
One does have an AK too many :)
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
Vietnam too?
My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.

And maybe if the task is simple enough maybe even a retard in modelling can make something(me)
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BroCop
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Re: PR:BF2 - Community Tasks

Post by BroCop »

[R-DEV]Mats391 wrote:M70 - Isnt it just an AK? :D
Mostly yes, but unlike most AK clones this one has 1 specific feature

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Mats391
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Re: PR:BF2 - Community Tasks

Post by Mats391 »

sweedensniiperr wrote:My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.

And maybe if the task is simple enough maybe even a retard in modelling can make something(me)
It certainly would, but we dont really have a list of things that we would want to add. You can always ask if there is need for something and then start it. However even if there is need, we cannot promise it making it into the game. Not because we dont want to, but because getting the model is only one step. Animations are a real stopper for a lot of weapons that are already finished. :(
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Mineral: TIL that Wire-guided missiles actually use wire
sweedensniiperr
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Re: PR:BF2 - Community Tasks

Post by sweedensniiperr »

Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
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Mats391
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Re: PR:BF2 - Community Tasks

Post by Mats391 »

sweedensniiperr wrote:Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
Not really. We dont even know all the stuff we have lying around :D Then there is lots of stuff we could ask for from other mods etc.
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Re: PR:BF2 - Community Tasks

Post by Rabbit »

sweedensniiperr wrote:Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
Lots of cool half finished stuff.
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AfSoccer "I just don't see the natural talent."
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Valmont
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Re: PR:BF2 - Community Tasks

Post by Valmont »

Rabbit wrote:Lots of cool half finished stuff.
Any Incendiary/Termite grenade and a Flare Gun that you could share with me?

Also I could use a molotov cocktail. =)

I was in the process of downloading older PR versions that had some of those but it is very hard to download the older versions these days :(
Last edited by Valmont on 2017-10-08 00:22, edited 1 time in total.
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ANW1173
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Re: PR:BF2 - Community Tasks

Post by ANW1173 »

hey how is the status of L129A1 ?
INDONESIAN COMMUNITY FACTION
MUSLIM0523
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Re: PR:BF2 - Community Tasks

Post by MUSLIM0523 »

Salaam Alaikum.
Recently, I started thinking about arming the Insurgency. It's pretty small. I thought, why don't we add an RPG-29 as a HAT to spawn at the main Insurgency base, one or two per team. This would be useful for dealing with enemy vehicles, since the RPG-7 damages vehicles rather weakly.
It's just a concept, my suggestion, I don't know how to program myself, it would just be cool
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