PR:BF2 v1.4.6.0 Changelog

The changelogs for recently released Project Reality versions
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7640
Joined: 2010-08-06 18:06

PR:BF2 v1.4.6.0 Changelog

Post by Mats391 »

Image
This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.

v1.4.6.0 is available now!

PR:BF2 v1.4.6.0 Changelog (2017/March/07)
-----------------------

VEHICLES:
  • Fixed BMP-3 bow MGs shooting straight for other players.
  • Fixed FSA logistics van.
  • Fixed Stormer smoke ammo counter.
  • Fixed not being able to switch back from POV cameras in some choppers.
  • Unlocked _bf2 vehicles for humans.
  • Updated Apache to have 60° down angle and better align the sight.
  • Updated Puma to have grey instead of green thermals.
  • Updated thermals to make vehicle dust effects "cold" and semi-transparent.


WEAPONS:
  • Fixed CAS small caliber weapons having way too much splash.
  • Fixed SVD sight alignment.
  • Updated AAV missiles to have less recoil.
  • Updated GLATGM to have less recoil.
  • Updated MG3 MMG ammo to 150 from 120.
LEVELS:
  • Bamyan
    • Reduced fog distance.
  • Beirut
    • AAS32: Fixed it.
  • Burning Sands
    • AAS32: Replaced T-72M with Scorpion.
  • Fools Road
    • AAS16: Added night factions with flares.
  • Gaza
    • INS16: Updated cache count to 3 from 2.
  • Vadso
    • Removed pre placed firebase (spawn rally remains).
Image

Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.4.6.0 Changelog

Post by Rabbit »

'[R-DEV wrote:Mats391;2159172']
[*]Unlocked _bf2 vehicles for humans.
Noiceeeeee
Image

AfSoccer "I just don't see the natural talent."
Image
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: PR:BF2 v1.4.6.0 Changelog

Post by Yrkidding »

Looks like some good stuff.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: PR:BF2 v1.4.6.0 Changelog

Post by DogACTUAL »

Nice update, thanks for fixing so many things!

3 questions:

-does the gun on the attack helo have more or less angle now than before?

-what does fog distance on bamyan mean? more or less fog?

-small caliber cas weapon splash: which weapons specifically are affected by this?
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: PR:BF2 v1.4.6.0 Changelog

Post by Scubbo »

awesome thankyou!

"Unlocked _bf2 vehicles for humans." hopefully means coop vehicles fixed ^_^
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.4.6.0 Changelog

Post by Raklodder »

Death from above.
Vatsug
Posts: 13
Joined: 2016-09-20 19:50

Re: PR:BF2 v1.4.6.0 Changelog

Post by Vatsug »

Nice updates! I don't like having the T-72 removed though. However, removing the pre-existing British FOB on Vadso and replacing it with a rally was a great call!
NE0
Posts: 30
Joined: 2013-09-22 09:20

Re: PR:BF2 v1.4.6.0 Changelog

Post by NE0 »

DogACTUAL wrote:
-what does fog distance on bamyan mean? more or less fog?

?
Since they said reduce distance that probably means more fog .. could be wrong .
"ne0 sucks"
Skogli
Posts: 3
Joined: 2016-11-30 23:27

Re: PR:BF2 v1.4.6.0 Changelog

Post by Skogli »

Friggin great.

Is there any marketing done for this game? I have not seen anything anywhere, but the teams effort, thats its an abandoned game that became this great, older (and serious) players, and the reality focus compared to modern fast paced unrealistic stuff, should all give an edge in regard to marketing. This could even bring in more initiative, developers and funding. I think you guys should market it more. Its so much fun!
NE0
Posts: 30
Joined: 2013-09-22 09:20

Re: PR:BF2 v1.4.6.0 Changelog

Post by NE0 »

Skogli wrote: I think you guys should market it more. Its so much fun!
I agree with you especially since the game is dying because of admin servers and how they treat other people who aren't their friends or from a known clan . Marketing the game means more people = more servers .
"ne0 sucks"
FlyUA
Posts: 11
Joined: 2015-08-02 10:52

Re: PR:BF2 v1.4.6.0 Changelog

Post by FlyUA »

Thx for work

Developing slowly
I hope you fixed kits disappearing near FOBs, because its some kind of naked players
Kavelenko
Posts: 29
Joined: 2015-06-28 03:20

Re: PR:BF2 v1.4.6.0 Changelog

Post by Kavelenko »

Still cannot use the mortars in COOP
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: PR:BF2 v1.4.6.0 Changelog

Post by inb4banned »

Will you ever fix shotguns, look at AA balance and bring TOWs back? And please align other sights too, it's not just the SVD.
Vatsug
Posts: 13
Joined: 2016-09-20 19:50

Re: PR:BF2 v1.4.6.0 Changelog

Post by Vatsug »

Skogli wrote:Friggin great.

Is there any marketing done for this game? I have not seen anything anywhere, but the teams effort, thats its an abandoned game that became this great, older (and serious) players, and the reality focus compared to modern fast paced unrealistic stuff, should all give an edge in regard to marketing. This could even bring in more initiative, developers and funding. I think you guys should market it more. Its so much fun!
In terms of marketing, I highly doubt they'll have much funds for that considering the size of the community. In the end it's a f2p game, so they rely on donations.

What you can do, as an individual, is to make posts on your national gaming forums and international and hope for the best. I've done it one 2~3 forums for this game + I've been pestering my irl friends and online friends to try it since I found out about it. I did it quite a lot for a dying game I play a few years back, and it got a little response - which is great. Because if you find the right person - word spreads like wildfire.
I'm incredibly happy that I found this game (heard about it through a friend who had heard about it from Wicca), as it's just what I've been looking for since "Call of Combat" died.
mries
Posts: 472
Joined: 2013-06-30 16:16

Re: PR:BF2 v1.4.6.0 Changelog

Post by mries »

Great stuff, thanks!!
Image

Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.4.6.0 Changelog

Post by Rabbit »

Kavelenko wrote:Still cannot use the mortars in COOP
Do you mean the AI ones? Iirc those are set up more like Fh2s system and would be OP for real players.
Image

AfSoccer "I just don't see the natural talent."
Image
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: PR:BF2 v1.4.6.0 Changelog

Post by Unarmed Civilian »

Gaza
INS16: Updated cache count to 3 from 2.

We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
I wonder if anybody ever plays INS16 though.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7640
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.6.0 Changelog

Post by Mats391 »

DogACTUAL wrote:Nice update, thanks for fixing so many things!

3 questions:

-does the gun on the attack helo have more or less angle now than before?

-what does fog distance on bamyan mean? more or less fog?

-small caliber cas weapon splash: which weapons specifically are affected by this?
Apache is up to 60° from 50°
More fog/shorter viewdistance on Bamyan
All 7.62mm and 50cal of air vehicles.
Image

Mineral: TIL that Wire-guided missiles actually use wire
WarGhost
Posts: 37
Joined: 2015-06-25 00:43

Re: PR:BF2 v1.4.6.0 Changelog

Post by WarGhost »

I am hapy about unlocked vehicules, nice work thanks a lot/
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.4.6.0 Changelog

Post by Outlawz7 »

Unarmed Civilian wrote: We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
It's 3, it's been increased to 3 from 2.

wrt who plays INS16 https://www.realitymod.com/forum/f253-m ... ost2158188
Image
Locked

Return to “Changelogs”