PR:BF2 - Community Tasks
- Mineral
- Retired PR Developer
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- Location: Belgium
PR:BF2 - Community Tasks
Hi, here will be an official listing of some tasks we currently don't have the resources for ourselves but would love to see taken up or finished. If you want to help out, contact us and we will provide you will all the tools necessary and provide you with assistance and guidance if you need it. It's also the perfect stepping ladder if you are interested in working closer with us and perhaps join the team.
Medium Difficulty tasks
Modelling: Weapon: L129A1
The model was provided to us by the 3CB Arma3 community in exchange for some of our content. It's however rather high poly for our engine and doesn't come with any LODs to be used for the 3P weapon. So it would need optimizing and creation of LODs.
The wish list
Below is a list for those who are looking to help out PR but are not sure what is needed or would be useful.
-Canada
LAV6, TAPV, Leo2A4M can turret and hull armour, SMP logistics truck, M3 Carl Gustav.
-China
ZBD-03, chinese jeep (BJ2022), HJ-12, NSG-1 / CS-LR4, ZTZ-99A, Type 96B. QBU88 DMR New Model, QUJ88 Machine Gun.
-France
VBL, PVP, Acmat ALTV jeep, Rafale. P4 ASPIC.
-Great Britain
Mastiff, Jackal 2, Foxhound, Boxer, L129a1,
-Germany
Dingo 2, Eagle IV/V, Unimog, a more accurate PUMA, Mungo ESK,, Boxer,, Various G36 variants, G28.
-Israel
Achzarit, Merkava 3D or 4M, Eitan 8x8, FMTV logistics truck.
-MEC
9K111 Fagot, 9M113 Konkurs. Fair amount of freedom with this faction but a low priority as it's pretty well set.
-Netherlands
Boxer, wolf g-wagon, YPR-765.
-Poland
Upgraded Beryl series of rifles or MSBS.
-Russia
T-72B3 UBKh/mod 2016, T-80BVM, Mi-35M. Konkurs ATGM.
-USA
JLTV, M-ATV, MaxxPro, Cougar, RG-33, Caiman, FMTV logistics truck, MTVR logistics truck, M2A3 Bradley turret, M1A1 commanders cupola, M1A2 commanders cupola, M1A2 SEPv2 CROW, a more accurate HMMWV cupola, SR25, M110, FGM-148 Javelin, M320, SDO 3.5x35 optic with RMR buis, UH-1Y, AH-1Z, UH-60M.
-Irregular forces (Taliban/Hamas/Iraqi insurgents/FSA/ARF/Militia)
Hilux Family. Tabuk Sniper. Zastava m70
Medium Difficulty tasks
Modelling: Weapon: L129A1
The model was provided to us by the 3CB Arma3 community in exchange for some of our content. It's however rather high poly for our engine and doesn't come with any LODs to be used for the 3P weapon. So it would need optimizing and creation of LODs.
The wish list
Below is a list for those who are looking to help out PR but are not sure what is needed or would be useful.
-Canada
LAV6, TAPV, Leo2A4M can turret and hull armour, SMP logistics truck, M3 Carl Gustav.
-China
ZBD-03, chinese jeep (BJ2022), HJ-12, NSG-1 / CS-LR4, ZTZ-99A, Type 96B. QBU88 DMR New Model, QUJ88 Machine Gun.
-France
VBL, PVP, Acmat ALTV jeep, Rafale. P4 ASPIC.
-Great Britain
Mastiff, Jackal 2, Foxhound, Boxer, L129a1,
-Germany
Dingo 2, Eagle IV/V, Unimog, a more accurate PUMA, Mungo ESK,, Boxer,, Various G36 variants, G28.
-Israel
Achzarit, Merkava 3D or 4M, Eitan 8x8, FMTV logistics truck.
-MEC
9K111 Fagot, 9M113 Konkurs. Fair amount of freedom with this faction but a low priority as it's pretty well set.
-Netherlands
Boxer, wolf g-wagon, YPR-765.
-Poland
Upgraded Beryl series of rifles or MSBS.
-Russia
T-72B3 UBKh/mod 2016, T-80BVM, Mi-35M. Konkurs ATGM.
-USA
JLTV, M-ATV, MaxxPro, Cougar, RG-33, Caiman, FMTV logistics truck, MTVR logistics truck, M2A3 Bradley turret, M1A1 commanders cupola, M1A2 commanders cupola, M1A2 SEPv2 CROW, a more accurate HMMWV cupola, SR25, M110, FGM-148 Javelin, M320, SDO 3.5x35 optic with RMR buis, UH-1Y, AH-1Z, UH-60M.
-Irregular forces (Taliban/Hamas/Iraqi insurgents/FSA/ARF/Militia)
Hilux Family. Tabuk Sniper. Zastava m70
Last edited by Tim270 on 2024-10-12 13:31, edited 12 times in total.
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Re: PR:BF2 - Community Tasks
So, are we replacing the L86A2 with the L129A1?
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- PR:BF2 Developer
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Re: PR:BF2 - Community Tasks
L129A1 from Arma is incorrect. How about remodeled M16 from PR or a new model?
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- Mats391
- PR:BF2 Lead Developer
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Re: PR:BF2 - Community Tasks
If you can make something better from our M16, feel free to do so If anyone wants to make complete new model, I think the 6x ACOG would be better as that one is used on weapons we already have.m111 wrote:L129A1 from Arma is incorrect. How about remodeled M16 from PR or a new model?
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 - Community Tasks
I suggest you could use the reciver of the AR-10T and the stock of the HK416, I think the handguard and barrel would have to be created from scratch.
Will the L86A2 remain as an alternative or it will be remove entirely?
Will the L86A2 remain as an alternative or it will be remove entirely?
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
We don't like using parts of weapons and mixing them. This multiplies the texture usage and usually you can visually tell given the parts were made by different artists. Our best course is using this one and improving on it , or make a new model. But given a new model likely takes about a year from start to finish in a volunteering community like ours, I'd highly recommend using the model above.
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Re: PR:BF2 - Community Tasks
the most incorrect details of the arma's l129
in real
i began to remodeling the PR's m16. i do not promise to complete quickly because i'm doing a few projects for personal use (pp19 vityaz, ak9...)
in real
i began to remodeling the PR's m16. i do not promise to complete quickly because i'm doing a few projects for personal use (pp19 vityaz, ak9...)
Last edited by m111 on 2016-10-01 16:20, edited 2 times in total.
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Re: PR:BF2 - Community Tasks
So, really no other weapons? Surely if someone finished it you would be able to find a place for these weapons for example? Or is this thread only for things that you want to add, but doesn't have high priority?
PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
- Mats391
- PR:BF2 Lead Developer
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Re: PR:BF2 - Community Tasks
Pretty much what you said. This is for stuff we come up with that "would be nice, but too much effort". That is not to say that only things from the list would be added.sweedensniiperr wrote:So, really no other weapons? Surely if someone finished it you would be able to find a place for these weapons for example? Or is this thread only for things that you want to add, but doesn't have high priority?
PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
As for your list
PPS-43 - Probably could get from BF:Korea. Not sure where it would be needed?
PPSH-41 - Would be nice, I hate the drum magazine
M70 - Isnt it just an AK?
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
MP-443 - Dont think any around.
Feel free to take on any weapon that you think would fit a faction in PR or suggest addition of weapons to factions (and possibly be faced with "do it yourself" )
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 - Community Tasks
My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.'[R-DEV wrote:Mats391;2157787']PPPS-43 - Probably could get from BF:Korea. Not sure
where it would be needed?
Vietnam?
M70 - Isnt it just an AK?
One does have an AK too many
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
Vietnam too?
And maybe if the task is simple enough maybe even a retard in modelling can make something(me)
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Re: PR:BF2 - Community Tasks
Mostly yes, but unlike most AK clones this one has 1 specific feature[R-DEV]Mats391 wrote:M70 - Isnt it just an AK?
- Mats391
- PR:BF2 Lead Developer
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Re: PR:BF2 - Community Tasks
It certainly would, but we dont really have a list of things that we would want to add. You can always ask if there is need for something and then start it. However even if there is need, we cannot promise it making it into the game. Not because we dont want to, but because getting the model is only one step. Animations are a real stopper for a lot of weapons that are already finished.sweedensniiperr wrote:My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.
And maybe if the task is simple enough maybe even a retard in modelling can make something(me)
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 - Community Tasks
Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
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Re: PR:BF2 - Community Tasks
Not really. We dont even know all the stuff we have lying around Then there is lots of stuff we could ask for from other mods etc.sweedensniiperr wrote:Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 - Community Tasks
Lots of cool half finished stuff.sweedensniiperr wrote:Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
AfSoccer "I just don't see the natural talent."
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Re: PR:BF2 - Community Tasks
Any Incendiary/Termite grenade and a Flare Gun that you could share with me?Rabbit wrote:Lots of cool half finished stuff.
Also I could use a molotov cocktail. =)
I was in the process of downloading older PR versions that had some of those but it is very hard to download the older versions these days
Last edited by Valmont on 2017-10-08 00:22, edited 1 time in total.
- ANW1173
- PR:BF2 Developer
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Re: PR:BF2 - Community Tasks
Salaam Alaikum.
Recently, I started thinking about arming the Insurgency. It's pretty small. I thought, why don't we add an RPG-29 as a HAT to spawn at the main Insurgency base, one or two per team. This would be useful for dealing with enemy vehicles, since the RPG-7 damages vehicles rather weakly.
It's just a concept, my suggestion, I don't know how to program myself, it would just be cool
Recently, I started thinking about arming the Insurgency. It's pretty small. I thought, why don't we add an RPG-29 as a HAT to spawn at the main Insurgency base, one or two per team. This would be useful for dealing with enemy vehicles, since the RPG-7 damages vehicles rather weakly.
It's just a concept, my suggestion, I don't know how to program myself, it would just be cool