Launcher crashes each time I press Apply in options (e.g. graphics, audio)

Help and support regarding PR:BF2 installation and in-game issues
Post Reply
paragonid
Posts: 30
Joined: 2016-03-28 09:20

Launcher crashes each time I press Apply in options (e.g. graphics, audio)

Post by paragonid »

Launcher crashes each time I press Apply in options (e.g. graphics, audio)

Screenshot:
https://www.dropbox.com/s/o09erevs0wu0sja/Screenshot%202016-12-04%2001.17.21.png?dl=0

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2016-12-04T01:04:09

Critical Error: An unhandled exception has occured. Details are as follows:

Value was either too large or too small for a UInt32.

Further details can be found in the following file:

[url]G:\games\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.OverflowException: Value was either too large or too small for a UInt32.
   at System.Int32.System.IConvertible.ToUInt32(IFormatProvider provider)
   at Reality.BF2.Settings.PRMumble.b.a(String a)
   at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at Reality.BF2.Settings.PRMumble.ModifyKey(Actions a, ButtonList b)
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.SavePRMumbleKeybinds()
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnApply(Object a)
   at Reality.Utils.WPF.RelayCommand.Execute(Object a)
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Post Reply

Return to “PR:BF2 Support”