PR:BF2 v1.4 Official Retro Map Pack Released!

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Outlawz7 »

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The Project Reality team would like to announce the release of an official retro map pack! This map pack brings back 21 maps that were part of Project Reality in the last 11 years.
Featuring both Advance And Secure as the primary gamemode and Co-Operative gamemode for our Co-Op community, these maps are updated with latest assets and gameplay in mind. Get ready to see more of the Dutch faction and new adversaries such as MEC vs. RF!



This is an official map pack so servers will be allowed to host these maps without a password.

As part of the release, Hardcore Gaming will be hosting the map pack on their server this New Year's weekend! Many thanks for their support.

We'd like to thank authors over at Battlefield Singleplayer and Allied Intent Xtended for their work on Co-Op supported BF2 maps, some of which are featured in this map pack.



Complete Retro Map Pack Overviews
Spoiler for \"Overviews\":
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Retro Map Pack Information

There are some map-specific gameplay rules that differ from standard PR, noted below:
Spoiler for \"Gameplay rule changes\":
Seven Gates
-PLA cannot recapture lost flags
-PLA vehicles are tied to River Fort; once River Fort is captured by GB, vehicles do not spawn
-GB bleeds until neutralizing a flag
-quick capture time for Citadel to avoid spawn camping/being impossible to capture it by GB

Airport
-German vehicle depot and vehicles spawn once North Hangar is captured

Desert Storm
-Insurgents cannot recapture lost flags
-Insurgents get nonrespawning assets and pickup kits at first three flags, respawnable assets and kits at base
-Insurgents get respawnable rally points with nonrespawning ammocaches at certain map spots
-map is "split in two" by a destroyable wall at Canyon flag, defending/destroying it is a focal point of the map
-USMC bleed until neutralizing a flag

Goods Station
-flag capture time 30s

Gulf of Oman
-MEC/Syrians cannot recapture Fort flags
-USMC bleed until neutralizing a flag

Helmands Return
-flag capture time 90s
-holding all flags except main bases bleeds other team
-no logistics, rearm/kit request only at main base

Hills of Hamgyong
-flag capture time 60s
-holding all flags except main bases bleeds other team
-no logistics, rearm/kit request only at main base

Inishail Forest
-flag capture time 60s

Steel Thunder
-holding 4 out of 5 flags bleeds other team

Street
-flag capture time 60s
-no logistics, rearm/kit request only at main base

Zatar Wetlands
-RF cannot recapture lost flags
-USMC vehicle depot and logistics truck spawn at East Beach after its capture
-a Close Support Bridge can be built between East and West Beach

Project Reality Mod Support
If you encounter any problems while installing and/or playing Project Reality: BF2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can't do anything if you don't ask first! And feel free to give any feedback or suggestions for future versions.


Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!
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- The Project Reality Team
Last edited by Outlawz7 on 2018-11-22 21:45, edited 6 times in total.
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Friado
Posts: 18
Joined: 2014-07-24 21:43

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Friado »

Where is Shikotan island? :(
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JohnF0X
Posts: 23
Joined: 2013-05-23 17:33

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by JohnF0X »

OMG! QINLING IS BACK! <3 <3 <3
3 Years of not beeing able to write on Realitymod Forums since Account creation and suddenly im able to. Why not earlier?
Lorfah
Posts: 78
Joined: 2007-10-09 14:59

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Lorfah »

<3 <3 <3 Quinling & Ejod <3 <3 <3
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by NyteMyre »

I loved street when i first played PR.... combat was intense
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by X-Alt »

Qinling boys.
zbycho
Posts: 17
Joined: 2010-10-16 12:19

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by zbycho »

EJOD <3 <3
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by X-Alt »

Get on the servers, thanks.
Sapper28
Posts: 44
Joined: 2010-03-20 08:56

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Sapper28 »

I don't see Operation Outlaw / Birthday Party :(

Anyway...

Great work guys, thanks again.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by obpmgmua »

Re release .5 next.
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by FFG »

This would be so dank if it were auto downloaded :/
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Sabre_tooth_tigger »

Qwai was my favourite map at one point in development. I left ages ago when it was still in I think so I'll have to see if I can make space and get this installed. Nice idea :)
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Airsoft »

On some of those maps, it's been a good 10 years since I last played. Thanks for the good memories.
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slappymcnutface
Posts: 25
Joined: 2011-08-07 17:52

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by slappymcnutface »

But we already have.. qwai.. river..?
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by chrisweb89 »

But its got shit asset and flag layouts.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Outlawz7 »

Heavy Death wrote:Hory shet, I thought Hamgyong Hills was 1k, I remember it being larger.
It had a longer view distance which might give that impression, I reduced it so it's less of a shoot-into-main-fest than it was.
Sapper28 wrote:I don't see Operation Outlaw / Birthday Party :(
That was a PRSP map.
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Bastiannn
Posts: 126
Joined: 2016-09-09 07:00

Re: PR:BF2 v1.4 Official Retro Map Pack Released!

Post by Bastiannn »

Is there any other way to download these besides a 1 GB .exe through browser? ._.

EDIT: nevermind
Last edited by Bastiannn on 2017-01-01 14:49, edited 1 time in total.
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