Aiming
Posted: 2017-03-03 22:31
Just a noob question:
AFAIK there is a difference between actual hits and what we see on the screen. That's ok, but i still cant figure how to aim at moving targets in close range. Sometimes i spray a full clip at enemy nearby, but I can't get a kill. Usually enemy turns back, returns fire and so im dead. How this is even possible with pings around ~40ms? Yep, I was also still for some seconds, so it is not a matter of deviation, just a matter of maybe a lag compensation or server doesn't register my hits. So my question is: where to aim, and where to aim when target is moving in close range? Shouldn't I aim directly at the model or should I aim in fornt of him a bit?
I'd like also ask about accuracy indicator seen at compas - can we use it as a reference, so it shows excactly what our accuracy is now, or it's not directly related to how accurate we are?
AFAIK there is a difference between actual hits and what we see on the screen. That's ok, but i still cant figure how to aim at moving targets in close range. Sometimes i spray a full clip at enemy nearby, but I can't get a kill. Usually enemy turns back, returns fire and so im dead. How this is even possible with pings around ~40ms? Yep, I was also still for some seconds, so it is not a matter of deviation, just a matter of maybe a lag compensation or server doesn't register my hits. So my question is: where to aim, and where to aim when target is moving in close range? Shouldn't I aim directly at the model or should I aim in fornt of him a bit?
I'd like also ask about accuracy indicator seen at compas - can we use it as a reference, so it shows excactly what our accuracy is now, or it's not directly related to how accurate we are?